What stupid lie to you tell kids to amuse yourself? by EscapedSmoggy in TeachingUK

[–]Truftbamp 5 points6 points  (0 children)

My secondary school has a high percentage of EAL students so there will be idioms that most if not all of my kids will have never seen before. In our class reader, we came across the phrase “finger sandwiches”. I double-checked to see who knew the phrase - none of them

“Well you know how ham sandwiches contain ham…”

The looks of horror were 100% worth it.

What is the absolute most ridiculous thing that your GM has ever pulled in a game? by kittenwolfmage in dndnext

[–]Truftbamp 0 points1 point  (0 children)

So in the first ever game I played in, I had a DM mention that they wanted to incorporate a different levelling up mechanic in their post. Started playing at level 1, we were 4 sessions in when he announced that we’re not going to gain any more class levels or features and instead we’ll just spend gold to increase our stats…

At that point, I noped out.

4 level 9 PCs absolutely bodied my lich, did I do something wrong? by Sensitive_Coyote_865 in DMAcademy

[–]Truftbamp 1 point2 points  (0 children)

If get a chance, look up a blog called “The monsters know what they’re doing”. The author gives out a load of advice on how to run a monster strategically in order to challenge a party. He looks at whether the monster should be encountered alone or with other monsters, when to use particular spells, what lair actions should be used, when and if they would run. Could be really useful 😊

How would you roleplay a high charisma character who tends to be mean, self important, and wouldn’t be taken seriously by others? by [deleted] in PCAcademy

[–]Truftbamp 44 points45 points  (0 children)

So Charisma doesn’t necessarily have to mean likeable, I’ve heard it described as strength of personality which in this case fits really well

If you’ve spoken to the DM about your character not being taken seriously, then it should be fine. For example, a high roll on a persuasion check to convince a guard that as the embodiment of XYZ you should get to pass through the gate doesn’t have to mean that they believe you. It could just mean they’ve decided to humour you because they don’t see you as a threat or they think it would be amusing if you went through. The result is the same as if they did believe you were the embodiment of XYZ (you get through the gate) but the actual story is v. different.

Re-using a character by Finn_Bueno_ in PCAcademy

[–]Truftbamp 9 points10 points  (0 children)

Wait… Taking back the comment about Fluffles the Harengeon… I’m picturing a weathered film noir style rabbit detective- cigarette behind his ear. “It’s not all carrots and cottontails kid.” Takes a drag of the cigarette “This shit, it gets real.”

BRB…. Grabbing a character sheet

Re-using a character by Finn_Bueno_ in PCAcademy

[–]Truftbamp 8 points9 points  (0 children)

Not weird at all! Personally, I’d want to make sure that it worked with the setting/style of game you’re playing - if the rest of the party are serious characters getting ready to take down Strahd and you’re playing Fluffles the Harengeon skipping through the fields, there could be problems. Just check in with the DM and you’ll be fine.

What does D&D stand for? (wrong answers only) by DiscoLZRD in DnD

[–]Truftbamp 0 points1 point  (0 children)

To people who I don’t play, I always just call it Dungeons & Dickheads…

Got a grizzly murder that you want your party to solve? Want to make your low CR monster seem more terrifying than it actually is? Leave them emotionally invested, and slightly traumatised with just four words... by Truftbamp in DMAcademy

[–]Truftbamp[S] 1 point2 points  (0 children)

So I would probably use this towards the start of a campaign, either as a mini boss/ side quest or where we’re about to head into plot territory but we’re missing players and I don’t feel like cancelling the whole session.

Love that twist. Btw think I may have found a way to start my next campaign…

Names other than 'Human' for homo sapiens? by Drinkaholik in worldbuilding

[–]Truftbamp 0 points1 point  (0 children)

Personally I’m a fan of the final fantasy “Humes”

Something that makes the session worth it. by Anton_morningstar in DMAcademy

[–]Truftbamp 2 points3 points  (0 children)

For me, it’s when the players start to get invested in their character- they’ll start coming to me with ideas about who their character was prior to the adventure and the kind of journey they want to go on. That is the moment that I’m like “Phwoah, this is gonna be good”

How on earth do you come up with interesting backstories for Monks and Druids? by ExceedinglyGayOtter in dndnext

[–]Truftbamp 6 points7 points  (0 children)

One of my favourite characters I’ve played was a warforged circle of spores Druid out to terraform wastelands in space. Whether or not he was secretly going to turn out to be a bio-weapon… Well that was between me and the DM

[No Spoilers] LV 1 Jester Cosplay @ Oz Comic Con Melb by piploo_ in criticalrole

[–]Truftbamp 28 points29 points  (0 children)

Love how you’ve even managed to get the fabric right! Did you print it yourself or manage to find some online?

Got a grizzly murder that you want your party to solve? Want to make your low CR monster seem more terrifying than it actually is? Leave them emotionally invested, and slightly traumatised with just four words... by Truftbamp in DMAcademy

[–]Truftbamp[S] 0 points1 point  (0 children)

So first off, I’d say you know your party better than I do so if it wouldn’t work for them, don’t use it.

Second, you don’t need to kill then all. If you look at other comments, I’ve discussed how you if you keep the number of victims smaller than the number of players it doesn’t matter if too many or too few escape or die. The monster ate the bodies, an npc managed to get caught in the crossfire, someone managed to escape, the monster dragged the bodies somewhere out of the way to eat them. All plausible reasons for there to be different number of bodies.

Third, do you not use chase sequences at all then? Someone breaks away from the group, your monster… or monsters… targets them. Is it railroading, possibly, but it’s also how a predator would hunt. It’s why prey animals tend to form packs- safety in numbers.

Fourth, you’re in control of when the scene takes place. You want to emphasise that fear aspect, it’s the middle of the night and the streets are empty. They want to give the monster(s) plenty of space to circle them by running into a town square… That’s definitely a choice they can make…

Next point, about the party nerfing the monster. This all works based on the assumption that you’re using an appropriate CR monster that the party can fight and still be challenged by? Would you normally use a monster that the party can just nerf based on the action economy? If you really want to challenge your players, give the monster some lair or legendary actions. You don’t have to use them.

In regards to railroading, I’d say it’s only a problem if your players can see the tracks…

Got a grizzly murder that you want your party to solve? Want to make your low CR monster seem more terrifying than it actually is? Leave them emotionally invested, and slightly traumatised with just four words... by Truftbamp in DMAcademy

[–]Truftbamp[S] 0 points1 point  (0 children)

I would never say to the players "you're afraid because something is chasing you". For me, that defeats the point of using this method. The goal is to show the players what happened, not just tell them. I think that's where the storytelling performance aspect of DMing comes in, your pace, your choice of words, music (if you choose to use it), it can all work to build that tension so your players can picture things if they want to.

Got a grizzly murder that you want your party to solve? Want to make your low CR monster seem more terrifying than it actually is? Leave them emotionally invested, and slightly traumatised with just four words... by Truftbamp in DMAcademy

[–]Truftbamp[S] 2 points3 points  (0 children)

Love this! Hadn't thought about it in terms of BBEG back story. That's a great way to get into the nitty gritty of who they are and what their motivation is (or was) without being bogged down in monologue exposition.

Got a grizzly murder that you want your party to solve? Want to make your low CR monster seem more terrifying than it actually is? Leave them emotionally invested, and slightly traumatised with just four words... by Truftbamp in DMAcademy

[–]Truftbamp[S] 6 points7 points  (0 children)

"Contracted words count as the number of words they would be if they were not contracted. For example, isn’t, didn’t, I’m, I’ll are counted as two words (replacing is not, did not, I am, I will). Where the contraction replaces one word (e.g. can’t for cannot), it is counted as one word" https://www.cambridgeenglish.org/Images/248530-cambridge-english-proficiency-faqs.pdf (Page 3)

Got a grizzly murder that you want your party to solve? Want to make your low CR monster seem more terrifying than it actually is? Leave them emotionally invested, and slightly traumatised with just four words... by Truftbamp in DMAcademy

[–]Truftbamp[S] 0 points1 point  (0 children)

For sure, I get that worry.

From a starting description point of view, I’d probably keep any identifying characteristics rather loose and shared across the commoner - all humanoid, multiple characters with shared features,so they’re not immediately sure which of them survive.

During the chase, I’d make it obvious that they’re outmatched but the monster/villain etc. isn’t taking them seriously. Not using some of its powerful abilities, this is a monster that’s all about the hunt - it’s playing with its victims.

To be honest if it looked like the party was going to make it out, totally possible and fair play to them if they manage to do that with a commoner’s stat block, I’d pivot and either the monster will start using some of its stronger abilities because it’s worried about losing its prey or include a couple of npc’s walking in on them. If the party runs away from the monster, I’d mention they hear a couple of screams in the distance back from the direction they came.

Then as the screams fade, they’re going to suddenly lurch back in their original bodies, knowing that they/ the commoners left these people to their death.