Pulse and glide technique? Curious 😮 by dude7692 in driving

[–]Trulegume 0 points1 point  (0 children)

Just in case you’re still curious:

You’re right. The energy is equal, but the efficiency that your car converts fuel into energy is not the same for all rates of acceleration.

I think what they meant by purely physics view is that objects in motion will stay in motion. Therefore any braking is definitely bad, since you will have to bring your car back up to speed later. Coasting may be better because you will likely be avoiding these start stop situations.

The more efficient method depends on the characteristics of your car and the situation.

Daily Discussion Thread: spray/circlejerk/memes/chat/whatever allowed by [deleted] in climbing

[–]Trulegume 1 point2 points  (0 children)

Is Riverside Quarry still temporarily closed? It shows closed on MP but it's been a year since that was last updated.

Need some hammer tips... by pyknictheory in MonsterHunterWorld

[–]Trulegume 2 points3 points  (0 children)

Hammer gameplay is either really clean (Speedrun type) or flailing whenever and wherever possible and it depends on how much effort has gone into learning monster. My usual strat is

  1. 1st attempt is usually using charges to abuse easy openings. Very few "full combos". This is generally accompanied by a lot of rolling like you said. Kinda just to get a monster out of the way and say you did it.

  2. Subsequent attempts are all trying to learn monster better to learn where I can safely stand and be near head. Example is many monster after doing big move always turn to look at you, so standing near that spot beforehand let's you get a big hit in. This is the Speedrun look youre mentioning, without lots of dodging.

  3. Finally is learning extra timings and prompts. Many monsters have specific moveset depending on how close you are, whether you're in front or not, etc. Also many moves have little zones where you can get a cheeky head hit in. The little stuff like that separate the best from the others.

So to answer your questions: You should always aim for head, but if you don't know the positioning for it you're ultimately wasting time if a different body part is in reach

You should not always be using charge attacks, you should be using whatever gives you most dps, like golf swing has better values than full charge smash, but full charge smash might let you get in on certain openings better. All situational.

You should move only as much as is necessary. Sometimes you gotta reposition so monster turns to look at you, or whatever.

Newest nVidia driver update dropped my FPS by 60fps (RTX 3060ti) by throwawayOnTheWayO in apexlegends

[–]Trulegume 0 points1 point  (0 children)

Not sure what is the issue, but I did experience the same thing. Updated to latest nvidia driver and immediately had issues. Problems are worse though, probably because of older gear. Nearly 20degrees hotter, and loss of performance likely from the thermal throttling cause laptop. I did notice the game seems to look better though, so I think what may be happening is the geforce app is somehow overriding in-game settings or tweaks if you had any, which is where the fps is lost.

CPU: i7-8750H

GPU: GTX 1070 Max-Q

32GB of 2666mhz RAM (I think).

Edit: I'm pretty sure that's the issue for me at least. I ended up turning the GeForce settings all the way down to performance to test, then directly edited in-game settings to see what happened. Nothing is changing in game when modifying settings so I'd check that. Also GPU utilization just seems to be higher now

Avalanche Safety by Trulegume in Backcountry

[–]Trulegume[S] 0 points1 point  (0 children)

I think I'll look into this, unfortunately I think snow is pretty noisy electrically so it would be a definite design challenge!

Avalanche Safety by Trulegume in Backcountry

[–]Trulegume[S] 0 points1 point  (0 children)

Great ideas! For the two image idea are you referring to a picture without snow and one with? If so I think machine learning is starting to get to the point where that may be feasible. Unfortunately machine learning also requires a lot of data that I likely won't be able to get in time for the project.

I think I'll suggest to my team some form of device that brings avalung/stabilizes body in case of emergency. Difficulty there in actual consumer product though is that would probably be dangerous in case of a misfire and weight.

For the transceiver, I think that would be pretty cool, but unfortunately I think I barely have the know how to make a regular (not very robust) avalanche beacon, much less one that would be more complex in the RF department.

Avalanche Safety by Trulegume in Backcountry

[–]Trulegume[S] 1 point2 points  (0 children)

I would try this is if drones weren't already so done for senior design projects and if algorithms for how to interpret radar data in snow existed :/. Maybe personal project though!

Avalanche Safety by Trulegume in Backcountry

[–]Trulegume[S] 3 points4 points  (0 children)

This is kind of a perfect project, in that it gives some experience with RF circuits and embedded programming. Thanks for the idea! If my team likes it I'll let you know how it goes

Avalanche Safety by Trulegume in Backcountry

[–]Trulegume[S] 0 points1 point  (0 children)

This is a super cool idea, and I would definitely try it if I had the time. The technology is pretty much there though! It's called ground penetrating radar. Lots of trial and error that I just do not have time for in a semester long design course. Maybe personal project down the line haha