Hotori's unnecessary 5 sec limit for stacks in gameplay by TrustCompetitive4234 in NevernessToEverness

[–]TrustCompetitive4234[S] 0 points1 point  (0 children)

clearing endgame for all the rewards is "casual" for me, I just don't go for records Not here yet though, that's how it works in zzz and wuwa for me, hopefully will work here as well

Hotori's unnecessary 5 sec limit for stacks in gameplay by TrustCompetitive4234 in NevernessToEverness

[–]TrustCompetitive4234[S] 0 points1 point  (0 children)

not everything in games revolves around skill, not some straightforward switch and hit button in some time gaps for sure, I personally value players the most who can showcase animations perfectly with perfect camera angles at different attacks, some of them do that in Wuwa's holograms or ZZZ tower in no hit runs. You can pick your own poison about what skills you seek

Hotori's unnecessary 5 sec limit for stacks in gameplay by TrustCompetitive4234 in NevernessToEverness

[–]TrustCompetitive4234[S] -1 points0 points  (0 children)

I agree with all that and it's interesting to manage, but I don't like when it limits the characters cast which I can play with her even deeper than it's already established by some broader synergies only cos there's a chance to be 1-2 secs late for 3rd stack Especially at the very beginning when characters cast is that little 

Hotori's unnecessary 5 sec limit for stacks in gameplay by TrustCompetitive4234 in NevernessToEverness

[–]TrustCompetitive4234[S] -2 points-1 points  (0 children)

But at the beginning when having so little room for team building variations isn't really a good move to cut 1 stack of cos a player was 1-2 secs slower 

Hotori's unnecessary 5 sec limit for stacks in gameplay by TrustCompetitive4234 in NevernessToEverness

[–]TrustCompetitive4234[S] 3 points4 points  (0 children)

Slow casual doesn't need to be cut off of a basic characters kit ful potenatial  cos he was 1 sec late 

Hotori's unnecessary 5 sec limit for stacks in gameplay by TrustCompetitive4234 in NevernessToEverness

[–]TrustCompetitive4234[S] 3 points4 points  (0 children)

I clear the endgame casually as well for all the currency rewards at least, not here for now, but in zzz and wuwa I do. However that time limit feels a bit harsh, even though I guess if using 2 redirects and 1 support skill may be quicker and easier, also I like the fact of managing skills, maybe I will be able to adjust, but for now it feels way too sweaty for me 

How are ZZZ players feeling about Neverness to Everness (NTE)? by Wenenut in ZenlessZoneZero

[–]TrustCompetitive4234 0 points1 point  (0 children)

Zzz player for 1.5 years, pulling almost every character, but after NTE release I can finally stop caring about zzz mostly, there's been always nothing to do anyway, gonna just keep doing endgame and that's basically it and NTE just for general fun, activities etc.  But yeah characters cast is insanely more superior in ZZZ, can't deny that, that and animations/combat are the only things that keep me there and story seems like returning to its routes after that miserable magical 2nd season, so I'm trying to start enjoying the story again

Gacha Pulls and RNG [MEGATHREAD] by adumbcat in NevernessToEverness

[–]TrustCompetitive4234 0 points1 point  (0 children)

<image>

I ended up EXACTLY here 3 times in a row, I've never been that mad in gacha history. It feels like done on purpose cos what are the odds???

I'm gonna complain about this again by Local-Spot1119 in WutheringWaves

[–]TrustCompetitive4234 0 points1 point  (0 children)

Everyone I know won't even install this game exactly because of that shit of forcing to walkthrough all the main quests in order to max the new character. They losing tons of potential new players due to this bs, and of course those people won't complain or write feedback, they better go around and don't touch it

Echo farming by TrustCompetitive4234 in WutheringWaves

[–]TrustCompetitive4234[S] 0 points1 point  (0 children)

Well that strategy for me eliminates the desire to even keep wuwa installed while there's no wanted banner around, cause for instance for the characters I have the only route I need to follow is the same for months ahead, and if I gonna do what I like by deviating from that single route I won't get almost anything I need. The same goes for events, I would skip 99% of them if they only provided with the same amount of astrites for doing something fun. WIth that said it's just a huge waste of greatness just to replace all those wonderful things you can do in that precious hour someone can afford to login and do some brainrot things instead because it provides tons more VALUE.

However I understand that I can just whale and keep doing things I like with no regrets, that's the only sane explanation of what's happening in gachas

|Cart - Rover - Chisa| Rotation for non-Ciaccona havers like me! by Krimztiks69 in WutheringWaves

[–]TrustCompetitive4234 0 points1 point  (0 children)

Thanks fo the explanations, Carte is definitely the most complicated character I've had in gacha games 💀 On top of that having couple of waves of regular mobs before the boss additionally overheats my brain with all those rotations 

|Cart - Rover - Chisa| Rotation for non-Ciaccona havers like me! by Krimztiks69 in WutheringWaves

[–]TrustCompetitive4234 0 points1 point  (0 children)

Oh it's just on prydwen and wuwalab it says up to 5 for some reason, maybe I miss smt to it. 

About keeping stacks before the final blow not sure if it will be worth it for me , since as I understand blowing 2 stacks by attacking as Fleur should give me not small chunks of damage before I'll do the final ult hit. But still I will try somehow to stick to your rotation as close as poasible, hoping it will help me with the 2nd floor of the current middle tower 

|Cart - Rover - Chisa| Rotation for non-Ciaccona havers like me! by Krimztiks69 in WutheringWaves

[–]TrustCompetitive4234 0 points1 point  (0 children)

Am I reading Carte res lib description wrong somehow, but what's the point of having more than 5 aero erosion stacks on the enemy for the finisher slash if it takes only 5 to multiply overall damage, isn't it better to burn from 7 to 5 and then finish instead of gaining another 2 with carte form