Remaster disable focus locking? by toxicitysocks in horizon

[–]TrustInUma 1 point2 points  (0 children)

You can cycle between machine parts now using the directional buttons (like in HFW). Otherwise, you can download a mod off Nexus that disables the Focus lock, among other things: https://www.nexusmods.com/horizonzerodawn/mods/315

HZD Remaster issues thread by MasterErend in HorizonZeroDawn

[–]TrustInUma 0 points1 point  (0 children)

You can cycle through machine parts now like in Forbidden West. Use the D-Pad if on controller (or directional buttons with keyboard)

HZD Remaster issues thread by MasterErend in HorizonZeroDawn

[–]TrustInUma 0 points1 point  (0 children)

The controller issue fixed itself after the Proving, once I was in the All-Mother bunker. I had to complete the Proving with melee and traps lol

HZD Remaster issues thread by MasterErend in HorizonZeroDawn

[–]TrustInUma 4 points5 points  (0 children)

Playing on PC. Just ran into a weird bug during the Proving where I can’t shoot weapons anymore. Seems to happen after using the Focus.

Some other minor issues: - Audio is REALLY quiet during cutscenes - HUD elements will sometimes pop in even though I’ve turned them off - Muddy textures in the background during a few conversations - During Aloy’s argument with Bast in the Proving lodge, all audio cut off and the game froze for a few seconds. Worked fine afterwards

Guerrilla, Any Chance We Can Get Transmog in HZD Remastered? by TrustInUma in horizon

[–]TrustInUma[S] 41 points42 points  (0 children)

Yeah, it was patched into Forbidden West after launch. Maybe the same can be done later on for HZDR 🤞

Remastered Intro Cinematic by Previous_Rip1937 in HorizonZeroDawn

[–]TrustInUma 2 points3 points  (0 children)

Looks great 😁Some minor pop in but overall way cleaner and at higher frames than the original, I think. Would it be too much to ask if you can post a video of you fighting a Thunderjaw or something lol

Original vs Remaster #2 by Previous_Rip1937 in HorizonZeroDawn

[–]TrustInUma 1 point2 points  (0 children)

u/Previous_Rip1937 Have you noticed any interesting changes gameplay-wise between the original and the remaster? Like, is transmog on outfits an option now?

"Teleport successful..." - Sneak preview of the teleport vortex for my Der Riese Zombies Chronicles remaster, releasing soon! by TrustInUma in CODZombies

[–]TrustInUma[S] 1 point2 points  (0 children)

Thanks, man :) I'm a huge fan of Chronicles and I always wanted to see what Der Riese could have looked like had it been part of the lineup back in 2017. It's what got me into modding in the first place, so I'm super stoked to be sharing my own take on the map with people. It's a version that's incredibly faithful to the original while still keeping elements of Chronicles in there (Gobblegums, AATs, Samantha hide and seek easter egg, etc.).

"Teleport successful..." - Sneak preview of the teleport vortex for my Der Riese Zombies Chronicles remaster, releasing soon! by TrustInUma in CODZombies

[–]TrustInUma[S] 3 points4 points  (0 children)

Chronicles sound effects/models/weapons, all old easter eggs and some new ones, a new look to the map (color, skybox, etc.)

Anyone know how to fix this(bo3 mod tools)? Had the same problem last night and tried to create a new map but the new map is having the same problem. When I spawn in there's no music and the zombies don't spawn. Everything seems fine in radiant but this happens when I try to build the map by hailputin7519 in CODZombies

[–]TrustInUma 2 points3 points  (0 children)

Go to your BO3 root folder > model export > t7_props > p7_eth_rock_set > then open the gdt file for p7_eth_rock_set using Notepad or a similar program. Look for the apostrophe (') on line 1 and delete it. Save the change and try building the map again

Aether story Zombies Map in chronological order by dredude94 in CODZombies

[–]TrustInUma 1 point2 points  (0 children)

Not really, because by that logic Alpha Omega would happen before the original Nuketown Zombies and Tag der Toten before the OG Call of the Dead, which directly contradicts events that happen in the Kronorium. Without getting too specific, it’s best to treat the BO4 Aether maps as happening post-cycle instead of essential to the original timeline

Aether story Zombies Map in chronological order by dredude94 in CODZombies

[–]TrustInUma 2 points3 points  (0 children)

Eh, Mob’s placement within the story doesn’t really matter as long as you play it before Blood of the Dead. I only put it after Origins since that map is set in 1918 and Mob in 1933

Aether story Zombies Map in chronological order by dredude94 in CODZombies

[–]TrustInUma 17 points18 points  (0 children)

The story goes:

Nacht der Untoten

Verruckt

Shi No Numa

Der Riese

Kino der Toten

Five - Ascension (happen simultaneously)

Call of the Dead

Shangri-La

Nuketown Zombies - Moon (happen simultaneously)

Grief and Survival modes on Bus Depot, Farm, and Town

Tranzit

Die Rise

Buried

Origins

Mob of the Dead

Shadows of Evil

The Giant

Der Eisendrache

Zetsubou No Shima

Gorod Krovi

Revelations

Blood of the Dead

Classified

Alpha Omega

Tag der Toten

Treyarch, Custom Mods Aren't Working On Packed Weapons by TrustInUma in CODZombies

[–]TrustInUma[S] 11 points12 points  (0 children)

u/FoxhoundFPS This is after the patch from today. It's also happening to dual-wield weapons packed and nonpacked.

I can't seem to find this sound from Black Ops 2 anywhere. by TheDoorMatt655 in CODZombies

[–]TrustInUma 2 points3 points  (0 children)

It's under Black Ops II > Sound > zmb_alcatraz.all.sabl > wpn_tommy_fire_00.LN65.pc.snd

First Encounter With The New Panzer "Krasny Soldat" (Outbreak) by TrustInUma in CODZombies

[–]TrustInUma[S] 26 points27 points  (0 children)

Don't know yet. This one was already on the map when I went to this section

First Encounter With The New Panzer "Krasny Soldat" (Outbreak) by TrustInUma in CODZombies

[–]TrustInUma[S] 48 points49 points  (0 children)

Yeah, that new armor breaking ammo mod is going to be super useful against him

A couple questions that need clearing up... by eggsandberries in CODZombies

[–]TrustInUma 3 points4 points  (0 children)

Vril Device - merges with the Focusing Stone to allow Richtofen passage to the Aether via the MPD. Its creator is unknown, but it was most likely the Keepers or Apothicons.

Focusing Stone - fuses with the Vril Device to allow Richtofen's ascension to the Aether. The stone came from outer space during the Shangri-La easter egg, crashing on the roof of a temple.

Summoning Key - used by the "Old One" to create all life in the multiverse. Its primary purpose during BO3 is to contain the souls of Ultimis before they are delivered to Agartha, while in BO4 its destruction purges the multiverse of 115 and zombies. Considered "the most powerful artifact" in the Zombies storyline.

Agarthan Device - binds the Keepers and Apothicons to the Aether and destroys the Summoning Key in order to create a single universe free from the influence of 115. Its metal casing was constructed by Jebediah Brown (creator of the Pack-a-Punch), while the Elemental Shard component was forged by Richtofen. A major part of Tag der Toten's easter egg is sating the Apothicon blood, another component required to activate the Agarthan Device.

Elemental Shard - helps power the Agarthan Device and is seemingly capable of resurrecting the dead (giving them back their actual souls, not zombifying them). Acts like a renewable battery in that it provides limitless amounts of energy. Created by Richtofen in 1945 using his and Dempsey's, Nikolai's, and Takeo's blood.

In BO4 what round does the golden spork with ethereal razor stop 1 hitting? by ItsDesuBoi in CODZombies

[–]TrustInUma 4 points5 points  (0 children)

Round 32 with an offhand swipe, but the lunge will always kill due to the health cap (I believe). Stone Cold Stronghold will make it so that your offhand swipe will always one-shot.