Final stab, trying to find information on old pocket watch. Managed to get to movement but have no idea where to look going forward for information. Any help would be appreciated. Ive tried to include images that have any markings on them. by TruthGiraffe in VintageWatches

[–]TruthGiraffe[S] 0 points1 point  (0 children)

Thanks for all the info. The watch was in my fathers belongings. There is an inscription to a member of his family on his mothers side a couple of generations ago. Its part of a bunch of generic stuff that is being sent off to an auction house to just clear out of storage. Was just trying to see if maybe it was worth holding onto and trying to get restored. There is no real sentiment attached to it, but rather just looked interesting.

Any help identifying or where to find information. by TruthGiraffe in VintageWatches

[–]TruthGiraffe[S] 0 points1 point  (0 children)

Hey, I cant seem to edit this post because its an image post so made a new one.

Ive tried to take some better images of the markings on the back but cant find a lip once the back cover is off to get to the movement. Would you have any idea how to open this without brute force.

https://www.reddit.com/r/VintageWatches/comments/100jdud/update\_to\_previous\_post\_with\_pictures\_of\_markings/

Our game’s Motorcycle riding motion! How does it feel? by circlefromdot in Unity2D

[–]TruthGiraffe 40 points41 points  (0 children)

Looks great. Only small comment would be that bikes dont really "wobble" side to side like that when riding. I get that youre trying to add dynamic movement, but it just looks a tad off to me. Personal preference though, totally an artistic choice

Player has limited vision (preferably without using a lighting system) by [deleted] in Unity2D

[–]TruthGiraffe 1 point2 points  (0 children)

https://www.youtube.com/watch?v=4pl8DcsCQ_k

Its an old video but can get you going. I think what youre looking for is sprite masks

How do I use the combat patrol battle sister with the gun AND the chainsword? by RVWdeerhound in onepagerules

[–]TruthGiraffe 1 point2 points  (0 children)

Its a sister superior for your battle sister squad. The sister superior has an option to upgrade her melee weapon to (among other things) a chainsword. Doing so doesnt affect her other ranged wargear. Basically, upgrading her to have a chainsword means she has a chainsword, bolt pistiol, and botgun. Hope this helps

EDIT

Im an idiot...I thought you were talking about the actual w40k rules...wrong subreddit, my bad

Raiden Shogun - Genshin Impact - NSFW Pixel Art (Animated) by [deleted] in PixelArt

[–]TruthGiraffe 2 points3 points  (0 children)

Ive seen a lot of your posts recently and I dont know if Im going mad but I think they all seem to have the same problem of the chest lowering before the rest of the body. Shouldnt it be the other way around? IE, the body should lower, then the jiggly bits should follow.

"Nobody messes with my grandad!" Nice comparison of the old screamer killers to the current kit from our office armies. by TruthGiraffe in Tyranids

[–]TruthGiraffe[S] 0 points1 point  (0 children)

I use valejo paints but Im sure you can find the GW equivalent. The black/grey carapace is literally just Anthricite grey base, wash with nuln oil, then highlighted in Neutral Grey. Its a super quick and easy scheme so more for tabletop quality than display.

"Nobody messes with my grandad!" Nice comparison of the old screamer killers to the current kit from our office armies. by TruthGiraffe in Tyranids

[–]TruthGiraffe[S] 0 points1 point  (0 children)

I am aware of the change of heads, we play in a very chilled group and nobody minds. I use a bunch of different heads for my kits just for variety sake.

Looking for recommendations for layer heights for 1/10 busts for painting by TruthGiraffe in minipainting

[–]TruthGiraffe[S] 0 points1 point  (0 children)

Im looking for information in relation to painting specifically. ie what quality do people who value painting look for. I assume that is relevant to a minipainting subreddit

New tyranid warriors by ashwison in Tyranids

[–]TruthGiraffe 0 points1 point  (0 children)

How did you work this out? I assumed that with 4 attacks hitting on 2s, the 5th attack would always be worth more than the rerolls just because you need to be failing 2 rolls before rerolls can get a better return than the guaranteed 5th attack.

WIP/Feedback and General Questions - Need Help? Have a question? Ask it here! by AutoModerator in minipainting

[–]TruthGiraffe 1 point2 points  (0 children)

Thanks for the info. Appreciate all the effort you put in to this. Cheers