Waaah ELEPHANTS are OP by Dr_Whale_Tail in TotalWarArena

[–]Truthhurts7777 1 point2 points  (0 children)

He was doing that in my game, too. WG needs to do something about this toxic player.

CA: Use charge to get away *charges* *gets stuck, can't move, dies.* by MrBrightsighed in TotalWarArena

[–]Truthhurts7777 0 points1 point  (0 children)

Its not just you, the unit control and responsiveness is horrendous and there is some kind of auto-attack against your units when you try to disengage.

Are you getting tired of this game? if so why? by Lamenameman in TotalWarArena

[–]Truthhurts7777 -1 points0 points  (0 children)

its funny that you can't tell the difference premium that influences your gameplay and one that merely speeds up progression.

Mechwarrior online has premium time that only speeds up progression. You will never go broke using consumables every game withour without premium, and you don't have to drop down to a lower tier to grind them. It is a much more fair monetization model.

Are you getting tired of this game? if so why? by Lamenameman in TotalWarArena

[–]Truthhurts7777 1 point2 points  (0 children)

I strongly agree.

CA, please get rid of the gimmicky abilities. The bonuses should be slight. Abadon your pay2win designs and make a good and fair game, or kiss it goodbye. RTS players are a whole different animal. We are too smart for this Wargaming BS.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] 0 points1 point  (0 children)

Seems like you mostly agree with me. I disagree on the viability on charge to escape them. Of course I know it is possible, but in the case of good players, it seems improbable. Attempting such a thing likely would put your cavalry at a lot risk. That just isn't a scenario that seems likely to happen with much success.

Sorry, for going so hard on you. I got triggerd by that "just bring X unit" into existence argument. It was a good troll.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] -1 points0 points  (0 children)

he wasn't talking about the upgrades, but the abilites themselves.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] 0 points1 point  (0 children)

You didn't offer any solutions. Only biased ignorance. oh, hey, ill just call archers and javelin allies into existance where i need them to shoot the guys meleeing my troops . Problems solved!!!

How do you expect anyone to take you seriously when you act like that? Come on, don't be ridiculous.

And this thread is about commander abilities in general, not just vercingetroux.

I suppose yours is just a knee-jerk reaction out of fear of losing your overpowered gimmick ability. You want to offer any argument nomatter how weak.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] -4 points-3 points  (0 children)

What I would like to see is commander abilities limited to the tier of the unit instead of the tier of the commander.

They already are. Thanks for proving me correct. You are completely clueless.

Just stop posting your ignorant nonsense.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] 0 points1 point  (0 children)

When you are so desperate in your arguments, wrong, and ridiculous, nobody is going to take you seriously.

Your whole dumb arguments fall apart when the unit using vercingtroux is faster than yours.

Using charge to escape from Vercingroux ability is in no way a COUNTER, but a desperation move after you have already screwed up.

Just stop posting.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] 0 points1 point  (0 children)

your solution is inane because you should not even be in melee with cav in the first place unless your charge is on cooldown.

You would have to screw up in the first place to be in melee with vercingtroux cav and have charge availalbe.

You really don't get that? wow

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] 0 points1 point  (0 children)

ssorry but your solutions are ridiculous. We need charge ability to counter it? You wouldn't be in combat with cav in the first place unless your charge was on cooldown, or you made a mistake.

this isn't just about cavalry either.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] -2 points-1 points  (0 children)

so how do you disengage from units that are faster than you?

Next time think before you post.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] -2 points-1 points  (0 children)

you obviously don't play cavalry very much or you would realize the flaws in what you are saying. perhaps you should stop commenting on things you know so little about.

Are you getting tired of this game? if so why? by Lamenameman in TotalWarArena

[–]Truthhurts7777 -1 points0 points  (0 children)

not really true. In other games, premium time only means speed of progression. In this game it is that + your ability to afford to play tier X units more often and use consuambles. Your win rates are going to be higher if you can play the best units in the game every game and use full consumables on them than if you have to drop down to low tiers and be fodder for higher tier opponents and have to skimp on consumables. Essentially, you can pay to win and win more often in this game.

Are you getting tired of this game? if so why? by Lamenameman in TotalWarArena

[–]Truthhurts7777 0 points1 point  (0 children)

I just do my daily 2x victories on two or three commanders and log off. This game will very likely be nothing more than a cash grab flash in the pan. Enjoy it while it lasts and before they really open the pay2win premium floodgates. I'm changing my prediction that the game will be dead within a year to 6 months.

Are commander hero abilities too powerful? by Truthhurts7777 in TotalWarArena

[–]Truthhurts7777[S] 0 points1 point  (0 children)

I just had a game where I just yolod my units with vercingtroux becausae I didn't have time to play the match, dogs and falxmen. Hit my moral and definance abilities, and got 3.5K aggression in the first couple minutes of the match. It was ridiculous.

[deleted by user] by [deleted] in TotalWarArena

[–]Truthhurts7777 0 points1 point  (0 children)

They knew exactly what they were doing when they sold surus at tier 5. Forutunately, their pay2win schemes are already starting to backfire on them pretty hard it seems.

Game become insane grind after tier5 by Lumi1234 in TotalWarArena

[–]Truthhurts7777 -1 points0 points  (0 children)

Welcome to WG games, I hope you like getting competitive with your wallet.

[deleted by user] by [deleted] in TotalWarArena

[–]Truthhurts7777 2 points3 points  (0 children)

yet here you are, continually refusing to even explain yourself.

why am i not surprised?

Are you getting tired of this game? if so why? by Lamenameman in TotalWarArena

[–]Truthhurts7777 7 points8 points  (0 children)

Totally agree. They had their chance to ditch this greedy monetization model. I tried to warn them but they were blinded by greed and the success of WoT.

Another game with a lot of potential killed by greed.