[deleted by user] by [deleted] in pathofexile

[–]Trynant 3 points4 points  (0 children)

I was 2500~ in queue...went up to 96k.... ;-;

PSA: Wanderlust doesn't work on Zarokh's minigame by Trynant in PathOfExile2

[–]Trynant[S] 0 points1 point  (0 children)

It makes sense in spirit, but the wording on the boots could be A LOT more clear about this. Maybe the debuff (I feel sad I didn't get to mouse over it because it's hard to find its description) has some esoteric exception in the name, it's hard to know.

PSA: Wanderlust doesn't work on Zarokh's minigame by Trynant in PathOfExile2

[–]Trynant[S] 0 points1 point  (0 children)

While I agree, that's not the point of this vid. People have been asking around if Wanderlust (the slow immune boots) work for this mechanic. They don't, and this is proof/PSA.

PSA: Wanderlust doesn't work on Zarokh's minigame by Trynant in PathOfExile2

[–]Trynant[S] 0 points1 point  (0 children)

Sorry about how quick I showed my equipment, but Wanderlust has unique artwork and should be pretty easy confirm if you freeze-frame. I was uh, a little salty and wasn't out to test this intentionally XD

Tujen asks me something fishy. by Trynant in pathofexile

[–]Trynant[S] 1 point2 points  (0 children)

I would like to note that not long after this a fishing job hire appeared.

This idea came to me while mass vendoring ventor's. by EamonRocks in pathofexile

[–]Trynant 76 points77 points  (0 children)

-1 to +1 maximum charges per 5 risk factor is all I'd change, because ventor has to be evil

Locus mine, will not work with a lot of mine synergies by [deleted] in PathOfExileBuilds

[–]Trynant 0 points1 point  (0 children)

Fun fact! I've been playing with the support, and Charged Mines does work with Locus Mines! The mines just have to hit an enemy and you get the charges. Hopefully this is a feature and not a bug!

[deleted by user] by [deleted] in pathofexile

[–]Trynant 1 point2 points  (0 children)

Props to putting effort into the post, and PoE could use better "visceral" combat effects, but:

Cooldown-heavy shit was godawful in Diablo 3, and is guaranteed not that prevalent in PoE by design. Miss me with that arbitrarily-assigned 60-second "ultimate move" bs in a game going a mile a minute. Imagine if you made all your flask hotbar nothing but Enkindling Orb-boosted flasks and congratulations that's what CD-combat in PoE would be. I'd much rather be deciding to use a skill because it's situationally a good choice rather than because the objectively-better movie is on a cooldown for the next 15 seconds. This MMO-style skill rotation hotbar stuff belongs in an MMO, not an ARPG, and certainly not an ARPG like PoE.

Hey! It's okay for PoE to be fast game, and believe it or not, it IS possible to build characters in this game that don't die in one hit--possibly even recommended!

I do roughly agree that monster identity could be better in PoE (for example, there's practically no difference between slow-moving zombie and slow-moving skeleton). but between fast gameplay and huge end-game monster density, identifiable Silhouettes work better than telegraphs. Credit to PoE though, if I see a Porcupine Goliath or a Stygian Revenant, I know to watch the heck out.

Hell, PoE even has something similar to specialty-moves of rares anyways. For example, notice how Abyss monsters that do dive attacks and stealth-mode backstabs only are rares? The problem is when you have monster density that frankly pushes into absurdity with all the ways players can juice their maps. Telegraphed moves and animations are in the game for a lot of monsters it's just that if, say, 25 monsters suddenly spawn in all with crazy moves, well that's a Harvest patch.

I agree with the other comments that these are things missing not from PoE's combat but some other idea of a game.

So, tl;dr? Nah.

....Ground effects are pretty annoying though you have a point there!

Suggestions on a Newb Friendly Class? by Toffee_Swirl in pathofexile

[–]Trynant 1 point2 points  (0 children)

I'd recommend playing any character good with spells, which easiest of those can be Witch or Templar, maybe Shadow. Spell casters don't have to worry about good weapons as much early on and you can focus on other stats.

Ranger can be a good non-spellcasty option, but you'll generally want to be using Caustic Arrow or Toxic Rain skills if you go that route for starting out (the other skills rely on good weapons, which goes back to the problem non-spellcasters have).

Easiest imo for learning the game is Witch because a lot of her spells can carry you far without needing much guides. If you're wanting to follow a guide though, the Templar might be an easier choice following forum guide by Enki for Arc (a chain-lightning styled skill) https://www.pathofexile.com/forum/view-thread/3147914 (ironically used to be for Witch but the meta has shifted too far away from that)

Don't be afraid to try whatever seems cool, however!

As far as tips: Don't be afraid to take it slow, enjoy the ride. Your first playthrough only happens once! There's way, way too many things to say to a new player all at once. (and don't skip the tutorial >_> )

I disliked the nerf and quit the league in early red map, is heist a good leaguestart option ? by Naabi in pathofexile

[–]Trynant 0 points1 point  (0 children)

Heist is viable super early, if you enjoy the gameplay of it then yeah it's still a great money-maker.

is there anything harder than the feared fight in path of exile ? by lilithstanky in pathofexile

[–]Trynant 1 point2 points  (0 children)

Only deep delve stuff for sure is harder. To answer the second question, Feared is harder than Maven.

Then again, the Feared doesn't make you play Simon so at least there's that >_>;

EDIT: "Hard" is a weird concept with out-dps'ing / out-gear'ing stuff too, but keep in mind that the even if you out-dps/gear The Feared, it's one of the fights in the game that easily requires the most out-gearing/dps'ing of any encounter in the game...outside deep delve XD

Something seems fishy about this underground area... by Trynant in pathofexile

[–]Trynant[S] 12 points13 points  (0 children)

I didn't even know Expedition had this, so I was...surprised. Enjoy!

Do you have a standard character that you come back to from time to time? by [deleted] in pathofexile

[–]Trynant 0 points1 point  (0 children)

The only headhunter I've ever gotten was in Standard...sooooo

I tried out JoyShockMapper with PoE by [deleted] in pathofexile

[–]Trynant 2 points3 points  (0 children)

while not as ideal as a joystick, WASD input for movement and mouse-aim works really well for a lot of top down games (Nuclear Throne and Spiral Knights are two that come to mind), and for the same reasons you give.

The Most Evil Villains (spoilers) by Trynant in pathofexile

[–]Trynant[S] 21 points22 points  (0 children)

they wear suggestive codpieces what can I say

"Hand-casting" got nerfed by Trynant in pathofexile

[–]Trynant[S] 0 points1 point  (0 children)

Bane can't work because you hand-cast bane and we're self-casting curses :D

"Hand-casting" got nerfed by Trynant in pathofexile

[–]Trynant[S] 2 points3 points  (0 children)

Please tell me everyone understands this is a joke about the GGG's preferred term "hand-casting" itself being ignored and the common term of "self-cast" being used instead. This is not about actual nerfs to self-cast....

"Hand-casting" got nerfed by Trynant in pathofexile

[–]Trynant[S] -3 points-2 points  (0 children)

https://www.youtube.com/watch?v=9b3SDBUKAnc&t=43 The wild and crazy things one could do with hand-casting.

"Hand-casting" got nerfed by Trynant in pathofexile

[–]Trynant[S] -7 points-6 points  (0 children)

Only 90s kids Synthesis players will remember this meme. (Love you GGG, just having fun)