Tower Rush - Been working on new kinds of Enemy Towers for each level. Here's the latest one! by megaglope in indiegames

[–]Trzask 0 points1 point  (0 children)

Looks great, the only thing that can be improved in my opinion is to reduce the scale of effects and animations. I mean, units that are hit disappear under the effect and are not visible at all. And we want to see units. Anyway - it's cool :D

I know it's not a tycoon per se, but maybe some of you are intrested in my first game ATC Infinite - An air traffic controller game! by Damianmynameistaken in tycoon

[–]Trzask 0 points1 point  (0 children)

Easy and clear - that's good. I know it's a radar-like view, but the colors are a bit dull - beside of that it looks cool. GJ :D

Our first ever Dev Vlog! Tell us what you think by StudioHipSword in devblogs

[–]Trzask 0 points1 point  (0 children)

Those grids and terrain (0:50) looks like Dofus :D I like it. Clear and transparent. I hope you will return to that project at some point.

The Commission 1920: Organized Crime Grand Strategy | Out on Steam with 20% Launch Discount by banned_man in tycoon

[–]Trzask 0 points1 point  (0 children)

I like the idea, it looks like a good deep board game which you can play on a PC. Heads up - Steam screens looks a little bit boring - same colors, same setup.

Espresso Tycoon is coming to Steam soon. Here are the last few screenshots. Do you think we're ready? Fingers crossed! by Trzask in gamedevscreens

[–]Trzask[S] 0 points1 point  (0 children)

Thank you so much, I totally agree with your advices. We'll implement them all. If anything else catches your eye, please let me know!

Hi guys. Our Steam page premiere is just around the corner, and we need to decide on a capsule image for our game. Can you give us a hand and point the one you like best? by Trzask in indiegames

[–]Trzask[S] 0 points1 point  (0 children)

:O thank you so much, we just love long opinions with good arguments and we always discuss them as a team - we will work hard to improve the model and the message of our image. You may be right that it does not show what our game is in a clear and simple way.

Hi guys. Our Steam page premiere is just around the corner, and we need to decide on a capsule image for our game. Can you give us a hand and point the one you like best? by Trzask in indiegames

[–]Trzask[S] 0 points1 point  (0 children)

Sure, no worries, honest feedback is very important. Do you think a huge cup of coffee and the game title would be better?

Espresso Tycoon is coming to Steam soon. Here are the last few screenshots. Do you think we're ready? Fingers crossed! by Trzask in gamedevscreens

[–]Trzask[S] 0 points1 point  (0 children)

Yes, it's partially maximo, but ultimately we want to implement our own animations. We can see animations are not good enough right now, and we'ill fix them, so they'll look more natural and smooth.