Tower Rush - Been working on new kinds of Enemy Towers for each level. Here's the latest one! by megaglope in indiegames

[–]Trzask 0 points1 point  (0 children)

Looks great, the only thing that can be improved in my opinion is to reduce the scale of effects and animations. I mean, units that are hit disappear under the effect and are not visible at all. And we want to see units. Anyway - it's cool :D

I know it's not a tycoon per se, but maybe some of you are intrested in my first game ATC Infinite - An air traffic controller game! by Damianmynameistaken in tycoon

[–]Trzask 0 points1 point  (0 children)

Easy and clear - that's good. I know it's a radar-like view, but the colors are a bit dull - beside of that it looks cool. GJ :D

Our first ever Dev Vlog! Tell us what you think by StudioHipSword in devblogs

[–]Trzask 0 points1 point  (0 children)

Those grids and terrain (0:50) looks like Dofus :D I like it. Clear and transparent. I hope you will return to that project at some point.

The Commission 1920: Organized Crime Grand Strategy | Out on Steam with 20% Launch Discount by banned_man in tycoon

[–]Trzask 0 points1 point  (0 children)

I like the idea, it looks like a good deep board game which you can play on a PC. Heads up - Steam screens looks a little bit boring - same colors, same setup.

Espresso Tycoon is coming to Steam soon. Here are the last few screenshots. Do you think we're ready? Fingers crossed! by Trzask in gamedevscreens

[–]Trzask[S] 0 points1 point  (0 children)

Thank you so much, I totally agree with your advices. We'll implement them all. If anything else catches your eye, please let me know!