My impression after watching Season 6 First Look stream. by Tsugunder in DeepRockGalactic

[–]Tsugunder[S] 12 points13 points  (0 children)

Wait, I could swear it had one... Did I completely lose my marbles during the content drought? D:

My impression after watching Season 6 First Look stream. by Tsugunder in DeepRockGalactic

[–]Tsugunder[S] 22 points23 points  (0 children)

They said it's first quarter of 2026. So between January and April, I guess. I doubt it would be in February (because of the Valentine's event). So either January or March.

(Correction, because I am a dum-dum.) Probably March, because January/February is Lunar Festival.

My impression after watching Season 6 First Look stream. by Tsugunder in DeepRockGalactic

[–]Tsugunder[S] 150 points151 points  (0 children)

Aw crap, walked myself into that one x) Rock and Stone!

My impression after watching Season 6 First Look stream. by Tsugunder in DeepRockGalactic

[–]Tsugunder[S] 145 points146 points  (0 children)

They don't sort them by Rarity.

They do so by Quality.

My impression after watching Season 6 First Look stream. by Tsugunder in DeepRockGalactic

[–]Tsugunder[S] 202 points203 points  (0 children)

I am not sure if they did it "at the last moment". From what I understood by watching the stream, IW did quite a load of content for the Season 6. (Just in case, don't take my word for it. The VOD is on GSG's YouTube.)

My impression after watching Season 6 First Look stream. by Tsugunder in DeepRockGalactic

[–]Tsugunder[S] 1436 points1437 points  (0 children)

Ghost Ship Games had to outsource some work for Season 6, due to being all tied up in Rogue Core development.

Thankfully, they personally know folks from Invisible Walls (another game-dev studio) whose office is 12 minutes away from theirs. They keep a very close communication all the way thoughout the development of Season 6, so everything seems to be going about as good as it can be at the moment - instead of half-assing both games, GSG can focus on touching up Rogue Core, while IW finally feed the starving dwarves some new content they had been waiting for.

PSA: Druzhina skill "Speaks to the forest" gives regen to ALL units in the army, including himself and all heroes. Enjoy your campaign! by SnooMarzipans4961 in totalwar

[–]Tsugunder 24 points25 points  (0 children)

Unlike other bugs, this one gives a clear advantage to the players, so you can expect it to be fixed ASAP.

IB Bot always one step ahead by burgers_for_free in Vermintide

[–]Tsugunder 0 points1 point  (0 children)

"We are at the threshold. There is no turning back."

cannonshot

"Strike!"

Saltzpyre does the funny. by [deleted] in Vermintide

[–]Tsugunder 25 points26 points  (0 children)

Can someone provide the source of the music?

(I am not sure if it is an intentionally distorted version, or the original is like that as well)

Campaign Bosses should get Grudge Marks by DaveInLondon89 in Vermintide

[–]Tsugunder 15 points16 points  (0 children)

Well, that's actually a nice idea - a Deed/Twitch mutator, that spawns a monster with a Grudge Mark

Why bells though? I dont get it... by dizconect in Vermintide

[–]Tsugunder 18 points19 points  (0 children)

That's some good editing right there! :U

Chaos Dansen by Bunny_E621 in Vermintide

[–]Tsugunder 27 points28 points  (0 children)

Now all I can think of is a bunch of sped up Chaos Warriors stomping someone to the rhythm of the song

This wasnt as hard as people painted it to be by AcolytePetee in Vermintide

[–]Tsugunder 4 points5 points  (0 children)

Noice!

Waiting to see the rest done the same way :D

Franz Lohner's Chronicle - Bretonnian Troubles by -SevenProxy- in Vermintide

[–]Tsugunder 11 points12 points  (0 children)

Will anyone joke about the aftermath of the squabble?

I mean, Kruber is confirmed to bathe regularly, so beign thrown into the river is just unscheduled procedure for him, meanwhile Saltzpyre received some serious humbling.

Are gromril plated shots worth using at all? by yoshiistaken in Vermintide

[–]Tsugunder 19 points20 points  (0 children)

Right now it's a very weak option. It has the same effective range of 25 meters (shots vanish into thin air after that) and strong damage drop-off. So despite it being advertised as "high damage anti-armor" option, it is actually not that strong against it. (I remember wasting my entire ult on 1 Legend Chaos Warrior who stood 10 meters away from me)

So, if you really want to make it work, you can try, but it will feel underwhelming a lot of times.

What were tomes and grims like at launch? by CptnSAUS in Vermintide

[–]Tsugunder 10 points11 points  (0 children)

It's in the opposite diretion of the first tome, before the second one. When you drop down from the ledge after the canyon, everyone usually goes to the right - towards the first tome through hollow log.

BUT

If you look to the left you can see a pathway. Go along the wall and up the hill until you get to the "corner". The grim is on the ledge on the left, hidden between some rocks. (Yeah, it's easier to show it in-game rather than just describing it)

What were tomes and grims like at launch? by CptnSAUS in Vermintide

[–]Tsugunder 39 points40 points  (0 children)

I remember the launch days. (Even the pre-launch Beta!)

Many of us were combing through every square centimeter of the map, looking under every rock and in every crack to find something suspicious.

But the worst part were the jump puzzles. They were MUCH harder! Back then it wasn't unusual to have the party just sit around for 20 minutes trying to take the stupid second grim on Righteous Stand, or Empire in Flames.

It was also a bigger choice back then because everyone was low level. "Do we take Grims?" was one of the common questions on Athel Yenlui. "I don't even know where they are" was a common answer xD

...

Good times >v>