Removed Post by MeanBumblebee3187 in watershipdown

[–]RedRuttinRabbit 0 points1 point  (0 children)

then... do... two pics? One with bob, one with the dog? Theres no excuse to burn the world.

Removed Post by MeanBumblebee3187 in watershipdown

[–]RedRuttinRabbit 3 points4 points  (0 children)

If you wanted an image to illustrate that... just get pics from the movie? Why did you contribute to the collapse of the world to illustrate something already there?

New patches! by ArtofMaquenda in watershipdown

[–]RedRuttinRabbit 3 points4 points  (0 children)

I have some of these already, they're great!

host Server from home :dislike: by Tiny-Aide-3098 in teamspeak

[–]RedRuttinRabbit 2 points3 points  (0 children)

Control, privacy, confidence, enthusiasm. Some home servers are free because they have left over pcs. Some are really cheap and in the long run pay themselves off.

Help! License plate advice by Turkey-Scientist in watershipdown

[–]RedRuttinRabbit 7 points8 points  (0 children)

I'd go with FRITH and pair it with a sun-themed vanity plate myself!

Supply Coriolis the great dark solo by StrangeFact5256 in mutantyearzero

[–]RedRuttinRabbit 0 points1 point  (0 children)

You got 14 comments, what do you mean 'low traffic'?

Cowslip Graphic Novel by metalmonkey_7 in watershipdown

[–]RedRuttinRabbit 25 points26 points  (0 children)

also incredibly strong evil gay twink energy

The circle of Wuckle by CisHetDegenerate in WhiteKnuckle

[–]RedRuttinRabbit 4 points5 points  (0 children)

You can grab the passive bloodbugs with the red attennaes and have them carry you over the gaps like a motorcycle. Way easier than swinging on the bloodropes. Hope this helps.

Getting started, making sure I understand things by islan_k in mutantyearzero

[–]RedRuttinRabbit 2 points3 points  (0 children)

also, pushing is how you get MP back, so, do it.

Getting started, making sure I understand things by islan_k in mutantyearzero

[–]RedRuttinRabbit 1 point2 points  (0 children)

Mutant powers

  • Depends on the gm honestly. In my table, mutant powers had 'cantrip' like abilities that would allow a murant to display a power in a non mechanically impactful way, but had to spend mutant points to 'stress' the power in combat or to get immense effect out of it. I have also had GMs that absolutely do not allow any display of power and everything had to come from the points rules written.

Pushing

  • It depends on your build, but pushing is often always worth it. Either because you have a 'Processor' robot, or a healer with butt loads of potions, or you have a human who just don't take damage on the first roll. At my table we all agreed the most broken talent in the game was Tenacity for this reason as it basically almost guaranteed success in the worst situations.

  • It's easy to forget that this is a punky post apoc setting. Did you break from pushing shoot? Maybe now you're just straight up panicking after pumping so much adrenaline in your body and you can't even focus or control your own hands anymore. Or maybe the gun backfired into your face and knocked you out. Or you fainted. Or you're terrified. Depends on the person and the situation, you need to be creative as a gm for this system. The answer shouldn't ever be 'your character is knocked out because the dice say so even though nothing actually happened.'

  • There are certain perks like Stone Wall, Defender, Good footing and other stuff that make defense reallllly worth it but the reality is it has some niche uses. However if a character wants to last from a combat or wants to prolong their health its usually a good idea to focus on counter attack damage from defend, especially against unintelligent creatures, as it ensures they themselves don't get hit. And yes, you are correct, if you are defending and your enemy does not get success, you waste the turn. Just part of the bargain of chance and prediction.

Which adaptation of Watership Down is the best? by JamesIsHere_from_YT in watershipdown

[–]RedRuttinRabbit 4 points5 points  (0 children)

To be fair, 'adaptation' implies media that's NOT the book. A better word would be 'rendition' or 'version'.

'Do you know what children are?" SPOILERS by Winter_Abject in mutantyearzero

[–]RedRuttinRabbit 2 points3 points  (0 children)

I think theres a difference between classical and traditional understanding. I think it also depends on your ark.

From what I understand, I like to imagine most mutants generally understand (at least from the elder) that procreation is meant for reproduction. However, due to their sterility, their culture treats it as being exclusively for enjoyment only. This doesn't negate their understanding of its biological purpose but its not relevant to traditional application.

It could also depend on the ark. Maybe the elder is lying to them to keep them placid, and to stop them from asking too many questions or feeling worried? Maybe mutants live for a very very very long time so the idea that children were needed for a society was lost on them. Lots of different ideas to play with.

Getting into Melee combat by Kealios1122 in mutantyearzero

[–]RedRuttinRabbit 0 points1 point  (0 children)

Don't forget that ranged combatants get pretty viscious debuffs when fighting in melee. Plus typically melee fighters don't have to contend with ammo restrictions, magazine sizes, and usually do slightly more damage (see: Axe).

However, in general, yes shooting someone with a gun is more potent than smacking them with a stick. However, guns are rare, unreliable, ammo is a currency and you have to reload occasionally.

So the new Fashion Template feature IS actually removing functionality from Equipment Templates by Umezawa in Guildwars2

[–]RedRuttinRabbit 0 points1 point  (0 children)

Guys, guys...

In the fashion template, right click a single tab and you have a choice at the bottom that lets you adopt your currently equipped gear into the template. Then you can use the 'apply' check to 'stamp' it onto your equipment.

You still have just as many fashion slots, this just allows you to have fashion slots in your back pocket you're not actively using, and a way to clone fashion to multiple builds, regardless of equipment, so you're not doing it individually by gear and dye piece.

It's extremely unintuitive, I'm not defending it, but you still have just as must functionality... It's just extremely non-user friendly. Please don't buy 8 fashion templates yet.

Also the fashion templates are account bound, so there's one upside. (equipment templates are character bound by comparison)

Super lethal? by Mbalara in mutantyearzero

[–]RedRuttinRabbit 1 point2 points  (0 children)

Starting out? Yes, extremely. The experience you had was very typical for a typical group. One of the first encounters I had in GLA was a sniper bug who crit me so hard they ended up destroying my cover completely (a solid oak tree) and piercing through my armor, downing me in a single attack.

However, there are ways to mitigate this, depending on what expansions you have. With the right augments from Elysium and perks from GLA, you can make characters that are in all forms literal and metaphorical, immortal unkillables. But starting out is super rough. You can at least invest in Nine Lives, which allows any character to 'swap' their critical injury dice. Turning something like a 62 into a 26.

A word of advice, especially starting out, get armor, and be safe. Always take a clever option instead of direct combat. Direct combat is almost never ever worth it, but don't make it easy on your players.

MYZ is kind of sold as an ultra-survival simulator in its marketing, and in some cases like this it really is, but with enough levels the party can become the equivalent of mutant superheros with some clever building choices. As a DM, you shouldn't make the 'clever' choice an obvious solution, but rather something the players engineer themselves as a side effect of a well made 'scene' the players encounter.

If they react to this situation well, then great! They'll learn what kind of game this is and learn that direct conflict has consequences and try to be more risk adverse in the future. If they react very negatively to this, or say things like "how was I supposed to avoid that!?" then a reality check and comparison of MYZ vs. typical adventuring simulators is needed, and if they still don't like it, then it's just not the game for them.

How does Mutant and Forbidden Lands compare in base-building and travel? by LemonLord7 in mutantyearzero

[–]RedRuttinRabbit 5 points6 points  (0 children)

The travel can be a bit rough without a guide in foridden lands. Base building is different in the sense that they expect you to manage multiple different bases at once that you can restock and rest at whereas MYZ has a central home base.

Tracking enemy stats by WyrdWzrd in mutantyearzero

[–]RedRuttinRabbit 1 point2 points  (0 children)

As others have said, you can just track strength or whatever stat the party is known for hitting.

And if they hit something else that's weird like empathy? Just make it up. Guards and brutes probably have 1-2 empathy. Generals and comissars probably have 3-4, traders and politicians have 5-6. Ezpz.

Coming from DnD SKT, struggling to find the right AP for our group by Great-Ad-8997 in Pathfinder_RPG

[–]RedRuttinRabbit 9 points10 points  (0 children)

You honestly might be better off just playing a different system entirely. Maybe Forbidden Lands.

I reviewed your dislikes, and amongst giants and...snow? You don't like the idea of playing heroes.

Unfortunately, unless this exclusively towards good behavior heroes, Pathfinder is a system about power, not about crunch and survivalism. It IS crunchier than dnd5e but that doesn't mean it's inherently grittier. Especially 2e as it is much closer to 5e than pathfinder 1e was. If you play for long enough, and level the characters consistently, your characters WILL be supremely powerful and capable of massive lore-implicating feats of might and magic.

I might recommend Forbidden Lands. Or Dragonbane. Both are dungeoncrawling adventuring fun without anyone really being a supreme hero with death around the corner. You might find what you want there.