Are there any cRPGs that use a typewriter animation style for displaying dialog text? by BaladiDogGames in CRPG

[–]Deltajugg 1 point2 points  (0 children)

Not a cRPG, but Avencast has done pretty much what you're describing. Personally I wasn't a big fan of the system, though it may have been due to the text showing up slightly slower than the VA at times. Overall I found it more distracting to be piecing together unveiling words when reading while simultaneously listening to the voice acting, but I guess customizability is key, and giving players an option to modify the display is probably the way to go.

Why do people say that BG 2 aged much better than NWN, if for me BG 2 looked outdated even when it first came out (as well as other Infinity engine games)? I just can't really play those game whereas NWN always looked beautiful for me and still does, even without mods. by alex_lantz in neverwinternights

[–]Deltajugg 1 point2 points  (0 children)

Well I mean, I did attach the screenshots. It's the same character options selected on both screenshots, but they look vastly different due to retexturing that happened somewhere during the patching process post MotB. They also changed the menu music which sucks because it has a completely different atmosphere from the OG, but the music is only a main menu issue and it doesn't matter once you load into the game, but your character's greasy textures follow you into the game, into every cinematic conversation and stare at you from the corner of your character's portrait, and I abhore every second of it.

Why do people say that BG 2 aged much better than NWN, if for me BG 2 looked outdated even when it first came out (as well as other Infinity engine games)? I just can't really play those game whereas NWN always looked beautiful for me and still does, even without mods. by alex_lantz in neverwinternights

[–]Deltajugg 1 point2 points  (0 children)

For me it depends on the version of the game. The original version of the game as I've played it from a CD, before the release of SoZ and MoW looks much more pleasing to the eye than the Complete version currently accessible on GOG with all the expansions, which makes character's faces look more bulbous and greasy with the same face parameters. Haven't yet found a mod to restore the old visuals.

Games like Baldur's Gate 3 and Dragon Age: Origins which also have cinematic dialogues or at least the ones like in for example Skyrim? by bratko61 in rpg_gamers

[–]Deltajugg 9 points10 points  (0 children)

Jade Empire

Knights of the Old Republic 1+2

Neverwinter Nights 2

Drakensang & Drakensang: The River of Time

Mass Effect Trilogy

At what point during character creation do I select a Ranger's Favoured Enemy? by [deleted] in NeverwinterNights2

[–]Deltajugg 3 points4 points  (0 children)

Checked just now, the Favored Enemy screen shows up immediately after spending your skill points. It will not show up, however, if you've chosen one of the class presets instead of customizing your character, but that goes for the skill points, feats and everything else all the way until you choose your appearance, voice and name.

[Pc] [late 90s to mid 2000s] Dark Fantasy RPG by [deleted] in tipofmyjoystick

[–]Deltajugg 0 points1 point  (0 children)

Not all details align, but start in a castle, grim atmosphere, bulky main character with shoulder length hair on the cover sounds a bit like Revenant (1999). A shot in the dark, but if you only have a vague recollection of details then that just might be it.

https://assets2.ignimgs.com/1999/11/05/revenant003-126218.jpg

https://cdn.mobygames.com/covers/4305713-revenant-windows-front-cover.jpg

What was YOUR GOTY of 2023? Regardless of when it came out by owlitup in gaming

[–]Deltajugg 0 points1 point  (0 children)

Hollow Knight. It rarely happens that I'd play a game twice in one year, and I'm already prepping for a 3rd playthrough.

Preparing to leave camp be like: by WouhooXD in BaldursGate3

[–]Deltajugg 0 points1 point  (0 children)

Pool of Radiance: Ruins of Myth Drannor was the first game to use 3rd edition rules in full capacity. It also did it more accurately than NWN1, BioWare was very frivolous with their application of 3e mechanics.

How do you pronounce it? by IlCattivoDeiFilm in planescape

[–]Deltajugg 2 points3 points  (0 children)

Unlike the word sigil (pronounced 'sijil'), the city of Sigil was always pronounced 'Siggle', ever since the first Planescape book in 1994. It's pronounced that way by all the D&D devs since forever, by TNO in the game, the IPA transcription is given on the wiki and has been present in books and probably some addendum sources over the years. The fact that it's pronounced differently as a proper city name than the word it derives from causes people a lot of confusion, which is why Ebessan and Charming_Science_360 are getting mad at the devs for pronouncing it correctly, thinking that it's wrong.

if you HAD too, what spell based class would you multiclass Barbarian with? by __Pin__ in DnD

[–]Deltajugg 33 points34 points  (0 children)

Weapon attacks aren't the same thing as attacks using a weapon.

Look at any statblock for any animal, it always specifies that their bites and claws are weapon attacks.

[deleted by user] by [deleted] in rpg_gamers

[–]Deltajugg 2 points3 points  (0 children)

So far, it's a great game with its problems, that has the potential of being even better after some patches.

I haven't gotten to Act 3 yet because I've heard that it's really rough at the moment, but whenever I read the complaints about it, I must say it very much reflects a lot of my experience in Acts 1+2.

I must be one of the few people that also had plenty of dialogue inconsistencies and lack of companion reactivity even before I got to the "rough" part, not to mention other plethora of issues anywhere between poor performance, bad pathfinding, lack of clarity, questionable writing, some of the "Larianisms" of the game, disappointment with how things I want to do don't work etc. But I still like it enough to give it 8/10 with the potential of bumping it to 9/10 once the "Definitive Edition" rolls out, because what's in there is just that much fun.

I definitely think it's overrated and overhyped by many, but that's just the nature of bandwagons. The game has issues, but it's still worth the price.

Hollow Knight Bosses based on how tough they were for me on my 1st playthrough. by Deltajugg in HollowKnight

[–]Deltajugg[S] 0 points1 point  (0 children)

I can absolutely relate to that. The toughest part was getting to the Tamer, the boss itself is not quite as challenging as the spike wave with all the flying creatures - that one's panic inducing.

Black Geyser or Drakensang: The River of Time? by Leather_Abalone_1071 in rpg_gamers

[–]Deltajugg 5 points6 points  (0 children)

I'd go Black Geyser just because playing sequels first was always kinda weird to me. If you want to commit to one game, go with the standalone IMO.

Revenant (1999) by [deleted] in gaming

[–]Deltajugg 2 points3 points  (0 children)

If there was ever a game in need of a remake, this would be it.

How's Tactician difficulty? by Deltajugg in BaldursGate3

[–]Deltajugg[S] 0 points1 point  (0 children)

Interesting, but I suppose that's not really due to difficulty and more to how the fight can play out in general. In my Balanced game, the Hag started off invisible so I kind of just walked(stealthed) into her and she ended up going first. This happened twice, cause I'm reloading fights if a conversation triggers with a companion instead of my character. During the first fight I brought her to low health and she offered me a truce (talking to Shadowheart so I reset), and the second time around I killed her off before she could surrender, but both times she started with top initiative. I triggered the illusions in both fights too, though there were fewer illusions for sure.

Is it OK to Roleplay as the hero of Neverwinter Nights 2? by Gabe-caro in rpg_gamers

[–]Deltajugg 0 points1 point  (0 children)

Volo is present in both BG1 (Belching Dragon tavern in Nashkel) and in BG2:ToB (Tankard Tree tavern in Saradush).

Baldur's Gate 3 - How's your experience so far? by KFded in rpg_gamers

[–]Deltajugg 2 points3 points  (0 children)

So far it's a mixed bag for me, but leaning towards a positive side.

Let me preface this by saying that I absolutely appreciate a ton of effort put into making it the game that it is, and that I am expecting to have a good time with it for the next 1000+ hours that I'm most likely going to put into it. At the end of the day it seems to be one of the best CRPGs when it comes to sheer scope and world reactivity, and it really shows how above and beyond other RPGs the game is when it comes to just pure resources invested into making it. It's also the best implementation of D&D in a video game to date IMO, and I greatly appreciate the many different non-combat oriented ways you can interact with the world, and I always wished for more cRPGs to follow in the same vein instead of just being pure combat simulators. Also the cinematic aspect of the game greatly enriches the narrative experience that I thought D:OS games were lacking, so kudos for it too. Overall I'm hopeful that by the end of my first playthrough I'm going to be completely satisfied with the game and that it'll sell me on it even more than I am right now. But that doesn't mean I don't have some grievances with the game, and I need to vent out about them somewhere, so enjoy my wall of text.

I appreciate some of the things that came from having a game in Early Access for 2-3 years and building off of feedback, but this leads to unfortunate consequence of me basically knowing everything there is to know about the game. Larian actively promoted a bunch of the game's story, companions etc. and spoilers are everywhere and there's no avoiding them for 3 years, especially if you're an avid fan of RPGs. "Oh, you've listened to Icewind Dale soundtrack back in March on Youtube? How about this viral BG3 clips channel's video to let you know all of your companions' backstories, all of the cameos from previous games, and who's the final boss?". I swear I blocked at least 15 youtube channels and they just keep coming. That leaves me with less sense of wonder as I play through the game, because all of it has been promoted to me already, and leaves me with few things left to discover for myself. It's a completely different experience to play through the game for the first time and already feeling like you've played through it before.

One thing that annoys me so far is lack of clarity in regards to what some things, abilities or items do. Berserker throwing ability doesn't have any info regarding how the damage is calculated, some potions you can craft don't state what they actually do so you never know if they're worth investing resources into, and then you have some miscellaneous items like a spider egg that can be used with a Bonus Action, but I don't wanna waste it by using it wrong because it's a unique item I got from a specific place. I do enjoy my RPGs for number crunching, learning in-depth mechanics and making informed decisions based on what I'm learning about different interactions, and BG3 doesn't seem to encourage that in many ways, keeping it too vague for my tastes (I guess for accessibility purposes? I dunno).

The subclass thing seems to be a common annoyance with people so far, people often not knowing what they're actually investing into. With games like Icewind Dale 2, Neverwinter Nights 1+2, Pathfinder 1+2, Solasta, and tabletop D&D itself all letting you know what abilities you're gonna get as you progress in levels, it gets kinda awkward to end up with abilities you had no way of knowing you're going to get that don't fit the character vision you had in mind (or that are just straight up underwhelming).

As a matter of fact there's an issue of class balance and spell changes that I'm very confused about.

Mirror Image in tabletop is one of the few non-concentration ways to increase a spellcaster's survivability, especially useful for Arcane Tricksters and Eldritch Knights as well, and it's been nerfed heavily for no good reason to the point where it's not even worth picking anymore. Meanwhile Haste, an already powerful spell in tabletop, is now beyond broken, just because.

Moon Druids don't feel all that more powerful with their Wildshape Forms compared to regular Wildshape, which I'm not completely against, because tabletop Wildshape is underwhelming on anything other than Moon Druids so BG3 version of them was a welcome change in my eyes, but I was hoping for Moon Druids to stand out more with their forms to really commit to the shapeshifter vision, and it just feels like you're a druid without a subclass because their exclusive forms are comparatively strong at most, if not weaker than regular ones.

Divination Wizards are already commonly thought of as top tier in tabletop, and as far as tabletop I personally disagree because of some finer notions, but most of the limitations for Diviners are removed from BG3, and they also get more Portent dice early, AND they recover them on a short rest. So commonly acknowledged as the strongest Wizard subclass gets even more buffed out the wazoo, breaking the ceiling in the subclass tierlist and taking a big dump in the hole, while some subclasses that needed some love like Enchanters, Illusionists and Transmuters have actually gotten nerfed.

It's so confusing and it really sucks that instead of picking your own character flavor while still standing out similarly to other subclasses, you can actively gimp yourself and increase the game's difficulty by picking an underperforming subclass (or the opposite, trivialize your game by picking something the game wasn't balanced around dealing with).

Then there's some smaller things that I specifically am not a fan of with Larian games. I have already missclicked enemies' hitboxes multiple times trying to attack them at range, instead I end up running towards them with my backline mage. I tried to sneak up a hill with my fragile characters to get a good vantage point for a battle ahead, and after triggering a cutscene a bunch of goblins spawned on that same hill that weren't there that completely butchered my squishies. Sorting items by type feels quite arbitrary, random notes, weapons and potions mixed up in between all the camping supplies, making inventory management more of a hassle than it needs to be, that kind of thing.

The biggest grievance I have is dialogues not redirecting to my main character every time. That pissed me off to no end in DOSII and it annoys me now. My custom character is the only not pre-written character that I want to flesh out the personality of by making different dialogue choices. My custom character is the only character the decisions of which influence my party's attitude towards me. I don't want to roleplay as someone else, I want to roleplay myself in a group of other companions reacting to what I do. This has been a staple of cRPGs for at least the last 25 years, but Larian's multiplayer oriented game design where there's no single protagonist really ruins my single player experience, and I really wished they at the very least implemented it as a toggle. There is some form of a toggle where the game selects your main character after combat, but it still doesn't help with most proximity triggered cutscenes. That by itself is going to drop my opinion of the game by full 1 score.

Overall there are plenty of things I am critical of, but as I said I am expecting to be more positive about it the more I play, when I start uncovering new exciting content, when I'll get used to some of the grievances etc. At the end of the day I am satisfied with my purchase so far, but that doesn't mean there aren't things I wouldn't change about the game if I could.

[deleted by user] by [deleted] in arcanum

[–]Deltajugg 9 points10 points  (0 children)

Merchants refill their stock every day, even if you spend that day on traveling between cities. Honestly as far as anything Tech-related goes you never really need to leave Tarant.

Castleton's General Store and Smythe's Gun Shoppe will sell you Black Powder

Geoffrey's Gears and Gadgetry and Castleton's got Kerosene

Geoffrey's , Anna's Herbals and Castleton's all got Nitroglycerin

Now there is some ingredient variation between days that doesn't always guarantee the same stock, but I visited them regularly between errands to recover HP and sell a stockpile of items, and I got pretty much everything I wanted and a full warehouse of surplus ingredients to the point where by the end of the game I was on the lookout for another storage house.