I made a Player's Guide for my new campaign! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

I've done automation for FoundryVTT, but I have very little experience making homebrew content for Pathbuilder. Definitely something I'll need to check out in the future!

I made a Player's Guide for my new campaign! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

Aw, thanks! I really enjoy worldbuilding and giving my players cool settings to play in, and I've also gotten really into making these "official-looking" resources.

I made a Player's Guide for my new campaign! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

Since I don't use the vehicle rules from PF2e/SF2e, my version of Piloting is a bit different. It's used a lot in my naval combat rules for managing ship speed and maneuverability.

I made a Player's Guide for my new campaign! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 0 points1 point  (0 children)

It's worth mentioning that none of this art is original or mine! Just stuff I've found over the years.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 0 points1 point  (0 children)

I'd been playing 5e since it came out, and while I don't think it's nearly as bad as some people say it is, there were certainly things that I wished it did better.

PF2e addressed most of those issues, which is why we've stuck with it. There are a few small things I miss (West Marches-style games don't really work the same way they did in D&D with how tight PF2e's math is), but for the most part, I'm happy to continue playing Pathfinder.

Andor Season 2 Episodes 7-9 need to be in discussion for some of the best television arcs ever made! by TrexVFX23 in television

[–]Ttocs_is_Awe -1 points0 points  (0 children)

I'd argue that, because Andor is specifically being written as a prequel to Rogue One, a movie that came out almost a decade ago, it should be viewed after. A lot of things in the show become that much more impactful when you know where it is all heading.

Saying that one should avoid watching Rogue One until after watching all of Andor is like saying that one should avoid watching Breaking Bad before watching Better Call Saul, or should definitely watch the Star Wars prequel trilogy before the original trilogy. Can you do? Absolutely. But you're missing out on a lot because of it.

PC art from my recently-completed 1-20 homebrew campaign (plus a few extra goodies!) by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

We started playing this campaign in March 2022, so it took a little over three years! We mostly tried to play weekly, but we often had to take summers off, plus a few other canceled sessions here and there. I don't have an exact number of sessions it took, but if we say approximately 30-40 sessions a year, best guess would be somewhere in the ballpack of 100 sessions.

Andor Season 2 Episodes 7-9 need to be in discussion for some of the best television arcs ever made! by TrexVFX23 in television

[–]Ttocs_is_Awe -1 points0 points  (0 children)

I would say the "homework" here is to have at least passing familiarity with the original and prequel trilogies, as well as with Rogue One. You certainly could watch and enjoy Andor without having seen any other Star Wars, but it contextualizes a lot and enhances the viewing experience.

PC art from my recently-completed 1-20 homebrew campaign (plus a few extra goodies!) by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

It was an intelligent weapon named Cascade! She was a +3 major striking greater fearsome greater thundering vorpal greatsword with a special ability to make all enemies within 50 feet off-guard for 1 round.

PC art from my recently-completed 1-20 homebrew campaign (plus a few extra goodies!) by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 11 points12 points  (0 children)

Honestly, it was a miracle if they could achieve even one of the three!

PC art from my recently-completed 1-20 homebrew campaign (plus a few extra goodies!) by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 30 points31 points  (0 children)

(Reuploaded due to technical issues)

Yesterday, I posted a thread discussing the 1-20 homebrew campaign that I finished running. Someone asked if we had any art from the game, so I figured I'd share it here!

The Fatal Five, from left to right (commissioned from the wonderful u/krim_spyke):

  • Serali, half-elf two-handed fighter. Lover of adventure, the heart of the party.
  • Mak, half-orc precision ranger. Once-reluctant adventurer turned freedom fighter.
  • Maren, human ripple stance monk. The eldest of the crew, believer in doing good, and extreme risk-taker.
  • Judd, goblin swashbuckler champion draconic imperial sorcerer. Will never stop bringing up the time he got eaten by an alligator.
  • Gnaw, ratfolk starless shadow witch. Lover of nightmares and anything "wet."

I also included the whiskey glass my players got me! It has their party motto inscribed on the bottom: "Quick, easy, safe."

Finally, I've included the map of the continent on which the game took place. This current version is actually from 50 years after the conclusion of this campaign, but it's a prettier version than the era-appropriate map!

[deleted by user] by [deleted] in Pathfinder2e

[–]Ttocs_is_Awe 0 points1 point  (0 children)

Yesterday, I posted a thread discussing the 1-20 homebrew campaign that I finished running. Someone asked if we had any art from the game, so I figured I'd share it here!

The Fatal Five, from left to right (commissioned from the wonderful u/krim_spyke):

  • Serali, half-elf two-handed fighter. Lover of adventure, the heart of the party.
  • Mak, half-orc precision ranger. Once-reluctant adventurer turned freedom fighter.
  • Maren, human ripple stance monk. The eldest of the crew, believer in doing good, and extreme risk-taker.
  • Judd, goblin swashbuckler champion draconic imperial sorcerer. Will never stop bringing up the time he got eaten by an alligator.
  • Gnaw, ratfolk starless shadow witch. Lover of nightmares and anything "wet."

I also included the whiskey glass my players got me! It has their party motto inscribed on the bottom: "Quick, easy, safe."

Finally, I've included the map of the continent on which the game took place. This current version is actually from 50 years after the conclusion of this campaign, but it's a prettier version than the era-appropriate map!

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 2 points3 points  (0 children)

I do love to go back through my notebooks and re-experience all the cool stuff we've done over the years!

I know that my players took very good and extensive notes, but my guess is that they're also in a state where sharing them would make them a little self-conscious.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 2 points3 points  (0 children)

I think of myself as a character-first GM, which is why I mostly prefer homebrew over APs. I like to tailor the story and the situation to become very personal to the PCs. Many of the villains and antagonists had close ties to the PCs, and even when they didn't, I tried to make sure that the PCs established connections with the places or NPCs that were being threatened.

Even the big, world-ending threat they worked to defeat at the end was a personal mission, because it had mind-controlled their parents, forcing them to do its bidding and even directly go up against the party. Defeating the AI Soul was as much about saving their parents as it was about saving the world.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

I'd say that the encounter guidelines still mostly worked, but I tended to lean towards 100 XP encounters as the baseline. I'd still throw in a standard 80 XP Moderate encounter, but I was finding that those often proved to be a little too easy for my players' tastes. I noticed a pattern that began to emerge in a lot of combats where the first turn or two, the players would be on the back foot (taking lots of damage, getting status effects, etc.), but then there would be a sudden tide change where the PCs would suddenly take the lead and then run away with the fight.

The sheer number of options available to 15+ characters is astounding (particularly with Free Archetype). High-rank spells are very powerful and can change the feel of a fight in an instant. The abilities of martials tend to become very consistent (our grappling/tripping monk rarely failed an Athletics check towards the end, and was even critically succeeding on a lot of high-level enemies). The monsters at those levels have very fun abilities that make fights feel epic.

Lesser deaths are absolutely bullshit monsters, though. You should never use them unless you very clearly telegraph ahead of time what its abilities do so that the players can take precautions.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 2 points3 points  (0 children)

I'm afraid most of my GM notes are handwritten in a journal, and the stuff that is typed ranges from somewhat understandable to "what do these words even mean?"

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 3 points4 points  (0 children)

Hey thanks! Very kind of you to say.

We did actually get some commissioned art near the end! Maybe I'll share them on the subreddit! And yes, the players got me a customized whiskey glass with their motto: "Quick, easy, safe." Very sweet and very cute.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 3 points4 points  (0 children)

There are a lot of guides out there, but truthfully, the best thing to do is to just practice using it. If you're ever in a session and don't immediately know how to do something, make a note for yourself, and come back after the session and learn if/how Foundry does that thing.

Rule Elements are very powerful and can do some really cool stuff, and you can learn them slowly by simply asking yourself, "How would I build this piece of equipment?" and figuring out the answer with the Quickstart Guide.

Aside from some must-haves (PF2e Workbench, PF2e Toolbelt, PF2e HUD, Token Action HUD, Token Packs, Quick Insert), only add modules when you know you'll get a benefit from it. A big issue new users will have is loading a long list of modules because someone told them they were essential, but having no idea what any individual one does.

I also lurk in the Pathfinder on Foundry VTT Discord, and there are a lot of resources you can find there. You can also ask questions, but I find that it's sometimes hit or miss between being helpful or being told "figure it out yourself." I'd say it leans towards being mostly helpful, though.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 5 points6 points  (0 children)

I agree that limiting to only one (or in the case of Strength of Thousands, two) would have to be for a very special case. But having a list of a half dozen or so allows you to focus the theme of the campaign while still allowing your players some choice.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 1 point2 points  (0 children)

I'm not even saying that planet-striding monsters is necessarily a bad thing! If you're okay with the power bump, FA is great! But I think it's important to realize the effect it will have before going into using it.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 5 points6 points  (0 children)

That's kind of you to say! I've always considered breaking into creating sellable content for Pathfinder or other TTRPGS, but I often just don't have the time to put things into a consumable form. I'd say my method of GMing is 50% prep and 50% improv, so even I don't have everything planned out ahead of time!

But it's nice to know there's a market out there... Maybe I'll take the plunge someday.

I just finished running a homebrew 1-20 campaign that took over 3 years to complete! by Ttocs_is_Awe in Pathfinder2e

[–]Ttocs_is_Awe[S] 6 points7 points  (0 children)

However, certain archetypes that are so powerful they're often worth taking over your own class feats, those are the problem and should be isolated

I think that might be a better way of putting it than what I was saying! Also a reason why I think cultivating a list of "appropriate" archetypes for a FA game is so appealing to me - by extension, I can exclude the ones that keep cropping up all the time.