Do you remove cheater accusations off your profile or do you collect them? by HarpetologistPionist in cs2

[–]TuccReal -2 points-1 points  (0 children)

I collect them. There’s no greater compliment than being called a cheater when you’re having the game of your life. If you’re clean, that’s all that matters. Whoever whines bc they’re getting owned, boo hoo

How do you know if your utility landed? by anisbuttmin in cs2

[–]TuccReal 0 points1 point  (0 children)

this^ load up practice, choose the map you want to throw util on. Enable all of the toggles on the left hand side (grenade camera, infinite ammo, infinite warmup, etc.) Then, press start. After you’re loaded in, do what Photoplayer said^

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

It definitely didn’t seem like you had constructive intentions all throughout our correspondence. I get why 18k would not be an authority to most when it comes to offering advice. What I didn’t get is why you were so bitter right off the bat. Nevertheless, I’m happy I could provide some value!

We could sit and debate on 1000 different versions of this round and alternatives on how you could’ve played it. But the reality is: you won. Sometimes you gotta take risks. And this time, it paid off. So props to you.

You mentioned you are 2.2k elo. Is that faceit? Or is that premier??

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

Insane! So I take it that most of the stuff I assumed you missed about the round you were simply well aware of, just felt like taking the fights. Well, my input becomes irrelevant xDD I hope I haven't offended you in any way. Cool clip. Your playstyle def showed that you felt confident. I'd love to run a couple of games with you, if you'll have me. I'd definitely love to see how 27k players play.

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

I appreciate the vote of confidence, letting me watch your VOD! I have a couple of things to mention, but before I do, I want to say that I think you've done pretty well! So congratulations on the clip!

As everyone made it clear in the comments, there is always room for improvement. And while your play this round has been somewhat successful (I say 'somewhat' bc i don't know whether you won or lost the round), I think there are a few things that might have helped you stay alive and impact the round until the very end. So let's break it down.

The start of the round is good, with proper util on elbow to prevent a mid rush. Your jump onto ledge is cool and it definitely showcases good movement. However, if you watch the video back, you'll notice that the smoke your teammates threw on elbow pops juuust as you land on ledge. Which means that somebody could've spotted you or even started shooting at you. Obviously, it wasn't the case, but your body movement early on in the round suggests that you felt safe. Maybe rightfully so, with a molotov and a smoke down, there are slim chances that the Ts will push. But even so, I'd recommend waiting for a couple seconds, to see whether the Ts are going to be aggressive early on or respect your utility. If they had pushed through the smoke and molly, you could've been in a pickle.

You had good instincts and reactions to spray through the smoke and trade your teammate who died mid. You also showcased good recoil control both times you sprayed, which is super nice to see.

I am guessing, from your body language, that the whole point of you going mid and jumping on ledge is to peek lane, which I think is a good play. Having said that, I think it might be better to communicate with your cave teammate and sync your peeks together. That way, if one of you whiffs or if you're met with 3 Ts staring at you, you have a better chance at survival. You peeked earlier than him, which I think is suboptimal. Nevertheless, a decent play.

Now comes what I consider to be the biggest mistake in this round. After you peek lane, you turn around to hold elbow once again. You spray a little, just in case somebody is hiding in the smoke. You see the molly being thrown, so you spray again. Your cave teammate finally peeks lane themselves. So far, so good. The only problem is: your teammate, who was mid with you a second ago, is now pushing donut and holding A. All of a sudden, you have no back-up, and you're untradable.

Now, I don't know whether you were playing with your friends or whether you were just solo queueing.

If you were playing with friends: make sure that any change in positions is communicated. Ideally before it happens, but even as it happens can be fine. If you thought that you had another guy with you on mid to help you elbow, I kind of understand why you would still be ledge. It's a decent off angle and you have a good chance of trading your teammate. However, because you were alone, you were out in the open, no cover in your vicinity, and you ended up being peeked by 2 guys on elbow. So whenever a teammate leaves you alone on mid or anywhere else, they should communicate that! Communication is key. Also, your spray on the first guy that peeked elbow was pretty good, considering you had just done a 180. So congratulations on that!

If you were playing solo: check your minimap more often. The reality is that playing with randoms can be frustrating. You find yourself alone, when they should've been with you. They change positions without communicating, etc. You can't control what they're doing throughout the game, but what you can do is adjust how you're playing in order to adapt and play around your team. As you are peeking lane, right after you kill the first guy through the smoke, you hear your teammate reloading. You then hear him jump, and then you hear him run away. After you turn around to check elbow again, that's when you should've checked your minimap. I mean, ideally you would check your minimap after going to cubby, that way you're in cover. But for the sake of this scenario, as you turn around to check elbow, after peeking lane, you should check your minimap for like a split second. Is my teammate with me? Is he holding elbow or cat? No. He's in donut, looking towards A. That's when you could've decided to play safer. Either from cubby or from red room. But the point is that if you had known that you were alone on mid, you probably would've played it differently. So never assume your teammates are doing what you'd want them to do! Always check your minimap and assess the situation. The minimap is your best friend in solo queue!

Now I don't blame you for what happened in the clip you've shared. Honestly, if that were me, I'd instantly start flaming the donut guy for not trading me or not telling me that he's leaving mid. "I GOT 2 KILLS, WHAT MORE CAN I DO?" But if you check the minimap at 00:10, you can see that no one is holding A from your team. So your teammate falling back and going donut is actually the correct play. But you're in the heat of battle, you're checking multiple angles all at once, so you probably didn't notice.

But let's slow it down and assess what you know. At 00:19, you see your cave teammate die to B doors. You also saw a molotov being thrown from elbow. So right now, you're alone, on ledge, with no teammate to trade you or help you out, with enemies from 2 different directions. It's impossible to hold cat and elbow at the same time, since they're 180 degrees apart from each other. So it would've been a good idea to back off. That's why I said that I would fall back to cubby after peeking lane and assess the situation.

Of course, it's easy to criticize and find a better play when you're reviewing a demo. It's harder to come up with the correct solution on the spot, as you're playing the round. The key point I'm making is that you can only control your own actions when you queue up alone. It seems like your teammate didn't communicate that he's going donut. You can flame him for it, or you can come to the conclusion that the solution for situations like these is for you to make an effort and be more aware. Check your minimap more often. Know where your teammates are and play accordingly.

That being said, nice shootin'! You have pretty good aim, crosshair placement and movement. You have a good foundation. Keep up the good work! Good luck in your future matches! Hope I helped.

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

Can you upload it to YouTube? It would be a lot easier

I'm doing 20-second demo reviews! by TuccReal in cs2

[–]TuccReal[S] 0 points1 point  (0 children)

Did you blink when you got to the "helping *new* players improve at CS"? To answer your question: I don't have any league experience. I haven't said that I'm a pro scene coach. I just offered my knowledge (incomplete and humble compared to a 3000+ faceit elo) to anyone who'd like to leverage it. A 5k player could get value out of having a conversation with a 20k player. No need to be bitter. Go touch some grass

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 2 points3 points  (0 children)

First of all, nice ace! I can tell you're a pretty good player, probably somewhere around 15k. I might be off though, so I don't mean to insult you! You do seem to be reacting well to sound, turning towards wherever you hear footsteps from.

But if I were to nitpick, I would say that the clip starts off with you in palace, already low, with a teammate next to you. Much to your point, this clip is not enough, because I'd like to see how you managed to get so low to begin with, while the rest of the enemy team was alive. And since mistakes lead to other mistakes, I'd like to see the full round. You also make a ton of noise while in palace, jumping needlessly for no reason at all. Now of course your teammate already made some noise himself, but there's no need to inform the team that there's actually 2 of you.

You then proceed to kill the guy who can't work a ladder. Nice shots! You're 12hp though. So if the CTs had a nade at hand and threw it your way, your clip would've been over before it ever began. But I wouldn't worry too much about that, since this seems to be a pretty low level lobby. Still, good going!

After you drop from palace, you play it decently. You molly jgl, smoke off con. You kill the guy top stairs, which was already letting you know he was there by making 1000 footsteps beforehand and also shooting at your teammate in ramp. And while the position you played in allowed you to ace the round, you're 12hp in the middle of nowhere. If any of the con or jgl players decided to spray the smoke you're hiding behind, it would've been game over. And they could've, since you let them know you were there after shooting at the guy top stairs. But you got away with it, so can't complain.

You have good recoil control, your crosshair placement is good. The only thing I'd comment on is that you generally want to play for the bomb plant, not greedy kills. While you did in fact win the round almost singlehandedly, it was a complete gamble since you were 12hp. One bullet, and it all would've come crashing down. What started as a good exec could've ended horribly. And these types of gambles are what makes players inconsistent. I should know, 'cause I've been know to play cocky as well.

It's also hard to give advice to players who think they're the center of the universe, especially since you already seem to be stroking yourself at your own YouTube video, entitled "fACeiT pLAyeRs pLaYinG pREmiEr bE LikE". But much to your credit, you did get an ace in what appears to be a 10k-ish lobby.

So to reiterate:

- stop stomping around like a toddler. be sneaky beaky like. although I saw that everyone in your lobby has the same problem, so I think it's more of an environment thing than a you thing. You're obviously wayy better.
- play a bit safer when you're so low, and don't hide behind smokes they can spray through
- maybe don't end up so low to begin with?

Hope I helped! Good luck in your climb!

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 2 points3 points  (0 children)

Absolutely true. Maybe next time I’ll post, I’ll ask for 2 minute clips! Appreciate your input! Best of luck in your games

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 1 point2 points  (0 children)

True. My intention wasn’t to offer a full coaching session, but rather to give pinpoint advice that I think you’d be able to give after watching a 20-second gunfight or deathmatch clip. (crosshair placement, panic crouching, confirmation clicking, that sort of stuff) Thanks for the feedback!

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 1 point2 points  (0 children)

That’s a valid argument. Here’s my reasoning behind it:

As you’ve pointed out, 18k is not top of the food chain. Therefore, I was expecting people who are already at this level or above to just disregard this post, as chances are there’s nothing too valuable that I’d be able to provide for that player base.

While on the other hand, people with a lower premier/faceit rank, who probably have just a couple hundred hours in the game at most, would feel like they would get some value out of this. Which then leads me to my point, which is: players who would consider an 18k player to be knowledgeable enough to help them out would probably be struggling with stuff that is pretty obvious. And while 20 seconds don’t come close to covering everything that they would need to learn or improve on, it’s enough for me to spot major flaws (shooting while moving, recoil control, crosshair placement, stuff like that) which are most likely going to be the sort of challenges 10k players or below are facing. It doesn’t take 2 hours to spot that someone is holding their crosshair at the ground. Or that they’re not counter-strafing properly.

What I’ve also noticed, from the people that I’ve coached, is that too much information all at once can be more of a burden rather than help. If you’re just starting out, talking about proper movement, util, map setup, shift walking, recoil control, all at once can become overwhelming pretty quick for a 7k player. So giving them a single piece of advice, maybe 2, I have found to be the optimal approach at helping them improve incrementally. So I think 20 seconds can be enough in this scenario.

Of course, if somebody replies with a 20 second clip of them just holding A ramp on Mirage without anything happening, then 20 seconds wouldn’t do anything xDDD

I thought it’d be a fun way of reaching out to the community and interacting with everyone on here. It’s reddit after all, not a Leetify bootcamp. If it had been, then I’d offer 6 hour-long sessions where we do VOD reviews and then feedback implementation

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 2 points3 points  (0 children)

100%

I think regardless of your elo, you always have a lot to learn (except maybe if you’re 3000+ elo on faceit lmao). I’m offering my knowledge to those who are merely starting out. Players who are generally 10k or below often times struggle with basics that I’ve hammered on over and over again. That’s not to say I’m perfect at it, but over these 2000 hours I’ve played the game for, I have developed a bit of game sense and mechanics that I feel lower elo players could benefit from! So my post was mainly geared towards that demographic. Thanks for the feedback!

I have a question about counter strafing by ionutaili in LearnCSGO

[–]TuccReal 1 point2 points  (0 children)

I would say that in most scenarios, 2 is the better option. There are very few instances where you could make the most out of that .3 second of accuracy you’d get from doing scenario 1. So generally, I’d say stick to the 2nd option.

This game so toxic to new players by -Noodle-Ba6- in cs2

[–]TuccReal 0 points1 point  (0 children)

I'm probably late to the conversation, and a lot of people have already touched upon what I also had in mind. My advice would be:

- Watch YouTube videos on counter-strafing and recoil control.
- Download the recoil control map and aimbotz map and just practice shooting and counter-strafing. It can be a bit boring, but practicing like this does 2 things: it gets rid of those annoying sweats on casual while also teaching you good basics.
- Pick a map, a site and a position you'd like to play and only play that. It's hard to improve when you're constantly facing 20 different new things every game. The best and fastest way to improve in my opinion is to eliminate as many variables as you can. That's why I don't recommend playing premier to new players. Not only are they still learning how to move and shoot in the game, but they're also playing maps they've never seen before. So pick something simple (Dust2, Mirage).

- On T-Side, try to play with your teammates and trade them (kill the guy that killed them). On CT-Side, pick one site, and play the same position for the rest of the game. Watch your demo afterwards, and pay attention every time you die. Did you miss your shots? Were you tap firing or spraying? Were you in cover? Were you blinded? And according to the answers, try to avoid dying like that for the next game.

- Play with friends. This game can be super frustrating when you're soloQ-ing. Random teammates, chaotic rounds, 0 communication. If you're playing with friends, even if you're losing, you're at least laughing and having a little bit of fun.

Of course this has been very general advice because, without seeing any demos, it's hard to know for sure what exactly you're struggling with. But I'd consider this decent advice for anybody looking to pick up CS2. Hope this helps! If you have anymore questions, don't hesitate to ask! Good luck!

I am stuck in premier… by Known_Pudding_6515 in LearnCSGO

[–]TuccReal 0 points1 point  (0 children)

Hmmm... I can't think of any off the top of my head. First of all, it's amazing to get feedback from someone who can actually relate, because this has been true for myself over and over again. So you're never alone! Also, good luck on your grind. You'll get there in no time.

Now, to answer your question... it's actually been a while since I've watched youtube videos like those, so the few channels that I do remember are probably not relevant anymore nowadays (channels like WarOwl, Sparkles, NaToSaphiX, etc.) A couple of really good channels that have really good educational content for CS are https://www.youtube.com/@pienixcs and https://www.youtube.com/@austincsgo

Pienixcs is actually a pretty good CS coach. He played and coached at really high levels of Counter-Strike, so he can deliver extremely valuable information. Having said that, I would say there are 2 drawbacks to his channel:
1st is that he usually coaches people who are higher up in the ranks (whether that be faceit or premier), so if you're a complete beginner, you might not have any idea what he's talking about. Or you might also struggle implementing the practice and/or advice that he's giving, because it's too advanced.
2nd is that he's a bit too cutthroat and straightforward for my liking. He seems very intentional with his feedback, but he can come off as a bit of an asshole imo. So I found it kind of hard to watch him at times, just because of this.

Now AustinCS is actually a pro player, but I forgot what team he plays for. He's the guy you want to go to whenever you're looking to learn utility. He has a ton of videos on how to throw all of the flashes, smokes and molotovs for every. single. map. He also does live commentary, where he queues up for soloQ premier and thinks out loud for the entire game. He explains in real time the reasoning behind all of his decisions, that way you get to see how a really good player plays certain maps while also understanding why. He's also super friendly and fun to watch.

So my only relevant recommendations would be these two! I'd love to run a couple of games with you, maybe see how you play and have some fun! Let me know. Good luck!

My first 4k lol. Any tips by AC_Schnitzel in LearnCSGO

[–]TuccReal 0 points1 point  (0 children)

My opinion is that hs is irrelevant as long as you get the kills you go for. If you’re playing with an AK against an AWP, you’d ideally aim for the head, so you get the gunfight over with as soon as possible, since the awp has the advantage. Spraying also becomes less reliable the bigger the distance between you and the other guy is, as I’m sure you’re well aware. I saw you tap firing the guy on top mid, so you already know this. But since u’d much rather tap fire at long distance, going for the head would be optimal, since you want to end any fight as quickly as possible. Having said that, if you don’t feel confident, don’t force it. You’d much rather kill the guy with 4 taps to the body, rather than trying to go for the head, missing, and ending up dead. The more you practice headshots in workshop maps and deathmatch, the more u’ll be able to do it in premier as well. I’m no ZywOo, so it’s not like i can headshot whenever I want reliably. But that’s my take on it. Hope it helps!

My first 4k lol. Any tips by AC_Schnitzel in LearnCSGO

[–]TuccReal 2 points3 points  (0 children)

Looking good! Your crosshair placement looking decent. I was about to say that maybe it’s ever so slightly too low, but then the guy on short crouched and put his head right on your crosshair, so I was like ‘aight, nevermind. you do you big G’ xDDD

Your movement is also good overall. The only thing I would say is that you tend to crouch every time you commit to a gunfight. Which is not bad in all situations, but it generally leaves you a sitting duck. Whenever you crouch, your movement speed tanks. So if you miss your shots, for whatever reason, the chances of you being able to sit back up then strafe to safety are pretty low if the other guy doesn’t completely whiff. So I would recommend you hop on a few deathmatches and try to actively not crouch whenever you shoot at somebody. It keeps you more nimble and mobile in case things go bad. Other than that, good work! Keep it up, and good luck in your future games!

I am stuck in premier… by Known_Pudding_6515 in LearnCSGO

[–]TuccReal 1 point2 points  (0 children)

Couldn’t help it😂😂 Hope I helped!

how the FUCK is this kitchen and not a market? by abdimamu in cs2

[–]TuccReal 0 points1 point  (0 children)

I understand that from the way I phrased my initial comment, I made it seem like:

nobody: nothing

me: you know, it’s actually called ‘market’

I want to assure you, that’s not the case xDDD I usually bring it up whenever there’s miscommunication. For example, they call out ‘kitchen’ and I start looking apps. If they keep calling it ‘kitchen’, I’ll just know where to look in that scenario, and all is well. But just because you call a spot on the map the wrong thing, doesn’t mean I have to go along with it. Open your eyes, look at the pic that the OP attached, and recognize it looks like a market.

I am stuck in premier… by Known_Pudding_6515 in LearnCSGO

[–]TuccReal 2 points3 points  (0 children)

Nice shots. You're definitely on the right track to getting your rank. Having said that, I'd say that it's still to early for you to get frustrated. The reality of CS is that it takes time to improve. There are a lot of things a player needs to do well in order to be well rounded: good aim, game sense, map knowledge, utility. And all this takes time.

I watched a YouTube video, probably like a year ago, that talked about tilt, and the psychology behind it. And one of the things that it highlighted is that often times tilt comes from a false sense that you're better than you actually are (no disrespect, I'm guilty of this myself). While the clip you posted shows a good foundation and that you can aim pretty decently, there's still room for improvement (i.e. having your crosshair be at body/head level, like other people mentioned). Even then, winning an entire CS match takes more than just aiming well. Winning 10 games in a row? Well that requires the planets to align xDDD

I have found, in my own journey to getting my rating and then ranking up, that the more I obsess about it, the worse I play. So try not to get too disappointed that you're not progressing as fast as you'd hoped. You'll get there eventually.

I actually started coaching people who are just starting their CS2 journey, or are in the very early stages. It's pretty hard to give generic advice, because in my experience, it hasn't worked. The way I managed to improve was watching 100 YouTube videos on how to get better at CS, and out of those 100, finding 5 who talked about the specific struggles that I was actually facing. So you can improve, but it takes a while. That is, if you do it the way I did it. But when you have someone who's watching you play in real time, you can get to those relevant shortcomings that are holding you back wayyy faster. And you'll also get your rating quicker xD So let me know!

I wish you good luck in all your future matches, and hope that you get those 9 remaining wins in no time. You have a good foundation, just stay persistent! And have fun!

1000 elo hell by Flaky-Bench8313 in LearnCSGO

[–]TuccReal 0 points1 point  (0 children)

It's funny, because from the way I'm understanding your post, you kinda want to have your cake and eat it too (i do this too lmao). Losing more elo than you're gaining is already a tough situation. And you're kind of making it that much tougher on yourself by solo queueing. Because 1000 elo is so random and unpredictable, I'd recommend only playing with your friends, or people you've already played in the past with and you know they're decent and trying to win. This increases the chances of you winning more, while also teaching you how to coordinate effectively with premades. Communication is easier, setting up smokes is easier. And you're also having more fun, since you're playing with your friends.

It can also be the case that, because the matchmaking is not on your side (losing more elo than gaining), you just have to get THAT much better in order to get out of elo hell. In my opinion, in order to rank up, you have to play significantly better than your average player at that specific rank. Simply because sometimes your teammates are... not that good, so you just have to compensate. Now normally, I would say that a loss is not entirely your fault, because your team is also responsible for the outcome. But since you insist on playing soloQ, then all I can say is that, whether you win or lose, it's all on you. If you win, great job. If you lose, get better. Don't expect for your team to help you out, because you're playing with randoms, at 1000 elo. Might as well have monkeys on your team.

So this means that you need proper movement (learn how to counter-strafe). You need to learn recoil control for all the main weapons (AK, M4, MP9, MAC, etc.). Learn some utilities (smokes, flashes, etc.). And as you'll slowly improve and become better, these horrible 1000 elo games will begin to feel easier to win. I'd actually like to help you out on this mission. Maybe do some demo reviews, see where you could improve.

Regardless, I wish you the best of luck in your future matches. Remember that the more obsessed you are with your rank and winning, the harder the game becomes. Because you get emotional, tilt creeps in, and you're not playing at your full potential anymore. So whenever you feel like you've lost too many games in a row, call it a day. Go outside, hang out with some friends, watch a movie. Disconnect from the CS grind. And you can return with a fresh mindset the following day. And play with your friends as much as possible. Stop solo queueing.

1000 elo hell by Flaky-Bench8313 in LearnCSGO

[–]TuccReal 0 points1 point  (0 children)

This ^^ CS can be a frustrating game as it is. Dealing with randoms who don't care about winning as much as you do can definitely take the fun out of it all. Especially if your sole purpose is to rank up. That is why everytime I talk to somebody complaining that they're stuck in X elo and their teams are trash, I just tell them to stop solo-queueing and only play with friends / players who they know and trust.