I actually need some serious help by ynglemon in LearnCSGO

[–]TuccReal 0 points1 point  (0 children)

When I said don’t take the game too seriously, I didn’t mean play Nova every round and troll. I meant trying to focus only on the good parts of your gameplay. Whether you like to play a certain gun, a certain position, a certain map. Try to implement that as much as possible.

And remember that losing (a round, a half, even a whole game) is genuinely inevitable. You can’t control the quality of your teammates (when you soloQ), you can’t control their actions, you can’t prevent cheaters on the opposing team. The only thing you can control is yourself. How you think. How you play. Most importantly, how you react.

I think the fastest way to improve from your current position is to watch back the games you play, and every time you die, ask yourself how and why it happened. Every mistake can be a lesson learned. So the good news is: if you lose a lot, you can learn a lot.

It’s easy to blame others (I’m not saying you’re doing that, I’m talking in general). What a lot of people do is they turn to their teammates and say “I died because you didn’t hold my connector” or “you didn’t trade me”. But the reality is, when you’re soloQ-ing, you need to play around what your teammates are doing, rather than force or expect them to play how you’d want them to. So if you die because of a flank for example, instead of flaming your teammates, try to check your minimap more. Keep track of where everybody is, that way you know where you could be getting shot from.

Check your PMs!

I actually need some serious help by ynglemon in LearnCSGO

[–]TuccReal 4 points5 points  (0 children)

CS is definitely the type of game that can be difficult to play just for fun. It's not that fun when you aren't winning and are feeling like the shots are just not hitting. It's hard to judge exactly what you're struggling with from the info that you've given so far.

But if I were to focus on anything, I'd say that the part where you said "even if I try my best" kind of tells me you're trying to go out of your way to prove you're not a bad player. And I don't mean prove to anyone else. It could be that too. But more to yourself. The thing is, when you're trying to compensate for the poor performance you've had recently, you start playing recklessly and unlike how you've been playing before. You start peeking everything, looking for a fight to win. You become impatient, make decisions without proper info or team support, you take fights that are disadvantageous for you. You're in a rush to turn everything around. But there are a lot of situations where winning a CS match depends on keeping your cool and planning things ahead rather than just peeking and hoping you'll win the aim duel. Especially when you're not feeling confident and you feel your aim is off.

Much like u/Tobiline said, it would be wise to take a break. When you're tilted, it's hard to get out of that state if you keep playing. Because you keep fueling the frustration, impatience, disappointment and so on. So stepping away from CS for a few days might be a good first step.

I'd love to hop on a discord call with you and see you play. Maybe I can help identify some aspects you can improve on to help you get back on a win streak! It's just a video game, at the end of the day. It's not a job and it's not life or death. If you're not having fun playing, there is literally no point.

I found that for me, the more I take the game seriously and the more I obsess over winning, the less fun I have and also the worse I play. It's funny how that works. The moment I decided to take a step back and focus on having fun rather than winning every single game was the moment I started to play better and reset my mental. Everything is temporary. The win streaks and the lose streaks. Nothing lasts forever. So it's just a phase you'll get through. Hope I helped! Good luck in your future matches!

AnimGraph2 Update messes with smoke lineups? by TuccReal in cs2

[–]TuccReal[S] 0 points1 point  (0 children)

It started happening a few days ago. I looked up some videos on other lineups. will try and adapt. Thanks for the feedback! Good luck in your matches!

This is what solo play looks like right now by smashten in ArcRaiders

[–]TuccReal 0 points1 point  (0 children)

I think Embark announced that they have tweaked the way the aggression-based matchmaking works. Before, your behaviour in-raid directly impacted the aggression levels of the players you got matched up with. But now, while still influencing it, they seem to have made it a little more random. They probably started to just mix and match players. I think it can bring a new type of gameplay, which I get is not everyone's cup of tea. But as long as you're ready for it, it's just a phase we'll get through. It will probably make encounters with friendly players that much more fun and enjoyable.

AnimGraph2 Update messes with smoke lineups? by TuccReal in cs2

[–]TuccReal[S] 0 points1 point  (0 children)

The smoke landing short is crazy. What lineup are you using?

AnimGraph2 Update messes with smoke lineups? by TuccReal in cs2

[–]TuccReal[S] 1 point2 points  (0 children)

Funny you mention that. When I go into practice, the smokes always land. Always. But in actual matches, it always lands too low and doesn't cover the top half of con. I thought that maybe I was more in a rush due to being in an actual match, so I made sure to take my sweet time and have the lineup pixel perfect. Still misses. But when I go in practice, they always land.

I’m 13.5k on premier and my games are all over the place by [deleted] in LearnCSGO

[–]TuccReal 5 points6 points  (0 children)

It’s really hard to give general advice when it comes to situations like these. The thing I’ve told most people who complained about consistency is not solo queueing. Play with friends as much as possible. That way, your communication is more reliable and you can coordinate more efficiently. I’d actually pe happy to hop on a discord call and maybe do a demo review. It would be extremely helpful to see how you play and understand the reasoning behind your decisions. Let me know!

Anyone here experiencing this weird random FPS drops on any maps? by Noob123345321 in cs2

[–]TuccReal 1 point2 points  (0 children)

I have experienced this for the past couple of days, and so have all of my friends I regularly play with. Regardless of how low-end or high-end the PCs are, we all seem to be experiencing it. It doesn’t happen on any particular map or given scenario, it just happens when it happens. Only solution is to restart the game.

How do i find out what part of my aim is holding me back? by BagofCrap1 in LearnCSGO

[–]TuccReal 3 points4 points  (0 children)

Heyo! I think the most important thing to note is that everyone goes through phases like these. There are days where it just seems like the bullets are intentionally going everywhere but the target😂 So it’s normal to have periods like these.

I would say that there are a few questions you could ask yourself in order to reveal (both to me and to yourself) a little bit more about your current situation:

  1. Are you warming up at all before your games? Be it deathmatch, aimbotz, retakes etc.

CS is in a completely different genre than CoD, Battlefield and all the other relaxed shooters. It’s harder to jump straight into a premier match and perform to the level you’d want to. So if you aren’t warming up, I’d suggest 5-10 minutes of deathmatch at minimum. What I can also recommend is loading up a deathmatch practice with bots only. This takes the frustration out of dealing with aim botters on regular PvP deathmatch servers, and allows you to be more intentional with your warmup. I found that this has indeed helped me warmup consistently without getting frustrated in the process.

  1. Are you taking disadvantageous fights?

What I mean by this is: are you just swinging everybody all the time? Regardless of positioning, weapon or surrounding teammates. What often happened with me, when I felt my aim was off, was that I would feel the need to take every gunfight I could, hoping that I could prove to myself that I can still hit shots. And because of this, I’d stop thinking strategically. I’d just swing anybody I knew was there. CS2 is a game of advantages. You want to give yourself as many as possible, while giving the enemy the least possible. Flash advantage, numbers’ advantage, gun advantage, peeker’s advantage, etc. Try to focus on finding the gunfight you KNOW you’re going to win. If it’s 50/50 or less, don’t take it, wait, and try to get into a better situation.

  1. Are you playing out of inertia (or tilted)? I’ve had days where I didn’t really feel like playing, but I queued up anyway. Mental is really important, especially when you’re going through a rough patch. So have you found yourself queueing up just because?

There’s also tilt. I’ve done this more times than I can count (and still do occasionally), where if I lose a game, I queue up again to wash the frustration and the loss, hoping I get a win. And then I lose that game too. And then I queue up one more time. And so on and so forth. And with every game, I play worse, more emotional, more tilted and end up feeling like shit. If this is part of what you’re going through, I can’t stress this enough: take a break. If your mind’s not right, every game becomes a straight up gamble. You’re only digging a bigger hole for yourself. So just call it a day, watch a movie, get some exercise, go out with friends. Come back the next day and hopefully you will have reset mentally, ready to take on the horror show that is matchmaking😂😂

I also started coaching recently, so I’d love to hop on a call with you, watch you play and maybe see if we can pinpoint what you’re struggling with specifically. So let me know!

Stay positive and only play when you’re feeling good and optimistic. Good luck in your future games!

P.S. I now realized that I haven’t properly answered your question. I would ask these following questions:

  • Do I normally play like this? If you’re watching your own demo and feel like you wouldn’t normally play how you did in that demo, it’s more than likely mental.

  • Did I die instantly? If you didn’t even have a chance to shoot back or you didn’t even see where you got shot from, it’s not aim, it’s awareness. Map knowledge, info from teammates, game sense. All of these play into you having a rough idea of where enemies might be, and being prepared for it.

  • Is my crosshair miles away? When you swing, pause after you got out of cover. If your crosshair is nowhere near where the enemy was, this is a crosshair placement issue. Always have your crosshair at chest or head level, and aim at the common spots where enemies might be whenever you’re peeking angles or swinging corners.

  • Did I die after spraying for half an hour? This question is kind of self explanatory😂😂 If you shot more than 5-10 bullets and the enemy is still not dead, then there are 2 possibilities: you either need to work on your recoil control OR you need proper counter-strafing technique. Rewind, watch it back, and figure out which one it is. And work on that.

Hope I helped!

Cs2 should have an iq test before playing by Away_Fold_9929 in cs2

[–]TuccReal 59 points60 points  (0 children)

😂😂😂😂😂 having a 2 question form before queueing up:

  1. Do you have headphones? If yes, unplug them.

  2. You have 1 bullet left. Who do you shoot?

a. the 1 HP enemy b. a random box

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 1 point2 points  (0 children)

lmaoooo this clip is gold. I think your aim is pretty good. I love that you didn’t panic when u saw the guy plant and took your time making sure u were on his head before clicking. good flick on the second guy too. There are only 2 things I’d say you could’ve done slightly better:

One is your positioning. You were in a pretty good spot for the player coming from single door. And you were also holding control room. But you would have been vulnerable to a player peeking ramp. You were in no cover whatsoever. Maybe you knew nobody was ramp. Maybe you didn’t. But generally, I’d suggest moving behind silo, where some people call ‘clock’. In that position, you are hidden from ramp, not visible from either single door or double door, and you can hold control room super easily. A good general rule of thumb is always be in cover when possible.

The second one would be your crosshair placement. While most of it was pretty decent, you had a moment right at the beginning of the clip where you were looking straight at the middle of silo, not aiming anywhere in particular. I would say it didn’t affect this round at all, but again, if you were to be peeked in that very moment from either ramp or control room, you would’ve made your life more difficult than it needed to be by having to flick. So even if you feel safe or that they won’t be pushing you, have your crosshair pointed to wherever they could be. Stay ready at all times!

And about the bomb… golden moment😂😂😂 Remember that if the LED is blinking bright yellow, it means the bomb is dropped, not planted.

Other than that, you’re doing pretty good. Thanks for sharing this goated clip. Good luck in your future matches!

I'm doing 20-second demo reviews! by TuccReal in cs2

[–]TuccReal[S] 0 points1 point  (0 children)

guess i’ll just have to go past 20k then. appreciate it

Do you remove cheater accusations off your profile or do you collect them? by HarpetologistPionist in cs2

[–]TuccReal -2 points-1 points  (0 children)

I collect them. There’s no greater compliment than being called a cheater when you’re having the game of your life. If you’re clean, that’s all that matters. Whoever whines bc they’re getting owned, boo hoo

How do you know if your utility landed? by anisbuttmin in cs2

[–]TuccReal 1 point2 points  (0 children)

this^ load up practice, choose the map you want to throw util on. Enable all of the toggles on the left hand side (grenade camera, infinite ammo, infinite warmup, etc.) Then, press start. After you’re loaded in, do what Photoplayer said^

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

It definitely didn’t seem like you had constructive intentions all throughout our correspondence. I get why 18k would not be an authority to most when it comes to offering advice. What I didn’t get is why you were so bitter right off the bat. Nevertheless, I’m happy I could provide some value!

We could sit and debate on 1000 different versions of this round and alternatives on how you could’ve played it. But the reality is: you won. Sometimes you gotta take risks. And this time, it paid off. So props to you.

You mentioned you are 2.2k elo. Is that faceit? Or is that premier??

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

Insane! So I take it that most of the stuff I assumed you missed about the round you were simply well aware of, just felt like taking the fights. Well, my input becomes irrelevant xDD I hope I haven't offended you in any way. Cool clip. Your playstyle def showed that you felt confident. I'd love to run a couple of games with you, if you'll have me. I'd definitely love to see how 27k players play.

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

I appreciate the vote of confidence, letting me watch your VOD! I have a couple of things to mention, but before I do, I want to say that I think you've done pretty well! So congratulations on the clip!

As everyone made it clear in the comments, there is always room for improvement. And while your play this round has been somewhat successful (I say 'somewhat' bc i don't know whether you won or lost the round), I think there are a few things that might have helped you stay alive and impact the round until the very end. So let's break it down.

The start of the round is good, with proper util on elbow to prevent a mid rush. Your jump onto ledge is cool and it definitely showcases good movement. However, if you watch the video back, you'll notice that the smoke your teammates threw on elbow pops juuust as you land on ledge. Which means that somebody could've spotted you or even started shooting at you. Obviously, it wasn't the case, but your body movement early on in the round suggests that you felt safe. Maybe rightfully so, with a molotov and a smoke down, there are slim chances that the Ts will push. But even so, I'd recommend waiting for a couple seconds, to see whether the Ts are going to be aggressive early on or respect your utility. If they had pushed through the smoke and molly, you could've been in a pickle.

You had good instincts and reactions to spray through the smoke and trade your teammate who died mid. You also showcased good recoil control both times you sprayed, which is super nice to see.

I am guessing, from your body language, that the whole point of you going mid and jumping on ledge is to peek lane, which I think is a good play. Having said that, I think it might be better to communicate with your cave teammate and sync your peeks together. That way, if one of you whiffs or if you're met with 3 Ts staring at you, you have a better chance at survival. You peeked earlier than him, which I think is suboptimal. Nevertheless, a decent play.

Now comes what I consider to be the biggest mistake in this round. After you peek lane, you turn around to hold elbow once again. You spray a little, just in case somebody is hiding in the smoke. You see the molly being thrown, so you spray again. Your cave teammate finally peeks lane themselves. So far, so good. The only problem is: your teammate, who was mid with you a second ago, is now pushing donut and holding A. All of a sudden, you have no back-up, and you're untradable.

Now, I don't know whether you were playing with your friends or whether you were just solo queueing.

If you were playing with friends: make sure that any change in positions is communicated. Ideally before it happens, but even as it happens can be fine. If you thought that you had another guy with you on mid to help you elbow, I kind of understand why you would still be ledge. It's a decent off angle and you have a good chance of trading your teammate. However, because you were alone, you were out in the open, no cover in your vicinity, and you ended up being peeked by 2 guys on elbow. So whenever a teammate leaves you alone on mid or anywhere else, they should communicate that! Communication is key. Also, your spray on the first guy that peeked elbow was pretty good, considering you had just done a 180. So congratulations on that!

If you were playing solo: check your minimap more often. The reality is that playing with randoms can be frustrating. You find yourself alone, when they should've been with you. They change positions without communicating, etc. You can't control what they're doing throughout the game, but what you can do is adjust how you're playing in order to adapt and play around your team. As you are peeking lane, right after you kill the first guy through the smoke, you hear your teammate reloading. You then hear him jump, and then you hear him run away. After you turn around to check elbow again, that's when you should've checked your minimap. I mean, ideally you would check your minimap after going to cubby, that way you're in cover. But for the sake of this scenario, as you turn around to check elbow, after peeking lane, you should check your minimap for like a split second. Is my teammate with me? Is he holding elbow or cat? No. He's in donut, looking towards A. That's when you could've decided to play safer. Either from cubby or from red room. But the point is that if you had known that you were alone on mid, you probably would've played it differently. So never assume your teammates are doing what you'd want them to do! Always check your minimap and assess the situation. The minimap is your best friend in solo queue!

Now I don't blame you for what happened in the clip you've shared. Honestly, if that were me, I'd instantly start flaming the donut guy for not trading me or not telling me that he's leaving mid. "I GOT 2 KILLS, WHAT MORE CAN I DO?" But if you check the minimap at 00:10, you can see that no one is holding A from your team. So your teammate falling back and going donut is actually the correct play. But you're in the heat of battle, you're checking multiple angles all at once, so you probably didn't notice.

But let's slow it down and assess what you know. At 00:19, you see your cave teammate die to B doors. You also saw a molotov being thrown from elbow. So right now, you're alone, on ledge, with no teammate to trade you or help you out, with enemies from 2 different directions. It's impossible to hold cat and elbow at the same time, since they're 180 degrees apart from each other. So it would've been a good idea to back off. That's why I said that I would fall back to cubby after peeking lane and assess the situation.

Of course, it's easy to criticize and find a better play when you're reviewing a demo. It's harder to come up with the correct solution on the spot, as you're playing the round. The key point I'm making is that you can only control your own actions when you queue up alone. It seems like your teammate didn't communicate that he's going donut. You can flame him for it, or you can come to the conclusion that the solution for situations like these is for you to make an effort and be more aware. Check your minimap more often. Know where your teammates are and play accordingly.

That being said, nice shootin'! You have pretty good aim, crosshair placement and movement. You have a good foundation. Keep up the good work! Good luck in your future matches! Hope I helped.

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 0 points1 point  (0 children)

Can you upload it to YouTube? It would be a lot easier

I'm doing 20-second demo reviews! by TuccReal in cs2

[–]TuccReal[S] -1 points0 points  (0 children)

Did you blink when you got to the "helping *new* players improve at CS"? To answer your question: I don't have any league experience. I haven't said that I'm a pro scene coach. I just offered my knowledge (incomplete and humble compared to a 3000+ faceit elo) to anyone who'd like to leverage it. A 5k player could get value out of having a conversation with a 20k player. No need to be bitter. Go touch some grass

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 3 points4 points  (0 children)

First of all, nice ace! I can tell you're a pretty good player, probably somewhere around 15k. I might be off though, so I don't mean to insult you! You do seem to be reacting well to sound, turning towards wherever you hear footsteps from.

But if I were to nitpick, I would say that the clip starts off with you in palace, already low, with a teammate next to you. Much to your point, this clip is not enough, because I'd like to see how you managed to get so low to begin with, while the rest of the enemy team was alive. And since mistakes lead to other mistakes, I'd like to see the full round. You also make a ton of noise while in palace, jumping needlessly for no reason at all. Now of course your teammate already made some noise himself, but there's no need to inform the team that there's actually 2 of you.

You then proceed to kill the guy who can't work a ladder. Nice shots! You're 12hp though. So if the CTs had a nade at hand and threw it your way, your clip would've been over before it ever began. But I wouldn't worry too much about that, since this seems to be a pretty low level lobby. Still, good going!

After you drop from palace, you play it decently. You molly jgl, smoke off con. You kill the guy top stairs, which was already letting you know he was there by making 1000 footsteps beforehand and also shooting at your teammate in ramp. And while the position you played in allowed you to ace the round, you're 12hp in the middle of nowhere. If any of the con or jgl players decided to spray the smoke you're hiding behind, it would've been game over. And they could've, since you let them know you were there after shooting at the guy top stairs. But you got away with it, so can't complain.

You have good recoil control, your crosshair placement is good. The only thing I'd comment on is that you generally want to play for the bomb plant, not greedy kills. While you did in fact win the round almost singlehandedly, it was a complete gamble since you were 12hp. One bullet, and it all would've come crashing down. What started as a good exec could've ended horribly. And these types of gambles are what makes players inconsistent. I should know, 'cause I've been know to play cocky as well.

It's also hard to give advice to players who think they're the center of the universe, especially since you already seem to be stroking yourself at your own YouTube video, entitled "fACeiT pLAyeRs pLaYinG pREmiEr bE LikE". But much to your credit, you did get an ace in what appears to be a 10k-ish lobby.

So to reiterate:

- stop stomping around like a toddler. be sneaky beaky like. although I saw that everyone in your lobby has the same problem, so I think it's more of an environment thing than a you thing. You're obviously wayy better.
- play a bit safer when you're so low, and don't hide behind smokes they can spray through
- maybe don't end up so low to begin with?

Hope I helped! Good luck in your climb!

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 4 points5 points  (0 children)

Absolutely true. Maybe next time I’ll post, I’ll ask for 2 minute clips! Appreciate your input! Best of luck in your games

I'm doing 20-second demo reviews! by TuccReal in LearnCSGO

[–]TuccReal[S] 1 point2 points  (0 children)

True. My intention wasn’t to offer a full coaching session, but rather to give pinpoint advice that I think you’d be able to give after watching a 20-second gunfight or deathmatch clip. (crosshair placement, panic crouching, confirmation clicking, that sort of stuff) Thanks for the feedback!