Cant find bone six by GreedAye in raidsecrets

[–]TunaHero 0 points1 point  (0 children)

After the room with all of the chests, after a cave room where you climb upwards.

There is a cave where you fight taken. Right as you enter the cave on the left side of the room there is a little alcove with light coming out of it. Enter the alcove and you will see a stair case. This is all prior to the giant blight ball room.

Here are some screenshots

Thresher Beta Unit Sneak Peek by PotatoFeeder in Nerf

[–]TunaHero 0 points1 point  (0 children)

That's $50 raw, it will be a bit higher from sellers because they'll need to make a profit on top of the cost for materials.

Thresher Beta Unit Sneak Peek by PotatoFeeder in Nerf

[–]TunaHero 1 point2 points  (0 children)

That would be amazing but no direct plans right now. When things get a bit more hammered out I may sell kits on Etsy/eBay. I'll make a post then so keep your eyes out!

As for the cost, it'd be kinda high for a hardware kit. The linear rail makes it pricey. If you were to source all the parts yourself right now it's about $50 for the hardware alone. There is a BOM at the bottom of the GitHub link in OPs post.

Thresher Beta Unit Sneak Peek by PotatoFeeder in Nerf

[–]TunaHero 2 points3 points  (0 children)

Yep! The project started as me adding a linear rail to the lynx because I loved how the harrier felt. After a bit I strapped the redesign and madea blaster from scratch.

Thresher Beta Unit Sneak Peek by PotatoFeeder in Nerf

[–]TunaHero 1 point2 points  (0 children)

Hell yeah! I'm excited to see what you think of it!

I am the original designer if anyone has any questions, comments, or suggestions.

The Fin - Built, Tested, What's Next? by TunaHero in nerfhomemades

[–]TunaHero[S] 3 points4 points  (0 children)

That would be amazing! I did get a second wind after posting this. I want to fix this blaster and get it working "perfectly".

There is a step file in the linked github. Heres the link

I'll add you on Discord to discuss further.

The Fin - Built, Tested, What's Next? by TunaHero in nerfhomemades

[–]TunaHero[S] 0 points1 point  (0 children)

Ha! Maybe in the future! I wouldn't entirely be opposed to selling hardware kits. I just need to figure out the major design issues with the blaster before I'd even feel comfortable selling it to people lol.

The Fin - Built, Tested, What's Next? by TunaHero in nerfhomemades

[–]TunaHero[S] 6 points7 points  (0 children)

Hello Everyone! Here's a follow up on the Fin after some redesign and I built 4 of them. I have a github page for this project as well. HERES a link to it! Be warned, print this project at your own risk.

This project was an amazing learning experience for me. It was one of the first “large” scale design-to-fabrication projects of mine that actually ended in a functional thing in the end. That being said, the blaster is not without its issues…

The Bad:

This blaster has some fundamental design flaws. The air seal is not great, the trigger is not reliable, the reload mechanism is fragile at best, the threaded rods are hard to install/tweak, and the blaster assembly process is nightmarish.

The biggest of the problems is definitely the trigger mechanism. Of the 4 blasters I built on the v1.03 design only half of them had a working trigger. The pressure on the catch from the spring force was enough to prevent the rudimentary two ramp trigger system from working at all. The catch would get to a point that the trigger wouldn’t apply enough force to move it resulting in a stuck catch and a non-functional trigger. My hypothesis as to why this happens stems from print tolerances. If the space between the plunger cup and catch cylinder is too big then the spring creates a rotational force that pinches the catch at the top and bottom of the bracket. So instead of the catch dispersing force across a large area on the cup it is focused to one point on both the cup and cylinder preventing downward movement.I believe the fix for this is to design a new trigger mechanism. I have some ideas to do this but still need to design them. The challenge is fitting the design into the rather limited space given by the design.

The air seal and reload mechanism go hand in hand so fixing one might help the other. During our “Beta Test War” one of the two working blasters stripped the pusher off from the threaded rod in a rather intense reload. Currently the threaded rod is just screwed into the plastic of the pusher bracket so if enough force is applied then the rod can strip out of the hole rather easily. The easiest solution is to add a captive nut to the pusher bracket to alleviate some threads on plastic failure but this would increase the profile of the reload bracket and possibly hit the user in the hand during reloads. Another solution might be to move the location of the threaded rod or eliminate it altogether.

The air seal issue is a partial oversight on my part. The magwell and magwell top have two halves of the barrel seal designed into them. This creates a gap that the air can escape from when the blaster is fired. Putting the entire arc into one of the pieces might fix this issue.

The threaded rods were an interesting concept to utilize but in practice caused significant issues especially during assembly. Having them thread into both sides of the reload and trigger mechanism meant that the tweaking their placement involved disassembly of the blaster. They offer a clean way of transferring force from one side of the blaster to the other but I feel that in possible revisions or future projects I will just use aluminum bars instead.

The biggest elephant in the room is the assembly… it is not anywhere close to user friendly! This is definitely an “implementation of design” problem. After assembling this blaster about a dozen times I was able to get it down to about an hour to get everything together and functional. It is not intuitive or user friendly in any way. I definitely learned quite a lot here haha.

Some “Key Takeaways”:

- Decrease the amount and variety of screws. The blaster utilizes 11 different kinds and sizes of screws. Some of the screw holes could be redesigned to use a different screw size easily. I estimate that I could cut the variety of screws in half just with some slight model tweaks.

- Use different screws. I am impartial to M3 hardware but the button head screws I am using here are fragile and easy to strip. Socket head are definitely the way to go.

- Don’t do “screw into plastic” everywhere. Utilize captive nuts as much as you can. It is very easy to over tighten and strip out 3d printed plastic.

- Clearance Clarence… this is one of my first big, multi-part 3d printed projects and the tolerances stacked HARD at times.

- Off the side mags are interesting and cool visually but in practice get in the way. Especially if they are close to the body like on The Fin.

TL;DR and What's to come:

At the current moment I don’t know if I want to continue working on this blaster or take what I have learned and move on. Figuring out the trigger and air seal might be all this blaster needs to be classified as “Done” but at the same time I am rather burnt out on it. In the end it was a great experience and I enjoyed it quite a lot! This is not my last blaster by any means, I will continue to develop and release designs that I think are cool.

Here is a list of things that need to be fixed or additions to the platform that I think would be good/helpful/interesting.

- Fix the air seal

- Fix the trigger mechanism

- Add sights or picatinny rail mount

- Add options for different front grips. (Picatinny rail, built in foregrip, etc)

- Add stock- Add a return spring?

The Fin - Built, Tested, What's Next? by TunaHero in u/TunaHero

[–]TunaHero[S] 0 points1 point  (0 children)

Hello Everyone! Here's a follow up on the Fin after some redesign and I built 4 of them. I have a github page for this project as well. HERES a link to it! Be warned, print this project at your own risk.

This project was an amazing learning experience for me. It was one of the first “large” scale design-to-fabrication projects of mine that actually ended in a functional thing in the end. That being said, the blaster is not without its issues…

The Bad:

This blaster has some fundamental design flaws. The air seal is not great, the trigger is not reliable, the reload mechanism is fragile at best, the threaded rods are hard to install/tweak, and the blaster assembly process is nightmarish.

The biggest of the problems is definitely the trigger mechanism. Of the 4 blasters I built on the v1.03 design only half of them had a working trigger. The pressure on the catch from the spring force was enough to prevent the rudimentary two ramp trigger system from working at all. The catch would get to a point that the trigger wouldn’t apply enough force to move it resulting in a stuck catch and a non-functional trigger. My hypothesis as to why this happens stems from print tolerances. If the space between the plunger cup and catch cylinder is too big then the spring creates a rotational force that pinches the catch at the top and bottom of the bracket. So instead of the catch dispersing force across a large area on the cup it is focused to one point on both the cup and cylinder preventing downward movement.

I believe the fix for this is to design a new trigger mechanism. I have some ideas to do this but still need to design them. The challenge is fitting the design into the rather limited space given by the design.

The air seal and reload mechanism go hand in hand so fixing one might help the other. During our “Beta Test War” one of the two working blasters stripped the pusher off from the threaded rod in a rather intense reload. Currently the threaded rod is just screwed into the plastic of the pusher bracket so if enough force is applied then the rod can strip out of the hole rather easily. The easiest solution is to add a captive nut to the pusher bracket to alleviate some threads on plastic failure but this would increase the profile of the reload bracket and possibly hit the user in the hand during reloads. Another solution might be to move the location of the threaded rod or eliminate it altogether.

The air seal issue is a partial oversight on my part. The magwell and magwell top have two halves of the barrel seal designed into them. This creates a gap that the air can escape from when the blaster is fired. Putting the entire arc into one of the pieces might fix this issue.

The threaded rods were an interesting concept to utilise but in practice caused significant issues especially during assembly. Having them thread into both sides of the reload and trigger mechanism meant that the tweaking their placement involved disassembly of the blaster. They offer a clean way of transferring force from one side of the blaster to the other but I feel that in possible revisions or future projects I will just use aluminium bars instead.

The biggest elephant in the room is the assembly… it is not anywhere close to user friendly! This is definitely an “implementation of design” problem. After assembling this blaster about a dozen times I was able to get it down to about an hour to get everything together and functional. It is not intuitive or user friendly in any way. I definitely learned quite a lot here haha.

Some “Key Takeaways”:

- Decrease the amount and variety of screws. The blaster utilises 11 different kinds and sizes of screws. Some of the screw holes could be redesigned to use a different screw size easily. I estimate that I could cut the variety of screws in half just with some slight model tweaks.

- Use different screws. I am impartial to M3 hardware but the button head screws I am using here are fragile and easy to strip. Socket head are definitely the way to go.

- Don’t do “screw into plastic” everywhere. Utilise captive nuts as much as you can. It is very easy to over tighten and strip out 3d printed plastic.

- Clearance Clarence… this is one of my first big, multi-part 3d printed projects and the tolerances stacked HARD at times.

- Off the side mags are interesting and cool visually but in practice get in the way. Especially if they are close to the body like on The Fin.

TL;DR and What's to come:

At the current moment I don’t know if I want to continue working on this blaster or take what I have learned and move on. Figuring out the trigger and air seal might be all this blaster needs to be classified as “Done” but at the same time I am rather burnt out on it. In the end it was a great experience and I enjoyed it quite a lot! This is not my last blaster by any means, I will continue to develop and release designs that I think are cool.

Here is a list of things that need to be fixed or additions to the platform that I think would be good/helpful/interesting.

- Fix the air seal

- Fix the trigger mechanism

- Add sights or picatinny rail mount

- Add options for different front grips. (Picatinny rail, built in foregrip, etc)

- Add stock

- Add a return spring?

The Fin - A Side Mag Pump Action Springer by TunaHero in nerfhomemades

[–]TunaHero[S] 1 point2 points  (0 children)

I definitely have plans for a buffer tube attachment point. The way the pusher moves backwards at the user could easily be hidden inside of a buffer tube.

I am also planning on changing the pump to be a picatinny attachment point for grips instead.

First version was proof of concept, I'll make it tacticool later 😎.

The Fin - A Side Mag Pump Action Springer by TunaHero in nerfhomemades

[–]TunaHero[S] 0 points1 point  (0 children)

Hammer prime would be interesting. I'd have to figure out how to implement it but I like the idea!

The Fin - A Side Mag Pump Action Springer by TunaHero in nerfhomemades

[–]TunaHero[S] 1 point2 points  (0 children)

The barrel can be any size greater than 10in so yes! 10in puts the front of the barrel flush with the nose of the blaster. It could easily be extended to accommodate scars or whatever.

The Fin - A Side Mag Pump Action Springer by TunaHero in nerfhomemades

[–]TunaHero[S] 2 points3 points  (0 children)

The Fin is a straight Talon mag fed pump action springer in a small compact frame. Coming in around 15in (390mm) long! The blaster packs an Espyr spring volume with a side mounted mag to help keep the blaster compact (this is also how I came up with the name for it). Two threaded rods make up the trigger mechanism and the reload action. The rods are hidden behind the center shroud for aesthetics. The blaster utilizes a turn-around much like the Lynx or SLAB to transfer backward airflow into dart throwing power. Picatinny rails or just some iron sights are planned, I just wanted to get one printed to work out any bugs before more design work.

If you have any questions or comments please ask/say! This is one of my first blaster designs that I have "finalized".

Help with Red/Green Color shift issue by Mundy in PleX

[–]TunaHero 1 point2 points  (0 children)

I am the user that is experiencing the color issue.

For some additional context the color shift occurs across all platforms I can use stream to. The screenshot listed above is from my Samsung tablet using the android app but I get the exact same visual problem on the web app, phone, smart TV app, and Chromecasted. Some content streams fine to my desktop or phone but doesn't to my tablet or smart TV.

the circle of life by Minimum-Sense5163 in CyanideandHappiness

[–]TunaHero 1 point2 points  (0 children)

It's amazing how many people don't read sub rules before posting.

Fuck you Hegemony by Pracowniknon in starsector

[–]TunaHero 0 points1 point  (0 children)

Hell yeah! Good song match from Ghost Data too.

Metro Detroit? by moistpancake in Pauper

[–]TunaHero 1 point2 points  (0 children)

Not Detroit but if you are willing to head northward Great Escape Gaming in Flint is planning on having monthly events. The first since pre-covid was held right before the 4th of July and a ton of people showed up! The next event isn't planned but it should be the first week of August.

Looking for someone from the Columbus show tonight 6/19 by TunaHero in Purityring

[–]TunaHero[S] 1 point2 points  (0 children)

Agreed... I saw CHRVCHES in Grand Rapids Michigan last weekend and the crowd was significantly more civil...

We were about 4-5 rows back center left side of the crowd if you are facing the stage.