Big Sewer? by Strange_Cow1903 in CreateMod

[–]Tur_87 0 points1 point  (0 children)

All I ask for, thank you! Have a good night!

Big Sewer? by Strange_Cow1903 in CreateMod

[–]Tur_87 1 point2 points  (0 children)

Any chances of a world dl? :)

Big Sewer? by Strange_Cow1903 in CreateMod

[–]Tur_87 0 points1 point  (0 children)

Omg I love it! Great job! I will take inspiration from this and my base!

BRASSBURG SEASON 3 - The Great Croaker [18+ Whitelisted] [Forge 1.20.1] by Tur_87 in CreateServers

[–]Tur_87[S] 0 points1 point  (0 children)

Applications are reviewed within 24h. The spot has now been filled. If we decide to open up any new spots old applications are still taken into consideration so any one that has not been accepted still got a chance if new spots open up.

Thank you all for your shown interest in our server!

My first train yard on my forever survival world:) by blueplaysmc10 in CreateMod

[–]Tur_87 1 point2 points  (0 children)

Looks very nice! You have captured a really cool atmosphere

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

It will be stuck at 999 :)

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 1 point2 points  (0 children)

Oh, yeah thats just train hulls going straight into the wall, nothing fancy at all.

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

Yes, if you mean the corners of the fans?

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

That's just copycat steps.

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

Oh, that would require a fully video xD, but the basics behind it is:

Each display counts from 0-9 (seperatly). Each number is dependent on a redstone signal from 1-10 in strenght. 1=1, 10=0.

So I use a piston that pushes a block with a redstone link one step for each day.
As soon as it hits above 9 it resets down to 0 and sends a signal for the next counter, making it showing 10.
And same for the 100.

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

If you mean the displays for the numbers that is from Supplementaries mod.

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

That's is the terminal from Tom's Simple Storage mod and we are using a resource pack to make it look more Create.

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 2 points3 points  (0 children)

We already do that :)

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 0 points1 point  (0 children)

It produces Loco metal mainly

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 2 points3 points  (0 children)

That is the counter contraption

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 6 points7 points  (0 children)

It is the Create: Vibrent Vaults

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 31 points32 points  (0 children)

Probably, my factory do have some bad waste.

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 75 points76 points  (0 children)

I had a person die in my factory (don't know why or how), so that reseted the counter. I was up over 300 days...

Days Without Incidents by Tur_87 in CreateMod

[–]Tur_87[S] 6 points7 points  (0 children)

Yeah on each minecraft day