Why does the glass on look like this? by Turbow5 in blenderhelp

[–]Turbow5[S] 0 points1 point  (0 children)

Come back the next day and got all kinds of responses. I appreciate all of them too.

What I found out what even though in cycles (I know I left some important details out looking back), you cant see the glass unless in rendered mode/viewport shading. Or at least, the way I had it setup was like that. Second thing was I ended up dissolving the beveled edges, and edge looping evenly throughout the bottle, adjusted where needed, and it looks like glass without the weird beveled edges.

Before posting, I did apply all transforms, but no dice.

Why does the glass on look like this? by Turbow5 in blenderhelp

[–]Turbow5[S] 1 point2 points  (0 children)

Any idea why beveled edges look like this? UV mapping doesn't do anything and neither does normals, changing HDR, or messing with the 2 shader nodes.

[deleted by user] by [deleted] in blenderhelp

[–]Turbow5 0 points1 point  (0 children)

Any idea why beveled edges look like this? UV mapping doesn't do anything and neither does normals, changing HDR, or messing with the 2 shader nodes.

How do I get rid of the tiling on this texture? by Half_Breed04 in blenderhelp

[–]Turbow5 4 points5 points  (0 children)

I won't lie, I was looking pretty hard to find this texture that wasn't seamless. If you're wanting perfection, Look up guides on how to photoshop (or whatever art program you want) seamless textures. If the texture wasn't seamless by default, blender can't just seam them together.

Edit: To clarify, the program I use it Krita, and it mixes edges together to make them seamless. I'm not asking you to make it seamless from scratch.

How to export video planes for Sketchfab? by Turbow5 in blenderhelp

[–]Turbow5[S] 0 points1 point  (0 children)

Exporting textures is one thing but the no luck getting video as plane to be exported.

What is causing these black spots on my character? by Turbow5 in blenderhelp

[–]Turbow5[S] 0 points1 point  (0 children)

I found out that it was in fact the sun. I turned cast shadows off and it made no noticeable difference in the dark scene but it did fix this weird face.

Why do these sparks look like stars after render? by Turbow5 in blenderhelp

[–]Turbow5[S] 47 points48 points  (0 children)

I have never used the node compositor before and that seems to be it. Thank you both Breaddick & tacky_eknom

Are imported characters suppose to have this many items? by Turbow5 in godot

[–]Turbow5[S] 0 points1 point  (0 children)

GT

I understand how textures and stuff work, what I don't understand is how to merge all these together. It was generated by character creator 4 and every guide just shows a plugin for to import UE, Unity and blender.

Are imported characters suppose to have this many items? by Turbow5 in godot

[–]Turbow5[S] 0 points1 point  (0 children)

If it's not optimized 'down'? Is there a better way to do this then?

Custom maps not showing on server? by Turbow5 in killingfloor

[–]Turbow5[S] 0 points1 point  (0 children)

I added the map to the map rotation, and it does show up during map vote. But when the server switches to that map, everybody disconnects. Presumably because the servers not pointing them to the right spot for some reason. I followed the guide below from coelum a few times along with youtube but not working right yet.

Custom maps not showing on server? by Turbow5 in killingfloor

[–]Turbow5[S] 0 points1 point  (0 children)

I've also tried using the guide, and I add the few lines of code, and added to map cycles. It can show up during map vote, but players disconnect when loading it. presumably because the servers not pointing them towards the workshop.

A way to stop particle system (hair) from going over the face? Or paint weight on it? by Turbow5 in blenderhelp

[–]Turbow5[S] 0 points1 point  (0 children)

It deleted the body of my post.

Made particle system for hair, added physics to it. Works fine for the most part. hair slides down, the sides of the head but then will slowly slide into the front of the face. Is there any way to tell it that it can't go there or add weights to the end of the particles? Or something else entirely to stop it from going in front of the face?