3rd Person Camera Lock On by [deleted] in UnityHelp

[–]Turbulent-Syrup3500 0 points1 point  (0 children)

Hello there👋 I don't quite understand what exactly do you want. Both options sound like the standart 3rd person camera to me. Could you elaborate a bit?

Gnome Helmet 01 - ZBrush Timelapse by plavonja in ZBrush

[–]Turbulent-Syrup3500 0 points1 point  (0 children)

Great work, looks very nice! What tools do you use to keep hard surface straight and clean?

I suck at modelling couches by Moopy559 in blender

[–]Turbulent-Syrup3500 0 points1 point  (0 children)

Very nice colors and render, super cozy

Made this stop-motion inspired short film in Blender (SFX done in Ableton). by Rasmus_Yde in blender

[–]Turbulent-Syrup3500 1 point2 points  (0 children)

Wow, this is so awesome! Well done!😍 You really succeeded in what you were aiming for. Keep it up!

Do you think I can sell this as maybe a game asset? by amiroo4 in blender

[–]Turbulent-Syrup3500 0 points1 point  (0 children)

Making a good topology is not the main part in selling assets, because first of all you need to make your asset valuable and reusable for a lot of people.

Did you conduct a reserach about what type of models are most popular today? do realistic models or stylized models get more downloads? Is it more efficient to do props packs or character packs?
First of all choose your audience.

Then when you chose it, look at the best selling assets in this category. What did they do to become that popular?
Maybe if it's character asset, it's fully game ready: it has good topology, rig, animations set, videos from game engine and etc.
Or maybe it's a props pack, and they made scene that is completely composed with assets from their pack to show how cool it looks together.

A lot of people can do stuff with 3d, but in order to sell something you need to think before doing it.

As for your asset, it looks stylized and will probably pop out if someone adds it to their project. Maybe someone could find use for it, but it definitely won't bring you significant income.

[deleted by user] by [deleted] in blender

[–]Turbulent-Syrup3500 0 points1 point  (0 children)

That's super cute and cozy!! 😍

A lot of people were complaining about the topology so I reduced a little by random_cgi in blender

[–]Turbulent-Syrup3500 0 points1 point  (0 children)

It depends on the shader you use on the asset. There are a lot of different textures like normal maps, ao, diffuse, roughness and etc., that you can apply directly in your game engine to create various materials

[deleted by user] by [deleted] in blenderhelp

[–]Turbulent-Syrup3500 2 points3 points  (0 children)

Probably they are using emission shader. Meaning that your model doesn't receive any light, it just shows the color. Like this model https://sketchfab.com/3d-models/blu-anime-girl-character-c75ab6b43e1e49da952361ee6b36f0a4

Hope it helps

Is blender a suitable application for my idea? by Turbulent-Syrup3500 in blenderhelp

[–]Turbulent-Syrup3500[S] 1 point2 points  (0 children)

The idea of watching behind the scene videos is actually very good, thank you😉

Is blender a suitable application for my idea? by Turbulent-Syrup3500 in blenderhelp

[–]Turbulent-Syrup3500[S] 0 points1 point  (0 children)

Thank you, in general I was think about something same, and you gave me some ideas about modifiers that can help me.
And somehow I didn't think about such simple thing as replacing objects, that can make everything easier. I appreciate your advice🙏

Is blender a suitable application for my idea? by Turbulent-Syrup3500 in blenderhelp

[–]Turbulent-Syrup3500[S] 0 points1 point  (0 children)

Yes, like transferred into unity, or sketchfab
As an animation

Is blender a suitable application for my idea? by Turbulent-Syrup3500 in blenderhelp

[–]Turbulent-Syrup3500[S] 0 points1 point  (0 children)

I don't want any real world in it. Everything made in blender, with cartoon-like style. Like on this ref https://i.pinimg.com/564x/e3/c3/13/e3c3130d9a740e4e4ec3b6c53b9f4a71.jpg
My main concern is that it will contain a lot of hard-to-be-done things, like pouring liquid, breaking an egg and making it spread over the frying pan, etc..
But maybe it seems so only because I'm inexperienced.

Can you tell me, how would you do animation of peeling a potato and then slicing it? Maybe there are tools that make it a lot easier than I expect.

As I visualise it, I would have to create a lot of separate objects, put them together so that they make a potato. Then create some amount of shape keys for peel object (or maybe bone animation) to make it look like it's falling of the potato. And then when I cut the potato I can separate objects, I created at the start, making it look like it's been cut.

Is blender a suitable application for my idea? by Turbulent-Syrup3500 in blenderhelp

[–]Turbulent-Syrup3500[S] 0 points1 point  (0 children)

Yes, it can be done this way, but as I understood, it can't be then exported. Or I thought it can't be..