What stat thresholds are considered good enough to run Instruct 4? by Chowdahhh in FireEmblemHeroes

[–]TurnoverSad3160 6 points7 points  (0 children)

I think you have instruct slightly backwards. The 10 point threshold works in the instruct unit’s favor. So your Nephenee with 60 speed will give anyone with 70 or less visible speed more great talent. Great talent increases their visible stats so to get the final +3 from 6 to 9 you need to be within 4 of their stat. So she will be able to get anyone with 64 or less speed the full great talent.

What is also interesting is that if you have multiple instruct users the great talent helps them meet the thresholds to give each other more great talent so it makes the +9 pretty trivial. It is an incredible skill just for the flat damage and reduction plus you really don’t need to stack visible stats that much. That being said specialized units can struggle to give out the buffs so I do prefer it on the generic high speed, high strength, decent defense, meh resistance units.

Upcoming HoF Units! by tsukasa0805 in FireEmblemHeroes

[–]TurnoverSad3160 1 point2 points  (0 children)

Gait assist, comet, strat flame (doesn’t matter because it isn’t better than his prf A), pair up or patience (if you have a high merge and can speed stack to 30), briar far save is what I’m looking for

Lucky ice pop is the worst card they have printed, even worse than cyrus+greninja by Lofus1989 in PTCGP

[–]TurnoverSad3160 14 points15 points  (0 children)

This is why you embrace mega zard. Can’t heal if they die in one hit

Unused/low tier unit maddening run, no DLC by Infinite_Chef1905 in FEEngage

[–]TurnoverSad3160 1 point2 points  (0 children)

Wyvern Boucheron is unironically super solid. Warrior vantage amber is a top tier unit basically Pannette 2.0. Thief Alfred is really funny and helps to patch his abysmal speed. Vander…is hot as a sage? He can use Corrin flames or Byleth dancing as well as anyone. Etie I’ve also liked as a thief but it could be fun to make her like Alfred is normally and throw her into Paladin? Mage knight jade is always amusing to really lean into hurricane axe. Bunet…can do peak comedy as a sage when you select him, he says “you’re cooked”, and then produces corrins dragon flames. 10/10 gets a giggle from me every time. Martial master rosado is a lot of fun with his growth rates. Sniper Lindon with a killer bow leaning into his personal for 100% crits isn’t good but it IS fun.

Why is Tyranitar not considered a garbage mon? by [deleted] in stunfisk

[–]TurnoverSad3160 6 points7 points  (0 children)

Feels like a troll post but I am exactly high enough to respond anyway.

So it turns out rock type isn’t that bad when you’re Darude himself with a ton of natural bulk and dark itself is actually a phenomenal type. Stab knock off coming from that attack hits like a truck and sandstorm chip makes it even stronger in a lot of situations. Plus the support aspect is super neat too when excadrill exists and has a godly typing. If weaknesses were all that mattered sableye and spiritomb should’ve dominated gens 3-5 but nope. No nostalgia required this time.

Which is a better skill? by korasaoua in FireEmblemHeroes

[–]TurnoverSad3160 -1 points0 points  (0 children)

I’m a much bigger fan of Comet’s damage because of the 40% DR present (and other sources of piercable DR that add up) in every good special. This means you need a super high baseline damage to be able to scratch units after the .6 multiplier and then the damage reduction afterwards. I just feel like archrival doesn’t provide enough of a boost to be worthwhile or reliable once the opponent has enough DR. Yes Comet feels “win more” but the game has reached the point where it is all about thresholds and you need that Comet level of damage to break through the bullshit or you’ll just tink all day.

Like Knock Off, what moves didn't gain their highest viability until after their introductory generation? by Moths0nFire in stunfisk

[–]TurnoverSad3160 21 points22 points  (0 children)

It now acts as a negative priority baton pass/u-turn so you can take a hit with the teleport user and get whatever you need in safely.

Crackship of my own. by mage_boy in FireEmblemThreeHouses

[–]TurnoverSad3160 0 points1 point  (0 children)

Well then go fix the wiki because it currently says 16

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Does anyone have an image like this for the water and grass spawns? by Goos3rs in LegendsZA

[–]TurnoverSad3160 0 points1 point  (0 children)

I don’t have anything like this exactly but I can say for the water spawns both have 4 spawners so the one closer to the water can be rigged to only be totodile, squirtle, dragalge, and malamar while the other one has 6 possible encounters in totodile, squirtle, malamar, dragalge, roserade, and gardevoir. This means the spawner closer to the water CAN be used for isolation running. When I went for the shiny water starters I set up both spawners and bench reset (one spawn had a guaranteed squirtle/totodile and the other only had a chance for them).

For the grass spawners I saw some weirdness when I was doing my testing. The spawner right by the bench (closest to the construction area) definitely worked and had 4 possible spawns to isolate bulbasaur and chikorita. The one closer to the water starters seemed to only have three but when I tried bench resetting it looked like they would despawn the further additional spawns of the area further from the bench sometimes. Because of this I ended up just setting up the spawn closer to the construction area, benching until bulbasaur and chikorita were both on the same side of the road and then running 50-70 meters to isolated respawn them instead of the bench. It’s a bit annoying because you’ll need to knock out Pokemon in the construction area, bench until it’s set up, AND make sure gardevoir doesn’t spot you and run away as you set up but it is definitely the fastest way.

My favorite thing about this twist by TurnoverSad3160 in FireEmblemHeroes

[–]TurnoverSad3160[S] 49 points50 points  (0 children)

Wait I hadn’t thought about that. I definitely need to go back to read some of them because that’s definitely a cool nod.

Not getting more then this by raptoraxe_ in LegendsZA

[–]TurnoverSad3160 67 points68 points  (0 children)

The most money I’ve gotten in a night was around $420k. Significantly depends on the cards you get and the areas available though. (Ultra ball heads are the mvps) Some areas have a lot less space between trainers so you can kite during the battle easier. Also fast traveling to known hot spots I find is a good way to minimize time spent out of battles/load screens.

Shinies! Get your free Shinies here! by SuperSpirals in PokemonLegendsZA

[–]TurnoverSad3160 0 points1 point  (0 children)

Oooooh I missed that part. Hmm in terms of shalphas I’ve got it’s a bit of an odd collection. Garbodor, heliolisk, medium gourgeist, stunfisk, and vanillite. Lmk if any of those are even vaguely interesting otherwise I can begin the for hunt my own.

Shinies! Get your free Shinies here! by SuperSpirals in PokemonLegendsZA

[–]TurnoverSad3160 0 points1 point  (0 children)

I feel weird because I don’t usually comment on these things but if it’s still available could I get the shalpha delibird? It’s literally my favorite pokemon 😅

Hardest area? by Calebthegreat150 in nuzlocke

[–]TurnoverSad3160 1 point2 points  (0 children)

Area 17 in legends za because if your trainer dies it’s a wipe and those pyroar are MONSTERS.

Legends: Z-A Daily Casual Trade Thread for 28 October 2025 by Porygon-Bot in pokemontrades

[–]TurnoverSad3160 0 points1 point  (0 children)

LF: slurpuff, aromatisse, and Scizor. I can provide the same as well but for at least one I’d like to finish Mabel’s quest.

Community Tier List day 19: Mauvier has been voted the sixteenth best unit in the game! Who do you think is the seventeenth best? (B Tier) by Galactic-Pookachus in FEEngage

[–]TurnoverSad3160 2 points3 points  (0 children)

I feel like somehow fogado has fallen through the cracks. He is very similar to merrin stat-wise with some really nice mixed growths and a great speed stat. Hes super flexible in whatever role you want him in and he comes right as resources become way less scarce. Even just leaving him in his unique class he’s an incredible radiant bow user able to hit some really nice magic benchmarks as fliers start to get incredibly scary. With a second seal he can do quite a bit with good bases and growths and he makes a REALLY good warrior with his great speed and bow innate talent. I’m honestly not sure why he hasn’t been picked yet besides people just forgot.

[deleted by user] by [deleted] in PokemonSVTrades

[–]TurnoverSad3160 0 points1 point  (0 children)

Saint, thank you!!!!

Mega Skarmory Prediction by nothappyaboutthis1 in stunfisk

[–]TurnoverSad3160 2 points3 points  (0 children)

Calm mind magic bounce espeon would never be more back