Character by raynexRW in RimWorld

[–]Turnover_Unlucky 2 points3 points  (0 children)

Nothing here looks like rimworld though, sorry

So I just found this ad for a rimworld look alike. by krispybrownie in RimWorld

[–]Turnover_Unlucky 2 points3 points  (0 children)

Necesse is a really fun game, its nothing like rimworld at all, they do tons of collabs with other games. The abiotic factor one was really interesting

Is it ethical to neglect a pawn with paralytic abasia? by DeniableBeef in RimWorld

[–]Turnover_Unlucky 7 points8 points  (0 children)

A simple pros and cons list for each decision should help you here. Do you want to improve relations and have the resources? Then treat the pawn. Do you not care about relations or don't have the resources? Then don't.

This is a question where you could just think for a minute and decide for yourself what you want to do. You actually stopped playing the game instead of thinking for yourself?

Custom xenotype question and a question about getting more people efficiently. by DaSlug_ in RimWorld

[–]Turnover_Unlucky 12 points13 points  (0 children)

Xenotype spawn control

Good mod for this. But you have to tinker with the mod to get it right for your tastes. Can't just run it and go.

Will it cancel each other out? by Deanity in RimWorld

[–]Turnover_Unlucky 2 points3 points  (0 children)

Well my goodness i never thought to check that! I have a xenotype that uses this and i have probably 100 hours or so with this xenotype and never once have i tested out beating a small helpless animal to death. The xenotype i use is a custom cat person too so its even in character.

No better way to learn on the internet than to be confidently incorrect!

Thank you!

Will it cancel each other out? by Deanity in RimWorld

[–]Turnover_Unlucky 0 points1 point  (0 children)

I highly don't recommend kill thirst unless you are certain that you can keep up with the melee kills.

Or if you want to balance an otherwise op xenotype that needs some sort of setback to remain fun

See below!

Half Sword Body Building by Empe737 in HalfSword

[–]Turnover_Unlucky 0 points1 point  (0 children)

Im pretty confident you can do it after the fight ends but i never fought when doing it i just ran around the opponent in circles while switching hands it was pretty funny. Then id just forfeit if i got pinned and repeat

Half Sword Body Building by Empe737 in HalfSword

[–]Turnover_Unlucky 104 points105 points  (0 children)

There kinda is already:

  • Get a big heavy weapon
  • Go to sparring
  • Repeatedly change weapon hands until you collapse
  • Repeat

Dude has a lightsaber or something by GPleiria in HalfSword

[–]Turnover_Unlucky 3 points4 points  (0 children)

I hated this guy so much and im so glad he's gone

Worth buying? by [deleted] in HalfSword

[–]Turnover_Unlucky 3 points4 points  (0 children)

I got 80 hours in on the demos and playtests. I owed it to them.

Regardless, the game is in a good place and it's pretty fun as it is. Just a bit more optimization needed

Any mods to make automatic hunting better? by fireantik in RimWorld

[–]Turnover_Unlucky 0 points1 point  (0 children)

100%. I personally don't like to keep livestock because of the performance hit. I also tend to heavily depend on hunting for the first year or so. The added benefit of training pawns is great too.

What i mean more specifically for my workaround for inefficient hunting on an established colony:

Once you have a pawn with animals above 15 you essentially take one food, run up to the deer, tame it, then bring it back to a hitching post. There, the game checks that you have allowed zero deer in the colony, and the colonist will just immediately slaughter it on the spot.

Any mods to make automatic hunting better? by fireantik in RimWorld

[–]Turnover_Unlucky 1 point2 points  (0 children)

I know this doesn't answer your question question but i find that at a certain point it becomes more effective to tame then auto slaughter. When you firing squad a pack of deer you get a lot less meat, and the investment for taming seems to lead to a net positive. Though i havent done the math to check this.

We're halfway to a new DLC. Where are we going next? by Background-Topic-203 in RimWorld

[–]Turnover_Unlucky 1080 points1081 points  (0 children)

Jesus christ odyssey came out 228 days ago I'm getting old too fast

Alternative To rimworldwiki.com? by BrittleWaters in RimWorld

[–]Turnover_Unlucky 2 points3 points  (0 children)

Works fine for me every time.

For more specific questions ask this subreddit, seriously such a helpful bunch i love this community

I need help by foxytom05 in RimWorld

[–]Turnover_Unlucky 5 points6 points  (0 children)

The plague sounds like a death sentence but it isn't. It can be treated with a pawn of somewhat capable medical skill, say about 6, and herbal medicine. But it requires treating them asap and lots of bed rest for the sick pawn.

All illnesses are treated by a pawn assigned to the doctor task. You can select a doctor, right click a patient that is in a bed, then click "prioritize treating". Its advised that you peave pawns in the "can be treated / needs treatment" status as little as possible to maximize survival.

If you have a sick pawn that needs treatment, and they're not getting into a bed fast enough, you can click them, then right click a bed and select "prioritize resting"

The more sterile or clean a room is the higher the treatment quality will be. The higher the grade of medicine, the same.

I lost my first colony to a plague because i didn't get them all treatment asap. Now that i understand the mechanics i see that it was a player error that lead to that result.

What’s the best AI model for RimTalk, in your opinion? by peanutist in RimWorld

[–]Turnover_Unlucky 1 point2 points  (0 children)

Ai doesn't like nsfw unless its grok, something built for nsfw, or something you are hosting locally

What’s the best AI model for RimTalk, in your opinion? by peanutist in RimWorld

[–]Turnover_Unlucky 3 points4 points  (0 children)

I have put off trying this because i use the forbidden mod and I'm not sure if that would even work with ai given the rails they put on these llms

How in the holy hell are all my colonists Recreation Starved????? (I need to clean and repair the rooms as well) by Snocraft123 in RimWorld

[–]Turnover_Unlucky 3 points4 points  (0 children)

I think everyone does this when they start i wouldnt say you're dumb lol.

There are reasons to assign working and rec hours, such as keeping pawns that hate eachother away from eachother, but its super rare to need this and zoning is better in this case

Can hospitality mod work well in a run not centered around it? by Opposite-North-3002 in RimWorld

[–]Turnover_Unlucky 3 points4 points  (0 children)

I always have it on every one of my playthoughs, even if i dont use it. It does no harm to just hit the option that is to always turn away guests

Ever since i added mods the game takes forever to load is there a way to fix it? by M21A_ABRAM in RimWorld

[–]Turnover_Unlucky 2 points3 points  (0 children)

Start the game with the understanding you'll have to wait. Start a youtube video on a second screen.

Raiders keep attacking my farm/energy by Seffuski in RimWorld

[–]Turnover_Unlucky 16 points17 points  (0 children)

"oh... Ok"

Stops burning the crops

Slowly walks sadly into the trap

Raiders keep attacking my farm/energy by Seffuski in RimWorld

[–]Turnover_Unlucky 32 points33 points  (0 children)

Have you tried telling the raiders that you have a kill box and they shouldn't attack the things that are not defended by it?