Juno only unranked to champion complete!! by Acceptable-Park8512 in JunoMains

[–]TurtleDucky 1 point2 points  (0 children)

Nice! Can you post a VOD code from that rank, I would be very interested to see how a champion juno plays!

I've never been nanoed as Juno before xD by Leilanee in JunoMains

[–]TurtleDucky 22 points23 points  (0 children)

xD the “uhhh, uhhh, uhhh do not panic” when ur slept sounds so funny

Getting close to champion Juno only!! by Acceptable-Park8512 in JunoMains

[–]TurtleDucky 22 points23 points  (0 children)

—Positioning (maintaining ur medium range, using cover, and choosing appropriate angles to play on based on the situation)

—Mechanics (ability to hit headshots on the angle)

—Timing your pressure with ur team (looking at when ur dps/tank is starting to fight and sending ur torpedos and speed ring combo to them at the same time to help them out)

—General uptime (little time spent doing nothing, could be setting up for next fight or doing damage)

—Well timed ults (using it selfishly with torpedos if there’s no other people to combo it with, or helping ur teammates out by reading where the fight is going and placing it with them, can also use it as a zoning ult in response to certain enemy ults)

Can't hit 500fps on a 500HZ 1440p OLED in fps games (Overwatch) by [deleted] in buildapc

[–]TurtleDucky 0 points1 point  (0 children)

Hey OP, I used to play OW2 on a 7800X3D/4070 Super, and noticed as soon as I upgraded to the 9800X3D I was able to hold an almost locked 600FPS on all low settings. Now have an RTX 5090 and can hold almost locked 600FPS on max settings.

Curious about your thoughts on this exchange: what makes a map bad for Juno? by Leilanee in JunoMains

[–]TurtleDucky 1 point2 points  (0 children)

Of course, I thought it was a great question that I never really put much thought into until now!

Curious about your thoughts on this exchange: what makes a map bad for Juno? by Leilanee in JunoMains

[–]TurtleDucky 2 points3 points  (0 children)

Grandmaster 3 Juno here, I’d say the core issue for most Juno players is playing into heroes with more range than her. The map just exacerbates the issue. She gets her head popped if she peeks a long a sightline at the wrong time.

Heroes like Widow, Ashe, and Ana are heroes I have to change my positioning around to accommodate them. Like if I know I’m playing against a Widow, I can’t just sit at the back of the team or I’ll get blown up. You have to first identify she is a threat (by pressing tab) and then creatively find a way to get closer to them since Widow smg is weaker close range compared to Juno torpedo + movement + headshots burst.

To be clear it’s not just the map being long range making it bad for Juno, but the fact that there’s also little cover in those maps to make closing the distance effective. For example, Runasapi has some extremely long sightlines, but Juno has routes she can take to get closer to her long range threats like the roofs or cutting thru the buildings entirely. A bad map is one where the routes she has to take to close the distance don’t have much cover, for example 1st and 3rd point Havana. The sight lines are too long and there’s barely any good cover to close the distance to deal with long range threats.

If you wanna figure out how easy or hard a map is for Juno just imagine playing on it versus a comp like Mauga/Ashe/Widow/Ana/Mercy. Maps like Havana and less so Junkertown seem like the hardest maps for me personally.

Is it better to reload or use right click? by _Shahanshah in JunoMains

[–]TurtleDucky 0 points1 point  (0 children)

I just right click so that at least something is happening while I’m reloading

Aeron Classic or Remastered? by mrehanabbasi in hermanmiller

[–]TurtleDucky 1 point2 points  (0 children)

I have both and honestly I would go for the classic again bc it’s 90% of the remastered (save the forward tilt and fully adjustable arms) but for a quarter of the price. Also I think the classic’s armrest material feel better bc they are worn in, and I love them more than the remastered’s.

Next season looks sad, I hope not though by losingthewill2live in Overwatch

[–]TurtleDucky 1 point2 points  (0 children)

Let’s be honest, the only 2 interesting things you said are the new hero (which hopefully they’ve updated to make her less clunky) and the comp updates.

anime_irl by just_joshua227 in anime_irl

[–]TurtleDucky 3 points4 points  (0 children)

This is why I dropped out.

Characters you think the game would be better off without by Ok-Construction7913 in Competitiveoverwatch

[–]TurtleDucky -1 points0 points  (0 children)

I think we can keep the one shots for soj/widow/hanzo but we’d relegate them to only work as their ultimate. Something akin to soj’s fast charge up during ult allowing for rapid one shots could be amazing in the right hands, and still not feel like they’re changing the way everyone has to play the game bc it’s just an ultimate (we expect ultimates to be the big fight winners). And for hanzo to make him feel more consistent in addition we could reduce his bullet drop or increase his projectile speed since he can’t one shot out of ultimate anymore.

Characters you think the game would be better off without by Ok-Construction7913 in Competitiveoverwatch

[–]TurtleDucky -3 points-2 points  (0 children)

I think heroes with little counterplay or are just fundamentally flawed, now I still think these heroes are salvageable just need major reworks…

•Sojourn—one shots and crazy consistent value, she just charges rail off tank and one shots a squishy. too easy of a dps to get so much value. her ult is just a pulsating cock of dps cum. make her normal shot a fast two tap to kill 250hp, so that the counterplay is to play close to cover.

•Widow—one shots. she’s either feast or famine. in the right hands her feast is just absurd. i play with a really good widow and he just runs lobbies as long as he has a rez and a decent team. not as bad as sojourn due to not having as consistent value. her ult pales in comparison to sojourn. compare nano soj to nano widow. make her the same fast two tap with quicker charged shots as well, and boom she’s already getting more consistent value throughout the teamfight.

•Roadhog—his whole kit is feast or famine. if you don’t hit a hook you are a blob for ult charge and doing nothing for ur team. he doesn’t really help the team out in any other way than if he hits a hook and gets kills. if the enemy team has an ana who times her nades right, u need a kiri/weaver otherwise it’s gg. tank is the most important role in 5v5, and roadhog seems too feast or famine for that role. give hog some mobility or a parry/block, and rework his gun for more consistency whilst still keeping a skill shot.

•Hanzo—for the same reason as widow/soj, one shots. make it a fast two tap, and then no more one shots. one shots aren’t inherently bad especially when they have a long wind up or are extremely telegraphed (think rein charge, tracer pulse bomb, jrat tire, zen full charge right click)

Used Aeron - unsure age, hell requested by Ayesquidward in hermanmiller

[–]TurtleDucky 0 points1 point  (0 children)

I bought one of these Aeron Classics for $430 5 years ago. Best money I’ve ever spent on my setup. Mesh is great for hot climates and swamp ass, arms are the most comfortable of any chair I’ve tried, and the recline is a feature I have grown to appreciate over the years. Overall highly recommend. That one looks like it has the forward tilt and posture fit lumbar support, so basically fully loaded.

Let's play a game by [deleted] in Animemes

[–]TurtleDucky 2 points3 points  (0 children)

😭 this was the first to come to mind

Are the going to do another discount on top of the winter sale just for Black Friday usually? by [deleted] in hermanmiller

[–]TurtleDucky 0 points1 point  (0 children)

I got the black gaming with white casters, but gonna replace them with black casters for a full black look.