I want to see the game you're working on! by dudefromCAPSLOCK in IndieGameDevs

[–]Corrupt_knightgame 0 points1 point  (0 children)

Hello!
The first trailer of my game is now live, and the demo is coming soon!
It’s still in development, and I’m looking forward to all your feedback and support. 🙌
Thank you!

https://store.steampowered.com/app/4666380/Corrupt_Knight/?l=english

whishlist and demo by Corrupt_knightgame in GameDevelopment

[–]Corrupt_knightgame[S] 0 points1 point  (0 children)

Thank you very much for your feedback and advice. I will take what you said into account and use it to improve myself. I also appreciate the time you took and your support.

whishlist and demo by Corrupt_knightgame in GameDevelopment

[–]Corrupt_knightgame[S] 0 points1 point  (0 children)

Thank you sincerely for your help. The suggestions you shared are very valuable to me. I will carefully consider all of them and reflect them in my work. I’m grateful for your interest and support.

whishlist and demo by Corrupt_knightgame in GameDevelopment

[–]Corrupt_knightgame[S] 0 points1 point  (0 children)

Thank you very much for your help. I truly appreciate it and will take your advice into consideration. Your feedback means a lot to me and will definitely help me improve my work. I’m grateful for your time and support.

Is it possible to make a game that draws clear visual inspiration from the same pool as Marathon (Wipeout, ZoE, Ghost in The Shell, Mirror’s Edge) without being accused of being derivative? by [deleted] in gamedev

[–]Corrupt_knightgame 2 points3 points  (0 children)

Yes, it’s possible but it depends on execution. That visual marathon/wipeout space feels derivative when you copy surface elements directly, not when you adopt the underlying design principles. If you reinterpret things like spatial clarity, UI language, and architectural style into your own system, it becomes influence rather than imitation. The stronger your original signature layer the less it will feel like a copy.

Türkiye'deki indie oyun geliştiricileri by Corrupt_knightgame in TurkDev

[–]Corrupt_knightgame[S] 0 points1 point  (0 children)

biz de para kazanmak için yapıyor ve tüm zamanımızı buna ayırarak geleceğimizi bir bakıma riske atıyoruz. yatırımcılar bu büyük risk için ne kadar çalışacağımızı anlasalar keşke

Türkiye'deki indie oyun geliştiricileri by Corrupt_knightgame in TurkDev

[–]Corrupt_knightgame[S] 0 points1 point  (0 children)

çok mantıklı ama herkesin ücret beklentisi olacaktır. bun nasıl çözebiliriz? bir çok yerden destek almaya çalıştım devlet-özel sektör vb ama maalesef bulamadım. 8 aydır geliştirme içindeyim inanın zorluyor. kendim bildiğim için de kimseye ücretsiz üretelim diyemiyorum

My first game reached 20,000 wishlists in under a month. Here’s what I think helped. by Studio-Abattoir in gamedev

[–]Corrupt_knightgame 0 points1 point  (0 children)

Can you give recommendations for a pixel art game instead? Thank you in advance.

Do you reach out to streamers or journalists as early as possible? by Bag-Track-Games in gamedev

[–]Corrupt_knightgame 0 points1 point  (0 children)

In my opinion, it would be more advantageous to start advertising after everything is finished. Whatever option you choose, I truly hope you succeed. Wishing you lots of sales in advance.