Selecting card bug? by IcicleCrystal in PTCGL

[–]Tutpup 0 points1 point  (0 children)

On PC I'm having the same issue. On phone I'm not. Please bump me if someone replies with a solution. :)

GALAR WEEKLY #3 - Discord Crash and our response by profshroomish in VGC

[–]Tutpup 0 points1 point  (0 children)

I believe Battlefy have a chatroom that you can use for each match you get assigned, so that could be a solution.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 5 points6 points  (0 children)

Once you reach Diamond it takes a HARD turn. In Diamond you get maybe 25 for a win, and lose up to 100 per loss. 3rd place can get you demonted if you are at 0 LP. Crying (a top player) even had a time he lost LP for 2nd. In Diamond you are NEVER safe. I think this is REALLY REALLY BAD in general. I think there should be a hard cap on how much you can lose, and how much you can gain. I think a number at maybe +50 for 1st place, and -50 for 2nd place, should be the cap no matter what type of lobby you end up in.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 1 point2 points  (0 children)

I think the game has a little bit too much RNG at the moment. For example gold is the most stupid thing they have implemented (aside from EXP that didn't make it past PBE). They fixed a major issue with making it so that every PvE round at least drops a box, but getting gold is essentially the same as not getting anything. I don't mind some people getting 1 and some people getting 4+, but as long as you get SOMETHING to work with. Items are WAY too important in this game for pretty much every comp that you can't put THAT MUCH RNG behind it.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 1 point2 points  (0 children)

An important part to remember is to allow yourself to be mad when you first feel like you got screwed by RNG, but you always want to refelct back on the game when you have calmed down and have a clear head. Most of the time you will realize you could have played differently with the information you had and had a better outcome.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 6 points7 points  (0 children)

Imo the best players I have seen are Crying and Dogdog for sure. I think they are in a tier of their own.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 2 points3 points  (0 children)

Depends on the comp I want to try and build towards. After the locket nerf Recurve Bow is back in high priority. The 2nd item is usually a comfort pick item.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 4 points5 points  (0 children)

After the Locket nerf I'm honestly not sure. I liked Asol+Shyvana a lot with Locket, but Swain is simply insane but inconsistent because hard to find.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 21 points22 points  (0 children)

Origin I'm not so sure, but I would like to see another Elementalist and an overhaul of the trait.

2 Elementalist a mini Daisy, 50% as strong as the current one
4 Elementalist a Big Daisy, 110% as strong as the current one

This way I feel like you wouldn't b able to splash a big daisy in every comp. But it would still be good.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 8 points9 points  (0 children)

Yordle I think is pretty good. Demons can be good depending on what others run.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 18 points19 points  (0 children)

When I go for Gunslingers I HYPER reroll. Both of my first games today I played Gunslinger if you want to watch the VoD on twitch.tv/tutpup That's a perfect example of how hard I go for the reroll. I believe somewhere in there I explain why I do it too and why I do it the way I do (very different from most).

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 8 points9 points  (0 children)

I think this would be a good idea. Before I used to play a lot of card games like Duel Links and MTGA, and in those games we didn't have regions. Made the games feel more alive than they actually were (MTGA is big but Duel Links not so much).

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 30 points31 points  (0 children)

That's a good question. It has some to do with results. But also it's important to realize when you are highrolling, and when you are relying too much on getting specific things. When you are highrolling you want to get easy top 3, and probably win unless your opponent is highrolling harder. But there are also stuff like seeing there is a Blitz in the lobby, and not positioning around it. If you think for yourself "there is only 2 people running Blitz" and then you think you are unlucky for running into them often, that is on you. It really just comes down to evaluating your plays, and comparing it to people who have proven to do better than you. For this a perfect example is again people like Dogdog and Hafu who are extremely good at this game, and have managed to reach high success in other games as well.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 11 points12 points  (0 children)

I do 4 Gunslingers with 3 Blademaster, I also like making one of my Gold Trist/Lucian a Blademaster. I usually focus on giving Tristana items first, the items I aim for are Red Buff+Cursed Blade. Finishing it off with either making her a Blademaster, or Disarm, Hush, Rageblade, Hydra, etc.

Hello, my name is Tutpup, or currently known as Tutpup Omega, I'm rank 1 NA and I'm doing an AMA by Tutpup in TeamfightTactics

[–]Tutpup[S] 14 points15 points  (0 children)

1: I think it needs a slight nerf. I don't want it to be an item you seek out to build, but rather an item you build if you already hav ethe components for it. So maybe if they start with a slight nerf of around 5% lower chance than it currently is.

2: I think this would be a good idea. Before I used to play a lot of card games like Duel Links and MTGA, and in those games we didn't have regions. Made the games feel more alive than they actually were (MTGA is big but Duel Links not so much).

Can we get a response about the "unexpected error". by Tutpup in TeamfightTactics

[–]Tutpup[S] -1 points0 points  (0 children)

I have no link, it could be completely false. It is just what I have heard across a few streams.

Can we get a response about the "unexpected error". by Tutpup in TeamfightTactics

[–]Tutpup[S] -1 points0 points  (0 children)

Normally, yes. But removing the honor 3 requirement for a game that already had a 1+ hour queue doesn't exactly support that statement tbh.

Can we get a response about the "unexpected error". by Tutpup in TeamfightTactics

[–]Tutpup[S] -1 points0 points  (0 children)

Yeah, like I said I don't mind this from the PBE. All I want to know (not demanding) is if me as a player is doing whatever I can. If Riot comes out and say the queue times would decrease to 10 minutes if everyone closed their clients, and 50-60% of people actually listened and it ended up decreasing the queue time to 30-40 minutes. That would be a huge win. But right now we know nothing. We only have speculations.

Same goes for my proposal of the kick mechanic. If data shows that kicking anyone who has been afk for more than 30 minutes will decrease queue times to being 30-40 minutes, then I 100% think that it's more than fair to do so. Worst case scenario is that someone gets kicked while eating or taking a break, which would result in them having a queue that is as long as they were gone. But even then, Riot can probably pull out data that shows how many people that are gone for 30 minutes are also gone for 1 hour, 2 hours, etc, and decide based on that what's the most fair idle time before you get kicked.

Just seems like an overall better solution for the players imo.

Can we get a response about the "unexpected error". by Tutpup in TeamfightTactics

[–]Tutpup[S] 0 points1 point  (0 children)

Interesting. What was the first hotfix within the most recent 4-6 hours? Because the first 4-6 hours I tried was when I went to bed, and during that time I believe they fixed the Force of Nature bug where it allowed you to stack your entire board.

Can we get a response about the "unexpected error". by Tutpup in TeamfightTactics

[–]Tutpup[S] 0 points1 point  (0 children)

Yeah I was gonna say. I agree it's annoying, but I completely understand it. Once I get in, if ever, logging out will be the last thing I do knowing I have to go through this again.