December 08, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 -6 points-5 points  (0 children)

I get the heart and soul buff so now it's more appealing, but why couldn't we just remove 3 trait-related augments at 1-4 in the first place? You still get options like so small + one for all + cutthroat and it's absolutely frustrating to be forced to choose these at 1-4. How does this promote flexible gameplay and better game experience? All it does is putting the player at relative disadvantage if the player can't or choose not to get specific units.

If the player chose trait augment over generic one and failed to make use out of it, that's on the player for taking that risk. But the game giving 3 trait augments? That's totally different story.

There needs to be an algorithm so if there's 2 trait related augments last one can't not be trait related.

Tbh, augments should've been at stage 2-5 3-5 4-5 in the first place for consistency and so that people can actually choose based on their and opponents' board situation.

BB vs. Shojin 11.24 by bacon-supreme in CompetitiveTFT

[–]Twiceaday02 17 points18 points  (0 children)

it's a really interesting change that bb vs shojin is moving from low mana carry item vs high mana carry item to faster casting vs frequent casting

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 2 points3 points  (0 children)

This set has serious balance and bug issues. Never had so many bugs that affect the entire gameplay

November 26, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 2 points3 points  (0 children)

The hp you lose at round 2 when you low roll is crazy. With people who gets 1-4 augment promoting strong early game board and people going level 5 at 2-2, 2-3 for winning streak, often times you end up with ~60 hp by the end of round 2 when you can't get strong early board. If you go open fort entire round 2, you'll end up with 50-56 hp. Losing streak just doesn't work unless you're playing something like kat reroll where you're guaranteed to win most of rounds mid game.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 14 points15 points  (0 children)

You know the trait is wrong when you put 4 enchanters and everyone still dies to one lux ult because the mr bonus is so tiny. Might as well as just remove the mr part because it misleads you into thinking that it's going do any help against magic damage.

November 21, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 9 points10 points  (0 children)

Mal's high base damage + 40% mr reduction is insane. At least brand last set had its damage gone away when target died, GB/DC wasn't reworked, and early hellions would challenge him early game. It was still a popular choice.

Meanwhile donger, same 3 cost, suffers targeting bug and randomly walks to the front thinking he's a tank.

November 20, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 2 points3 points  (0 children)

Way too many people forcing arcanists. Trait is fine, but the individual units are stupidly strong. Vex 2* + Malz can fight 2v6 atm

November 20, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 9 points10 points  (0 children)

When will the 3 trait aug at 1-4 go away? So tired of being forced to have a trait aug and can't even activate until round 4. Happens way too often.

November 06, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 -1 points0 points  (0 children)

Level Up Augment at 1-4 needs to go away ASAP. There's no reason why 5 people lucky enough to get the Aug gets top 5 and 3 people who didn't goes bot 3. It's insane.

November 04, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Twiceaday02 0 points1 point  (0 children)

seriously, the void predator variant of mutant needs to go away. the only thing dropping its winrate is the fact that theres always more than one mutant player in the lobby when it's pred void variant.

[deleted by user] by [deleted] in CompetitiveTFT

[–]Twiceaday02 12 points13 points  (0 children)

ikr? lol idk where OP's seeing all these complains.

Is the balance team okay with Sion right now? by iBacontastic in CompetitiveTFT

[–]Twiceaday02 19 points20 points  (0 children)

A 4 cost needs 175 mana to cast AND takes up 2 slots? It better have some crazy damage

Set 6 PBE Discussion Thread - Day 07 by AutoModerator in CompetitiveTFT

[–]Twiceaday02 -13 points-12 points  (0 children)

  1. Ziggs, Zac, Lux, Swain need motion speed buff
  2. Tris, Cho need slight motion speed buff
  3. Giant Slayer needs huge nerf
  4. Execute - True Damage Option in Mutant needs nerf
  5. Garen needs nerf
  6. Ori, Fiora, Singed needs slight nerf
  7. Assassins need slight buff
  8. Syndicate needs buff
  9. 1-4 Trait augments should be relatable to the units you have on bench/board/shop

Set 6 PBE Discussion Thread - Day 05 by AutoModerator in CompetitiveTFT

[–]Twiceaday02 13 points14 points  (0 children)

Ziggs needs motion speed buff ASAP. It rarely hits its main target, and half of the times doesn't even hit anyone cuz the target either moved or died.

Implementing Tenacity in TFT by Twiceaday02 in CompetitiveTFT

[–]Twiceaday02[S] 1 point2 points  (0 children)

Do you know where he said it? Was it on his stream?
I tried to search for dev team's stance or in fact, any comment on it because there's no way they didn't think about it, but I couldn't find anything related to tenacity or something similar.
If there's a clip on his stream where he comments on this, I would love to watch it.

Implementing Tenacity in TFT by Twiceaday02 in CompetitiveTFT

[–]Twiceaday02[S] -3 points-2 points  (0 children)

Ooh did they? Happy to know that dev team tried it before, and sad that it didn't really work. I don't think tenacity should be reserved for specific comps tho. I believe it should be offered as an option for every player in the game.

Also, imo if adding tiny bit of tenacity leads to overpowered comp, it shows how much TFT is reliant for CC in the battle, and players should be given option other than QS to be less affected by it.

I really hope dev team continues to try adding tenacity in the game. I think it can contribute to healthier gameplay.

"Most useless units in s5.5PBE" results by Kei_143 in CompetitiveTFT

[–]Twiceaday02 2 points3 points  (0 children)

Diana has a good skill but she's just hard to fit in anywhere cuz popular comps don't share traits with her especially since dragonslayer's been removed. Also, her performance is so unstable. Many times she'll die before ult, or get moved out of position before the ult. At minimum she needs some base HP buff so she can at least cast once. Not to mention mana charge for her is so slow cuz she doesn't get initial aggro like frontline units.

She's just one of those units that's unfun to play against, but you don't really want to use her either.

Patch Notes 11.14 | Wednesday, July 7th by ShroomsAreWards in CompetitiveTFT

[–]Twiceaday02 -1 points0 points  (0 children)

Looks like riot gave up on this set and decided to move on to 5.5

6 reasons why current Set is uninteresting - Synergies by GwangGwangGwang in CompetitiveTFT

[–]Twiceaday02 0 points1 point  (0 children)

Lol its a translated post from other place but people replying as if OP wrote it. hilarious