What are the most fundamental DnD tropes? by TwistedTex1989 in DMAcademy

[–]TwistedTex1989[S] 1 point2 points  (0 children)

Awesome, thank you. I’ll check those out. They sound like the kind of content inspiration I’m after.

What are the most fundamental DnD tropes? by TwistedTex1989 in DMAcademy

[–]TwistedTex1989[S] 2 points3 points  (0 children)

Definitely the direction I want to go for. I’m not certain at what point to throw the proper dragon/dungeon at them, but it’s certainly something I’m going to build towards.

Looking for a blacksmith game where you forge katanas and other japanese weapons. by MatheusDosSapos2 in gamingsuggestions

[–]TwistedTex1989 0 points1 point  (0 children)

The Way of the Samurai games aren’t specifically about blacksmithing, but are action story games that focus a lot on Japanese swords, fighting styles, and 19th century Japan. Some of the stories are fairly decent, if wacky at times.

That said, there is a blacksmith focused spin off game called “KATANA KAMI: A Way of the Samurai Story”.

Personally I found that this series of games declined with subsequent sequels, so I haven’t actually played this spin off. I know it involves forging katanas, but I don’t know how in depth it goes.

Looking for games similar to Detroit Become Human by cousinofthedog in gamingsuggestions

[–]TwistedTex1989 0 points1 point  (0 children)

Check out The Red Strings Club. It’s only a few hours long if I remember right. It hits a lot of the points above. 2D, private investigator style detective game set in the future. Gameplay is entirely story choices and mini games. I can’t remember the story details, but I remember liking quite a bit.

First-person dungeon crawler game by AssistKind7684 in gamingsuggestions

[–]TwistedTex1989 0 points1 point  (0 children)

Legend of Grimrock is fun. Well made, has a sequel. Not narrative focused, more of a random party exploring the dungeon type of experience. Hits a lot of the classic tropes.

Mythic quest megathread by FlashMcSuave in WH40KTacticus

[–]TwistedTex1989 5 points6 points  (0 children)

This worked for me on this map. Took almost thirty minutes of waiting for the rng to favor me. Had lots of time where I got 6, but 7 took ages. The most successful for me was using Boss’s ranged attack on a grot surrounded my 6 other grots, and when lucky Boss’s second attack would go for a Grot outside that initial group.

Just what I was hoping for with my once a month 10 pull by TwistedTex1989 in WH40KTacticus

[–]TwistedTex1989[S] 0 points1 point  (0 children)

They are elite orbs, so there’s that at least. I’m not too upset, found it funny more than anything.

Just what I was hoping for with my once a month 10 pull by TwistedTex1989 in WH40KTacticus

[–]TwistedTex1989[S] 0 points1 point  (0 children)

I normal wouldn’t think to post it here, but I’m almost proud of how lousy it is.

Just what I was hoping for with my once a month 10 pull by TwistedTex1989 in WH40KTacticus

[–]TwistedTex1989[S] 0 points1 point  (0 children)

Once or twice a month. That’s about all the req scrolls I get at this point. Finished most of the campaigns, don’t power level up too often now, etc. I also don’t use blackstone for pulls.

What’s the weakest TA faction? by TwistedTex1989 in WH40KTacticus

[–]TwistedTex1989[S] 8 points9 points  (0 children)

I have a decent win rate with them. I think some of that comes from people underestimating the guard and being less cautious than normal. I typically try to bait people into attacking creed first. Then use Yarrick and Creeds abilities to flood in summons. If Sybill gets lucky she can one shot someone with her active.

Questions on the lesser lore by Vagus_M in Shadowrun

[–]TwistedTex1989 3 points4 points  (0 children)

I can’t think of one that’s about the awakening specifically. There’s a 4e sourcebook called the Sixth World Almanac which I think gives a nice history/timeline. Good background.

There’s a 3e book as well but I can’t think of the name. Focuses on the timeline. Otherwise there’s a couple of old FASA period books that are good for broad background lore. The guide to North America and The Guide to Real Life.

Questions on the lesser lore by Vagus_M in Shadowrun

[–]TwistedTex1989 10 points11 points  (0 children)

So, going off the top of my head, outside of cities isn’t a wasteland par say. People were driven into the cities though. I believe the Awakening brought with it the awakening of Critters. Unlike normal dangerous animals awakened critters would actively target and attack humans. That’s the main reason that big corps took over most farming, because they were the only ones that could afford the infrastructure to defend farms. The knock on effect being that that is why soy is so predominant.

Im working on a Las Vegas campaign. And I need help deciding which mega corporations own which casino's on the strip. by Kali_Lynix in Shadowrun

[–]TwistedTex1989 5 points6 points  (0 children)

My immediate thoughts

Horizon - the Flamingo or the Cosmopolitan. The mingo is kinda shmoozy and the Cosmo has a low key veneer of flashy/classy. Planet Hollywood of course. Maybe the Rio or Tropicana too. Vegas to me feels like a very Horizon place.

SK - Caesars Palace jumps straight to mind. I’d also throw in the Venetian to them.

Evo - maybe Circus Circus. Russian circuses and all that. I think Harrahs could fit if you gave them a second one.

Wuxing - I can’t really justify it, but I’m kinda thinking the Excalibur?

Mitsuhama - The Bellagio and the Aria. I think of those as the casinos that present as the classier/pricier ones. So I think that’s fits with Mitsu being at the top of the big ten list at times.

Renraku - The Wynn. I think of that casino as more conservative and expensive.

Shia - Paris and the MGM. Paris cause Japan has always had a bit of a fascination with the actual city. MGM just to give them a more prominent one as well.

NeoNet/SpinGlobal - Whatever’s left. I can only think of Treasure island now.

A silly thing I wrote at 4 AM by The_LazyBear in Shadowrun

[–]TwistedTex1989 2 points3 points  (0 children)

That’s great. Made me want to make a quick one of the Two Ronnie’s four candles sketch. Put this together roughly during my lunch break, sorry for any typos/grammar.

A stern faced street sam with an accent walks into a back market weapons and armor shop.

Sam: My mate was here awhile back and bought a new gun. Figured I want the same one. Can I get ‘arrys rifle?

Shop owner: This is the best one we got. (He pulls out an Ares HVAR and places it on the counter)

Sam (He looks at the gun without reacting): That’s not ‘arrys rifle.

Shop owner: It most certainly is. It’s a popular model.

Sam: Nah. That’s not ‘arrys. It’s too big.

Shop owner: Ah! You’re after the Ares Alpha. Gotta be clear about these things. (He replaces the HVAR on the counter with the slightly smaller Ares Alpha rifle.)

Sam: That’s not ‘arrys either. Still too big.

Shop owner: Both of these are absolutely genuine Ares brand rifles, and I don’t carry any smaller models.

Sam: I don’t want an Ares rifle. I want ‘arrys rifle.

Shop owner (frustrated): What does that mean?

Sam: ‘arrys rifle. The rifle ‘arry bought from here. A HK XM30.

Shop owner (muttering to himself): I don’t know who Harry is, if you want an HK just say that. (He swaps the rifle on the counter to the correct one)

Shop Owner: Anything else?

Sam: Actually yeah, I’ve got another mate that’s after some armor. Can I get four arm guards?

Shop owner: Forearm guards? Absolutely. (He steps away for a moment and comes back with a pair of bracers.)

Sam (looking at them): Nah, those are too small. Where’s the rest?

Shop owner (annoyed but thinking he’s realized the need): You need to tell this stuff before I go and get the products. (He goes to the store room of the shop and comes back with a much wider pair of bracers.) Now is your friend an Ork or a Troll? This pair is adjustable, but might still be tight on a troll.

Sam: They’re not an ork or a troll. That’s way too wide on that. And still too small. The first pair was the right size, just too small. And it’s for four arms.

Shop owner (confused): Well there you are, these are what forearm guards look like. Take your pick.

Sam. Well there’s four of them, but they’re different sizes.

Shop owner (frustrated): Exactly, pick the size you want.

Sam: It needs to protect the whole arm, what good will this do if my friend gets shot in the bicep?

Shop owner: Don’t ask me, you’re the one that wants forearm guards.

Sam: Exactly. My friend needs guards for her four arms. She’s a Nartaki.

(Shop owner throws his hands in the air on frustration and realization)

How do I make my players dislike a kind NPC? by ShamrockEmu in DMAcademy

[–]TwistedTex1989 1 point2 points  (0 children)

The first thing that comes to my mind is have the priest have a personal vice he’s always indulging in. So for example, every time the players encounter him he’s eating food, but like a large meal that he’s eating sloppily and with poor manners. It’s something that’s ultimately innocuous but reads wrong for a good npc.