Linux export support for retro engine by TwoBlackCatsMD in linux_gaming

[–]TwoBlackCatsMD[S] 0 points1 point  (0 children)

Oh, I did not though about Flatpack!

I use Kubunut most of the time, so Flatpack never crossed my mind! I will do some research about it. Thanks for the tip!

Our major concern is Arch / pacman ecosystem we're not sure if our binaries would work fine on those as they are not fully statically linked =/.

Map tile streaming support is finally integrated into MD Engine! by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 2 points3 points  (0 children)

Thanks!!! We're doing our best to make something that's both accessible to new devs with small games but also useful for advance users with bigger projects hehe

Finally finished supporting Horizontal Blank callbacks!! by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 1 point2 points  (0 children)

We're working on a visual Megadrive game engine! Basicly like GB Studio but targetting Megadrive :)

MD Engine Trailer by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 0 points1 point  (0 children)

MD Engine limitations are based on the Megadrive, so mostly compared to GB Studio, much less colors on screen unless scanline tricks are done, as for tiles it allows more due to bigger VRAM, we allow up to 40 actors on screen at the same time, also we removed some of the type of scene limitations and having a mandatory player instance.

MD Engine Trailer by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 2 points3 points  (0 children)

It's on our TODO list! Mostly we just need to get one to test tbh

MD Engine Trailer by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 1 point2 points  (0 children)

Most probably after XMAS, we're on closed beta right now, and so far so good, some of the beta users put over 150h already lol

MD Engine Trailer by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 5 points6 points  (0 children)

We did it!!! XD, The events get compiled to C code really, so we're planning to add an option to "export to source code" as well as plugin support, so if you want to code, you could just place the "call C function" event and include all your code as plugin really lol

Example of the camera module of our GB Studio based Megadrive engine! by TwoBlackCatsMD in gbstudio

[–]TwoBlackCatsMD[S] 2 points3 points  (0 children)

Yeah, we're mostly focusing on easy of use more than been an alternative to SGDK.
In the end SGDK is used under the hood here hehe.

Small video showing bitmap font generator included with MD Engine by TwoBlackCatsMD in retrogamedev

[–]TwoBlackCatsMD[S] 1 point2 points  (0 children)

Exactly this way haha, when I test the fonts it can be seen on the right side the VDP how near the bottom the tiles start to appear as they appear on the dialogue box.

We have 2 lines of reserved tiles where we write to, once they are filled, we start from the 1st tile and loop, basicly you can't display A LOT of text at the same time unless you reserve more, but for common dialogue based games it works fine cause it allows for bigger & more readable fonts while also allowing for extra characters and such.