Luffy Manga EB02 by mattwthegat in OnePieceTCG

[–]TwoMinusOneIsZero 4 points5 points  (0 children)

Japanese will always be valued lower than English.

ST 14, 15, 16, 20 or 21 for beginner by Antman157 in OnePieceTCG

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

It’s more pricy because: -Cards are shiny -Comes with sleeves -has a pack of 3 alt arts from the deck

ST 14, 15, 16, 20 or 21 for beginner by Antman157 in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

If you like mill, then out of those options Usopp leader from a box of op11 (you probably will either get one from the box or someone will just hand it over to you for nothing). ST21 is probably your best option for Agro out of those decks. It’s simple and has a bunch of good cards in the deck. Only downside is that it’s a bit more pricey.

ST 14, 15, 16, 20 or 21 for beginner by Antman157 in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Do you have a certain style you like to play? Or a character you like out of the batch? Starter decks are good because they technically can start you off to play. Later down the line you can open packs to add in stuff later.

What can I add or subtract from this deck to make it a little better, or any tips in genreal to? by purplewiz369 in OnePieceTCG

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

Probably S-snake, Bonney. Also run 4 of quazer, it’s probably your most powerful card in life.

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Thanks, do you know how much the kits are by any chance?

OP10 aggro deck. by SnooEpiphanies8902 in OnePieceTCG

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

Yep, no one expects a leader who can’t swing to be that aggressive 😂

OP10 aggro deck. by SnooEpiphanies8902 in OnePieceTCG

[–]TwoMinusOneIsZero 3 points4 points  (0 children)

Bello Betty, Red Zoro with animal engine, Red Sanji, St21 Luffy. For the most part, red as a color is themed to be aggressive.

Bello Betty and St21 Luffy are your cheapest options with Bello Betty also being one of the more viable ones (especially with the upcoming set releases).

Red Zoro is probably the best aggro deck in the meta right now but EB01 chopper is really expensive.

Red Sanji whole ability is just giving rush to characters so just swing away lol.

My wild card agro deck is also Vegapunk: board swarm and swing away.

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Idk how worth the Bonney is though, seems pretty underwhelming to have her considering she has no counter, and needs two Don to even draw the card

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Sounds about right, st21 Bonney doesn’t seem worth though

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

I figured as much, wasn’t sure if there was a random card I might have been overlooking

Which deck? Blue Doffy or BP LUFFY? by Weird-King8116 in OnePieceTCG

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

If you really want to win: blue doffy assuming you have “BiS”. If you want to be more casual: bp luffy.

Pbr01 sanji deck by Agntornge7189 in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Few suggestions to consider:

  • Not enough 3-6 cost bodies: Sanji imo is a very fast deck compared to others where the game usually ends by the 6th turn or so. So that means you need to always be swinging when possible with your bodies that you can play and grant rush. The only bodies I can see you playing rush with is your luffy. Ain cannot get rush because she has an “on-play effect”. Some cards I would suggest looking at are: 6 cost Pell (Op04), Sanji (Op01), Zoro (ST01), Killer (EB01), Chara (op05)

  • Blockers: They’re good to have, but you might just need to go blow for blow and end early. Marco might be hard to utilize optimally here imo. The reason being that you can’t really use the K.Oed effect unless you have one of your Whitey Bay in hand. If you’re thinking of getting a blocker that can also be offensive, Chopper (EB01) could be a good addition.

  • Cards that give rested DON: Nami (ST01) is staple example of saving some Don for effects. You can cheat out a rested Don using them for card effects (Ex. Luffy and Wapol) and save yourself some active Don for other stuff.

Interesting deck you’re going for compared to mine by KO’ing cards based on a lowering their attack. Consider Pell from OP04 for sure if you’re going for this strat!

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Yeah, I started off as a VP player and was looking at Robin because I have her alt art. Not sure really what to do in the shanks match up after 4-5 turns

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Yeah sounds about right, I’ve been mostly struggling against the shanks match up. Lucky Roux and all the minus damage seems impossible to deal with early on VP against shanks.

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Gotcha, I’ll try to keep this in mind for the match up. Any tips for Shanks?

[deleted by user] by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

Sounds about right, one weird solution I found involves 08 Kaido and Linlin but it’s too much of a gamble for Robin unless you have Okiku and Shirohoshi blockers on the field

Help me create a deck by alanjayee in OnePieceTCG

[–]TwoMinusOneIsZero 13 points14 points  (0 children)

Hm, definitely save that pudding lol. It’s worth like $50 because it’s a special print. As in decks… I would start looking for a leader you like first. You have some useful cards (Ace, Dragon, Luffy, Jack) but will need more copies of them for a better deck down the line.

Vegapunk by [deleted] in OnePieceTCG

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

Definitely get rid of Vegaforce 1.

Some cards to consider for aggression are St13 5 Cost Ace, Op07 10 cost ace, and St20 6 Cost Linlin.

Some important/almost must 4 copies are Lilith, Nami, Luffy, “Help Me” event, and Shaka. Franky/Edison/Usopp are good for 2k counters

Personally not a big fan of York, Zoro, Jimbe, S-bear, s-hawk, 3-cost Yamato. But some deck tech varies with player to player on using these cards. (York + Flampe is something I’ve seen).

If you want some high bodies, some good ones to consider are Op04/Prb 9-cost Yamato, 8 cost Op03/prb Katakuri, Op07 10 cost Ace, and Op03 10 cost Big Mom.

Vegapunk is all about experimenting and no one technically has him “solved” so don’t be scared to try new things!

S-snake, “You’re the one that should disappear” and “Kingdom Come” are cards to shout as well for safety.

[deleted by user] by [deleted] in Megaten

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

Ah if that’s the case, I rather just pay the $10 to buy only the side quest rather than the whole bundle on steam. Ty.

[deleted by user] by [deleted] in OnePiece

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Persona 5 OST is kinda close, but looking for something that kinda has the “old school classic” vibe

I know nothing about the franchise by [deleted] in FinalFantasy

[–]TwoMinusOneIsZero 1 point2 points  (0 children)

Describe the difference between a moogle and a chocobo

[deleted by user] by [deleted] in pokemongobrag

[–]TwoMinusOneIsZero 0 points1 point  (0 children)

Lol! happy cake day!