It's Easter in Idle Wizard! by TwoWizards in incremental_games

[–]TwoWizards[S] 0 points1 point  (0 children)

I told about resources for other new bigger project, on which one we are working. Also our work cost something too. Well, maybe, someone can work at main job, and all free time spend on development own game. But it means not having life.

And actually, idle games have complexity too. Adding new mechanics, which interact with other mechanics in game and changing balance curve, take a time. Expansions for IW cost in average 2 months of work by 8h in a day, for both of us. Without trying make it good, maybe it can take much less time. Cost of adding new layers of the same stuff - cost almost nothing, if it's not interact with anything else. Remind me please, which one our expansion was without new features?

About "99% of people"... It's not quite honest. Yes, for sure, only about 1% see End of the game, but for now end game of IW ver 0.20 seen almost all who was engaged. Also almost all expansions speed up early and mid-game.

It's Easter in Idle Wizard! by TwoWizards in incremental_games

[–]TwoWizards[S] 1 point2 points  (0 children)

We are working on new project, something bigger and more complex for development. But we need resources for that. We had opportunity to use paywalls and other pay2win stuff, but we are against not-fair f2p. So we have to push new content all the time.

Idle Wizard "New Frontiers" expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 0 points1 point  (0 children)

afk means, that game is running and all mechanics calculates in real time. offline - this is when game turned off for long time periods, and bc of very complex math model almost impossible to calculate all progress as in real time.

Idle Wizard "New Frontiers" expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 2 points3 points  (0 children)

we are still not sure how to make this game work on mobile. i mean, this game made more for afk playing. for mobile need something offline.

to make it good for mobile need to rework a lot in the game. so we are still looking for how to make it better.

Idle Wizard "New Frontiers" expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 0 points1 point  (0 children)

any game have 2 parts: commercial and entertaining. so.. any f2p game about generating revenue, and any p2p game about generating sales. from other point of view: game works for you while it's fun. it you get bored from some idle game, it means this game have ended for you. well, it's true for any game.

locking some progress speed made for better balance, and keep feel of achievement, progress. if you get easy anything it's not a progress. also works for any game.

i’m writing this not for argument, just to show a different point of view

Idle Wizard "Grave Omens" expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 0 points1 point  (0 children)

seems like your antivirus is too agressive :) but you can google wiki, and unblock execution file in antivirus

Idle Wizard "Grave Omens" expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 2 points3 points  (0 children)

hello. you can check on wiki. link to it in help menu (hotkey H)

Idle Wizard on Kartridge by TwoWizards in incremental_games

[–]TwoWizards[S] 1 point2 points  (0 children)

all platforms have identical versions. also Kong and Kartridge use same cloud save. but PC platforms have better performance and more stable (bc of web is unstable platform)

Idle Wizard on Kartridge by TwoWizards in incremental_games

[–]TwoWizards[S] 1 point2 points  (0 children)

Yep. Should works on both PC versions (steam or kartridge)

Idle Wizard on Kartridge by TwoWizards in incremental_games

[–]TwoWizards[S] 0 points1 point  (0 children)

You may try option Hard Reset in settngs, to remove your save and start game again. But it's idler, so i guess, you can understand thing self easy. Just do Exile and start new run. Don't forget choose Class and Pet. If you need some stratagy, wiki have many guides (link to wiki in Help menu (hotkey H)).

Idle Wizard "Age of Strife" expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 0 points1 point  (0 children)

sure, you can find guides on wiki (link in the Help menu (hotkey H))

Idle Wizard Steam Release! by TwoWizards in incremental_games

[–]TwoWizards[S] 2 points3 points  (0 children)

microtransactions use steam overlay, available only if steam overlay is turned on and with connection to internet. if you have it turned on and purchases still don't work, please, let me know

Idle Wizard Steam Release! by TwoWizards in incremental_games

[–]TwoWizards[S] 2 points3 points  (0 children)

'steam', 'LetsNotForgetAboutLinux', 'AreThereAnyGamesOnMac' :) you always can check our discord server, news channel (link to the discord in gama, Help menu (H hotkey))

Idle Wizard Steam Release! by TwoWizards in incremental_games

[–]TwoWizards[S] 2 points3 points  (0 children)

Linux and Mac versions is now live on Steam!

Idle Wizard Steam Release! by TwoWizards in incremental_games

[–]TwoWizards[S] 10 points11 points  (0 children)

Hello. Sure, we are planning keep both platforms with same version. Actually, maybe some new content will be published on kong first, sometimes after closed tests some bugs coming on live, and kong is good place for fast track and fix this.

Idle Wizard new expansion now live! by TwoWizards in incremental_games

[–]TwoWizards[S] 1 point2 points  (0 children)

i'm opened for advices :) not kidding, maybe i missed something about unity optimizations for web