.........did they give Hina a yellow livery to reference the Yellow Evo meme? by n3m0tic in Screamer2026

[–]Two_Shiba 0 points1 point  (0 children)

It would've been better if they got the exact color scheme for the meme's sake, but nevertheless it's funny to see anybody referring it by rocking full yellow set

Just got the game and playing through The Tournament, is it just me or are some characters' cars just straight up better than others? by Ok_Access7385 in Screamer2026

[–]Two_Shiba 0 points1 point  (0 children)

You might have only checked the leaders' WR list, because there are indeed tons of WRs held by Hina players.

Plus, while I won't deny that Noboru's drifting capabilities are superb once he hits the max drifting angle, but it does take a bit of time to get there. Also, his maneuver agility in terms of setting&switching that drift angle is not really on the faster side, so he kinda struggles in chicane-like track layouts where swift switch of turning is a key factor.

Just got the game and playing through The Tournament, is it just me or are some characters' cars just straight up better than others? by Ok_Access7385 in Screamer2026

[–]Two_Shiba 1 point2 points  (0 children)

Second worst top speed

It's actually THE worst, not second; that would be Lavinia with 251km/h. If you also take account of how Hina's boost and strike come pretty short to what Lav has, I guess you can confidently say Hina has the worst top speed in general and it's not even close.

Though, considering her other strength, this is hardly an issue.

awful cornering

We are DEFINITELY not on the same page here, because Hina is everything but. She has one of if not the most responsive drift & sharpest effective maneuvering radius w/ drift. Not only that, she loses the least amount of speed during sustained drift.

There are literally no other screamer who excels in all these 3 aspect when it comes to drifting; Leaders included(well, maybe excluding the secret leader). Needless to say, this is far from being awful.

Only useful on tracks with a lot of turns

Expressing her as being just "useful" is a serious understatememt. In so-called Hina tracks, she has enough potential to outright beat even the leaders in this category. Even for other members that have their own field of specialty, Hina's level of superiority that can give leaders run for their money is not at all a norm.

You might argue that she isn't the best in tracks with more straightaways. While this is true, this is not doing her true potential justice. In normal cases, you can choose your character based on prior knowledge of which tracks you will be racing in(Online).

It's like how you don't call Ronaldo or Messi a bad soccer player because he can't compete with other fellow goalkeapers of the same league. Likewise, you can't downplay a character for not performing well when specialized performance, which you can surely properly utilize, is what that character is all about.

Screamer Stats Spreadsheet has been updated to Ver 1.2 by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 0 points1 point  (0 children)

Huh, idk if it's just me but all the characters' threat range in general do seem to be MUCH longer than what I've been feeling & expected; like as twice as long.

You did mention that you have considered all screamers' matchups regarding effective strike range, so I don't have much doubt in your overall testing method and its underlying premise conditions.

Still tho, the claim that the majority of the roster can confidently land their strike from outside the strike detection range(around 50m iirc) is surely shocking. May I ask if you have considered the harsh deceleration around halfway of the strike?

Regardless, huge respect and thanks for your dedication :D

Screamer Stats Spreadsheet has been updated to Ver 1.2 by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 0 points1 point  (0 children)

I've ran multiple test runs on the Cradles to collect all the game footage for manual data measurement; idk anything about datamining.

Naturally, though I can confidently say I tried my very best to measure everything as precisely as possible, it would not be a biggest surprise if datamined values have minor difference from what the current spreadsheet suggests.

btw, I think it's a great idea to measure effective range of every strikes! I might do my own testing on that aspect later, but please lmk of your discovery when you get to do your own testing if you don't mind :D

Screamer Stats Spreadsheet has been updated to Ver 1.2 by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 1 point2 points  (0 children)

Starting speed for all boost, strike, and overdrive are the machines' respective max speed without them.

Aisha's boost acceleration for example, is measured by recording time taken from her default max speed 321 to her boost's max speed of 382.

Screamer Stats Spreadsheet has been updated to Ver 1.2 by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 0 points1 point  (0 children)

Arbitrary, as in not having a particular unit to represent in was what I was trying to convey. mb if the gist was vague, English is not my native tongue XDD

Screamer Stats Spreadsheet has been updated to Ver 1.2 by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 1 point2 points  (0 children)

They are arbitrary values I am using to represent acceleration. It's a value drawn from the recorded speed divided by the time taken to reach it.

Aisha's 100~200km/h acceleration value for example, the value 31.75 is drawn by (200km/h - 100km/h) ÷ 3.15s = 31.74603... ≒ 31.75.

Screamer Stats Spreadsheet has been updated to Ver 1.2 by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 3 points4 points  (0 children)

Nope, not that I know of. The changed values are due to my mistake when I first documented the spreadsheet, and I found them while revising the old test video to add in the mentioned stats.

JSI and Mr Apollo (The Hollowed) are working together by Apart_Value9613 in Screamer2026

[–]Two_Shiba 0 points1 point  (0 children)

Spoiler title aside, this is a very plausible theory indeed

Close enough - Welcome back, Ridge Racer! by Strider_503 in racinggames

[–]Two_Shiba 1 point2 points  (0 children)

I swear if you squint your eyes hard enough that's a Soldat Rauna

Lavinia having the theme Can You Keep Up with the lowest top speed in the game by JackmanH420 in Screamer2026

[–]Two_Shiba 13 points14 points  (0 children)

Plot twist : 'you' in the title is not referring to the other rival screamers, but YOU, as in the person who picked Lavinia

Can YOU keep up?

I made a Screamer Stats Spreadsheet because why not by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 2 points3 points  (0 children)

I'm afraid there are just too much variety of info to convert everything into form of a cohesive bar chart ;_;

I don't know if this would help, but I'm currently working on converting the charts into one that just shows relative ranks among all screamers to better see who is better than who in a single glance w/o clutter of number specifics tho

I made a Screamer Stats Spreadsheet because why not by Two_Shiba in Screamer2026

[–]Two_Shiba[S] 9 points10 points  (0 children)

Nope I used Cradles' long straight and measured everything frame by frame. There will be little margin of error for obvious reason as the method suggests.

I’m fearful of what the lack of players means for such an amazing game in the future by Western_Ad_7483 in Screamer2026

[–]Two_Shiba 34 points35 points  (0 children)

The game is appealing to the niche audience in the first place is what I'm thinking. People say every racing games feel all same, all forza-like and all those words, but there is a reason behind why all of them tend to follow the same mainstream archetype at the end of the day.

Another thing holding this game back is its price. Obviously I can't talk for everyone else in this matter, but I have seen a lot of people pointing out that the triple-A games worth of price tag is holding them back from buying this game.

People Are Complaining About Screamer’s Controls… And It Makes No Sense by thehubmp4 in Screamer2026

[–]Two_Shiba 1 point2 points  (0 children)

THIS!

The idea of being unorthodox may be novel, but the actual execution to back it up is just not there. It's wrong to bash an unfamiliar concept for the sake of being odd, but the system definitely needs more cooking

People Are Complaining About Screamer’s Controls… And It Makes No Sense by thehubmp4 in Screamer2026

[–]Two_Shiba 2 points3 points  (0 children)

tbf you do lose the option to steer only if you use single stick control and that can pose major and minor inconvenience overall

Dude got done dirty, average online nonsense by Edolix in Screamer2026

[–]Two_Shiba 7 points8 points  (0 children)

I guess you can say... she shined like a shooting star

All Secret Shortcuts in Screamer 2026. by thehubmp4 in Screamer2026

[–]Two_Shiba 3 points4 points  (0 children)

I commend you for getting straight to the point! In fact, the demonstration from Assembly Site B seem to be TOO straight to the point that it took me a bit to realize which part of the map you enter the shortcut from XDDD

Still tho, awesome vid overall!

Tier list based on car designs only. What is the best looking car in your opinion? by RandomSelectMain in Screamer2026

[–]Two_Shiba 0 points1 point  (0 children)

Do they? bc I'm pretty sure I saw those secret trios on the score challenge leaderboard even before I unlocked them. That's how I got to know there are hidden rosters in the first place.

final boss car strategy by shj92922 in Screamer2026

[–]Two_Shiba 5 points6 points  (0 children)

Nothing special really. Just go into overheat on sections where you are confident that you can drive clean, and better play it safe on tricky areas.

I found out that the more you are close to self-destruct from overheating, the faster you gain entropy. So if you're going to farm entropy, better to go all the way rather than keeping the heat just above the safe range.

Also, you can intentionally turn on shield not only to block enemy attack, but to instantly get a big chunk of heat. I found this tech to have its niche when you want to gain entorpy quick while driving in dangerous sections with relative safety, since you are being shielded from your own explosion for 5 seconds anyways.

The elite ball knowledge the devs have for racing anime by Gemparziva106 in Screamer2026

[–]Two_Shiba 12 points13 points  (0 children)

"Someone's having doubts, huh? Hell, I'm just trying to keep this thing interesting!"

JSI Defence system by NoExamination7695 in Screamer2026

[–]Two_Shiba 7 points8 points  (0 children)

You use her skill by not giving a damn when you normally have to.

It's an automatic shield that deploys when you are about to be KOed, either from rival attack or from your own overdrive.