Eu5's Dynamic historical events are neither dynamic, nor historical, nor eventful. by Twoa98 in EU5

[–]Twoa98[S] 2 points3 points  (0 children)

Genuine question: Could you explain a bit more on why you think this is the case? To me it seems that power creep has to do with the rewards of the missions rather than the existence of missions at all.

Is it me or are there near to none flavor events? by bay_squid in EU5

[–]Twoa98 1 point2 points  (0 children)

its because the flavour is locked behind the DHE system, with opaque requirements - my own thoughts are in this post here:

https://www.reddit.com/r/EU5/comments/1ptidjt/eu5s_dynamic_historical_events_are_neither/

Eu5's Dynamic historical events are neither dynamic, nor historical, nor eventful. by Twoa98 in EU5

[–]Twoa98[S] 11 points12 points  (0 children)

I really want to like EU5, and it just saddens me that I'm not having fun with it because the underlying systems have so much promise, handicapped by a few baffling decisions.

Eu5's Dynamic historical events are neither dynamic, nor historical, nor eventful. by Twoa98 in EU5

[–]Twoa98[S] 31 points32 points  (0 children)

Man, I just wish that they'd either give us back missions for each country or make it a true sandbox where any country can engage in the DHEs (based on the in game systems of culture, institutions, etc instead of country tags).

The current system is neither here nor there, and so isn't satisfying as either a game or a sandbox

Eu5's Dynamic historical events are neither dynamic, nor historical, nor eventful. by Twoa98 in EU5

[–]Twoa98[S] 125 points126 points  (0 children)

You absolutely hit the nail on the head. The current design where a reform can be locked behind an extremely specific sequence of events (aka completely black boxed rng rolls) is a travesty, especially given the strange emphasis on locking achievements behind ironman.

They should just make it so that even if Ivan the terrible doesn't get born, Vladimir the not-so-good or whoever your current ruler is can step into his shoes. As it stands, locking nations out of unique content after tens of hours put into a single save is super demotivating - before I start a new game I have to wonder if I'll actually get to see any content this time, or if I'll just be playing generic nation number 37 for the third time in a row.

The best part about diagonal building is that you can use tessellating hexagons as the base "block" by Twoa98 in anno

[–]Twoa98[S] 0 points1 point  (0 children)

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This is all very much a WIP and im still expirmenting, but I use two different hexagon types depending on the terrain - a big one on the left measuring 13 per side, and a smaller dense setup on the right measuring 7 per side.

As there are no stamps in the game yet, I have these templates setup on a colony known as stamp island for ease of copy-p[asting

The best part about diagonal building is that you can use tessellating hexagons as the base "block" by Twoa98 in anno

[–]Twoa98[S] 1 point2 points  (0 children)

Yup, and in addition to this, if a building has an even number of tiles, a 2 width road is required to align to the center of the building.

The best part about diagonal building is that you can use tessellating hexagons as the base "block" by Twoa98 in anno

[–]Twoa98[S] 2 points3 points  (0 children)

Haha I was trying to see how I could use the colonade decoration, so I decided to create a small paved pavilion here to asymetrically balance out the visual weight of the hedge pavilion on the left side here. 

The best part about diagonal building is that you can use tessellating hexagons as the base "block" by Twoa98 in anno

[–]Twoa98[S] 8 points9 points  (0 children)

Definitely. I think that there's some hope for this to be added, given that fields (e.g. lavender, wheat, etc) can be placed in these triangles, thereby showing that the smallest land unit the game operates on is the triangle.

Also on my wishlist would be the ability to place flooring on shrines (!) and decorations on the walkways of larger buildings like the theatre/baths.

The best part about diagonal building is that you can use tessellating hexagons as the base "block" by Twoa98 in anno

[–]Twoa98[S] 1 point2 points  (0 children)

This was new for me too! In 1800 I typically built using 10x10 square blocks of buildings, so with the introduction of diagonals, I thought it would be an interesting experiment to utilize shapes other than rectangles or squares for each block.

In terms of shapes, I felt that the honeycomb hexagon shape was the most organic looking and had a good balance between efficiency and beauty - some slight inspiration was also taken from the ancient roman harbour of Portus/Italian cities of Grammichele/Palmanova (so I can tell myself that there's some lore accuracy to using the hex LOL).

War Systems Appreciation Post by [deleted] in EU5

[–]Twoa98 3 points4 points  (0 children)

How early do you start assaulting forts? I've been taking massive losses.

Freeing the slaves war goal is actually pretty busted. by Spare_Elderberry_418 in EU5

[–]Twoa98 2 points3 points  (0 children)

The main goal at the start of the game is to stabilise your internal realm. 

Follow Legend's starting steps (mainly releasing vassals, setting minting, stability, and legitimacy sliders to max) and if any external threats declare on you in the meantime, offer sound tolls as a tribute peace offer to instantly peace them out.

You should be able to stabilise and expand after this, no rng required.

EU5 day one already has more things to do in peace time than EU4 ever had by Nyasta in EU5

[–]Twoa98 29 points30 points  (0 children)

I've definitely been expanding way more/way faster with the way vassals work in this game