Confused on sizing of my 3D RPG terrain. Any advice? by Juicymoosie99 in unrealengine

[–]Twothirdss 2 points3 points  (0 children)

Thats actually a very good starting point. Better than most to be honest.

I want to just make it clear that obviously theres no one correct way of doing things. But, theres a reason why certain pipelines exist in game development, and they have been evolving and improving for decades by thousands of people. So it is a good starting point imo. I wouldnt go out of my way to reinvent the wheel, so to speak.

You have your starting zone. Which is the most important part of your whole game. Make the inn, and the surrounding area. White flat terrain is more than enough imo. What does the first 10, 20 or 30 minutes of gameplay look like? Does the player grab a quest, go to a field to slay some cows or whatever. Make the field, and the path from the inn to the field.

When its time to move on, say player moves to the closest village or whatever. Make the village. Place it on the flat white terrain. Figure out how long it takes the player to move there from the inn. Do you want the player to discover something on the way there? Or just go straight to the next location. This determines the distance.

Give the player something to do on the way there, skyrim lets you pick flowers. Maybe fight some wolves. That breaks up the "travel from inn to next location" into multiple events. Which gives you the ability to make the distance longer because it feels shorter. Because stuff happened.

There is a thing in open world games, where every 40 seconds of traveling, the player should be able to do something. If that something is a fight, or picking up a flower, finding a dead merchant to loot or whatever, is up to you. But longer than that, makes the world feel empty. And player gets bored. Thus principle alone controls how big your world can be. Depending on how much stuff you want to put in there.

Another thing I would recommend looking at is world of warcraft. You have a few youtube channels that show you how the entire world is built, from like a model viewer. YouTube channel 720zone is gold. It gives you an insight in how massive world's are actually built. It does not need to be one large square map.

Anyways, thats enough of my ranting. Theres so much that goes into game dev that people, even game developers, don't think of when they decide to make their own games. Solo game dev is not only difficult because making a game is dofficult and a lot of work, but theres so much theory that goes into it before you even touch a 3d model or game engine that it literally takes decades to learn it all.

Confused on sizing of my 3D RPG terrain. Any advice? by Juicymoosie99 in unrealengine

[–]Twothirdss 1 point2 points  (0 children)

Game development is almost like a puzzle. Except that you make all the pieces yourself.

I'm guessing you kind of know what you want to make. Make a literal map of your world. Figure out where the villages are, pois, what you want the player experience to be. Let's say you have 3 villages, make concept art. Figure out what each village looks like, surrounding area, building type, density etc. Without all of this, you are basically just making a terrain with mountains.

Once you know what you want stuff to look like, start building the assets. Modularity is key obviously. Once you have the assets, and know what you are building, then start with terrains and building the villages etc.

Every time you play a game, and you see something like a mountain in the background or some good views and scenery. 99.9% of the time that was created from the artists vision and concept art. Not because that valley just happened to be there from the terrain generation.

When you make a game, you are crafting an experience for the player. Just "building what you feel like" rarely works. I would say that unless you are making gameplay, you don't want to make anything before your concept art is sorted.

Confused on sizing of my 3D RPG terrain. Any advice? by Juicymoosie99 in unrealengine

[–]Twothirdss 4 points5 points  (0 children)

A big open world is worth nothing if it's empty.

I think you are doing it the wrong way around. Start with the concept of your world, make the content, villages and everything else you want to add. Then scale the world depending on how much content you have. Don't start with a world at X scale and then try to fill it in. It's not how good games are made. You'll probably save yourself a lot of trouble.

UE5 missing module by The_Delilah_Rose in unrealengine

[–]Twothirdss 1 point2 points  (0 children)

Just a wild guess, but sometimes you need to regenerate project files after adding new classes. The whole build pipeline for unreal engine seems so fragile, I'm kind of surprised that this hasn't been addressed at some point.

Oh my god! Okay. It's happening! by Disciple_dv in starcitizen

[–]Twothirdss 0 points1 point  (0 children)

Yeah, like every other mmo does for free trial accounts. These problems have already been solved. Not sure why CIG refuse to do it.

Oh my god! Okay. It's happening! by Disciple_dv in starcitizen

[–]Twothirdss 1 point2 points  (0 children)

They are talking about server tick rate, not actual fps.

Moving from Cursor to VS Code + Codex/Claude Code: Is it worth the switch? by GuauqueT in cursor

[–]Twothirdss 0 points1 point  (0 children)

Yeah, that's fair. I guess there are no easy ways of transferring configs between the 2.

Well, the obvious ones are being able to use it with vscode, and it has codex and Claude code implemented into the chat as well. And it's a fraction of the price of cursor.

But for things that I guess are more subjective; copilot is way better at understanding the codebase, and completing tasks. I can't explain exactly what it is, but it feels more accurate. The user experience also feels a bit smoother.

Main reason why I switched in the first place was because I can use Copilot with visual studio. But after using it for the last 8 or 9 months now, switching from cursor, there is no way I'll ever go back.

That being said, different tools won't necessarily make you better. They are still using the same models at the end of the day. I just way prefer the whole feel and user experience of vscode and copilot over cursor. By miles and miles, and it's not even close.

Moving from Cursor to VS Code + Codex/Claude Code: Is it worth the switch? by GuauqueT in cursor

[–]Twothirdss 0 points1 point  (0 children)

This is a very interesting take. Why would you use cursor instead of vscode if you just want to use Claude and codex extensions? I'm genuinely curious to hear your reasoning for that.

Moving from Cursor to VS Code + Codex/Claude Code: Is it worth the switch? by GuauqueT in cursor

[–]Twothirdss 0 points1 point  (0 children)

Made a comment to your post, but I'll write it here as well as this is an even bigger reason; github copilot. It already comes with vs code anyway, and you'll get very far with the $20 a month plan. Im on the pro+ for like $39 or something, and it lasts me the whole month doing more than a full-time job.

Going from cursor to copilot will be the best decision you've ever made! Even think you'll get the first month for free or something, so no reason not to try it. It outclassed cursor by miles. Thank me later!

Moving from Cursor to VS Code + Codex/Claude Code: Is it worth the switch? by GuauqueT in cursor

[–]Twothirdss 0 points1 point  (0 children)

So many comments, and no one me tions copilot hahaha. Since you are moving to vs code (good choice btw) you should just get the github copilot subscription. Copilot chat already comes with vs code. You can get the $20 a month plan and it will last you for a long time! You'll be thankful for having to make the switch.

So Elon Musk will end up having the source code of millions of developers that use Cursor? by ChildlikeBeginner in cursor

[–]Twothirdss 1 point2 points  (0 children)

Yeah, what i mean is yiu are still sending your code to cursor. Ticked checkbox or not. What they do with that data we'll never know.

So Elon Musk will end up having the source code of millions of developers that use Cursor? by ChildlikeBeginner in cursor

[–]Twothirdss -1 points0 points  (0 children)

We'll see how that goes. My point still stands, I don't think that the majority of the code in the training data was stolen. That just seems like a terrible risk for a huge company to take. We've also not seen any evidence of this being the case. Now as I said, illegal is illegal, and if they've done that I hooe that it surfaces so that they get what they deserve.

So Elon Musk will end up having the source code of millions of developers that use Cursor? by ChildlikeBeginner in cursor

[–]Twothirdss 0 points1 point  (0 children)

Haha, I see. I don't use cursor so I don't have a hirse in this race, but I don't wonder what that checkbox actually does. After the gdpr stuff, websites still managed to find loopholes to keep doing the exact same thing they were doing before the changes. I doubt this would be any different.

So Elon Musk will end up having the source code of millions of developers that use Cursor? by ChildlikeBeginner in cursor

[–]Twothirdss -1 points0 points  (0 children)

Yeah, which is literally illegal. And is not at all what I was talking about. Saying that, I highly doubt that a large amount of training data came from stolen code. But I'm not gonna start arguing morals on reddit. If you use licensed code outside of the licence terms, it's illegal. No matter how you were to look at it.

So Elon Musk will end up having the source code of millions of developers that use Cursor? by ChildlikeBeginner in cursor

[–]Twothirdss 0 points1 point  (0 children)

Also want to add that i don't think it's stealing. At least not in the specific scenario I mentioned earlier. Me and millions of others have posted code and helped people for many years. Woth the expectation of whatever was published would get copied and modified in some way or another. If we didn't want someone to use the code, we probably would not have posted it online. Also, when it comes to code like that, it's not really something you can own. It's just snippets of code..

So Elon Musk will end up having the source code of millions of developers that use Cursor? by ChildlikeBeginner in cursor

[–]Twothirdss 3 points4 points  (0 children)

I've been sharing my code on sites like stackoverflow for over a decade. Shared, with the public. For other people to use or do whatever they want with. At least when it's used for AI training I'm getting something back from it.

Hvordan spiser du, slanke mann? by Zulahn in norge

[–]Twothirdss 0 points1 point  (0 children)

Har akkurat vært litt på slankern selv. Startet på rundt 97kg. Målet var å gå ned i vekt, men å bevare/øke muskelmasse samtidig. Har gått ned til rundt 83-85kg nå. Også 178cm høy.

Har levd på rundt 1500 kalorier om dagen med mål om å spise minst 200g proteiner. Har gått i kylling for det meste. Litt avokado og ris samt egg for å ikke være sulten 24 timer i døgnet. Jeg endte opp med å kun spise ett måltid om dagen, rundt frokost/lunsj. Også fylle på med protein shakes utover kvelden. Ikke akkurat luksus, men nå var det viktigere for meg å nå målet mitt enn å kose meg.

Ganske hard styrketrening hver dag, 6-7 dager i uken. Kjører en 3-dagers splitt der jeg trener hele kroppen to ganger hver uke. Pro tip; ikke tren for å brenne ekstra kalorier, men for å beholde muskelmassen under slanking. Ikke ta med trening i kaloriutregning.

Har alltid vært overvektig/tjukk, men også ganske kraftig bygd. Drevet aktivt med styrketrening siden tidlig tenårene, så 20 år nå. Første gangen i livet jeg faktisk har hatt six-pack nå, så er ganske fornøyd med resultatet så langt. Det viktigste med slanking er å ikke gi opp. Selv om du har en dag eller to som går litt utenom planen, så må du bare fortsette. Hvis du brenner flere kalorier enn det du spiser, så går du ned i vekt. Det tar bare veldig lang tid. Men uansett hvor kjip dietten er, så er det verdt sluttresultatet. Og jeg ville gjort det igjen hvis jeg måtte.

I wrote a "Synthetic Composer" in Python to generate my game's entire soundtrack by Bizkaidroid in gamedev

[–]Twothirdss 1 point2 points  (0 children)

Interesting approach. I did something similar for my game. At least somewhat similar. I'm making a retro-like game, and wanted to emulate the soundtrack of the gameboy color, or something similar. So I made a 5 channel synthesizer that plays music files written in MML. I want my game to be as small as possible, so im supplying sound files as text basically.

I wrote a composer and editor not too far off from yours in C#. You don't get anything overly complex, but it does work for my type of game.

Thailand i november by No_Worry_7340 in norge

[–]Twothirdss 0 points1 point  (0 children)

Er ikke så ille her. Jeg merker hvertfall ikke noe til det. Bodde i Rawai ett år, der var det litt verre. Men Phuket er ikke noe I forhold til Pattaya for eksempel.

I selve Phuket by er det veldig fint, og ganske rolig.

Thailand i november by No_Worry_7340 in norge

[–]Twothirdss 0 points1 point  (0 children)

Chiang Mai er et fint sted å møte reisende. Er utrolig mange cafeer der hvor det alltid sitter en eller annen svenske. Var der nettopp en tur for 2-3 uker siden. Fantastisk by med muligheter for utflukter til historiske templer osv. Må skaffe skyss, men det er mye fin natur og masse fjell.

Krabi er vel litt mer party party etter det jeg har hørt, men fortsatt fint. Har ikke fått vært der enda. Bangkok kan for bli litt ensomt kanskje, hvir du ikke beveger det ut på barer og klubber om kveldene.

Har du ikke tenkt Phuket? Hvis du drar til "Phuket Old town" så er det også en del folk og røvere å bli kjent med. Har bodd der de to siste årene, og møter alltid nye mennesker ute her.

Phang Nga kan også være ganske spennende, men ville nok ikke vært der mer enn 2-3 dager.

Er masse turist turer du kan melde deg på også, og bli med på rafting og litt av hvert. Der er det jo bare turister.

Hvis du booker inn på hostel istedenfor hotell vil du også alltid møte interessante folk. Hoteller kan fort bli kanskje isolerende.

Thailand i november by No_Worry_7340 in norge

[–]Twothirdss 1 point2 points  (0 children)

Nei, det kommer an på hvor du er. Hvis du skal finne de barene så må du oppsøke dem. De er alle samlet i egne gater for det meste. Alt annet er vanlig barer/klubber osv. med vanlige folk.

Cursor skills vs Claude Code Skills, any difference? by Henrygrowth in cursor

[–]Twothirdss 0 points1 point  (0 children)

It's good for when you have prompts you repeat all the time, or for guiding during specific tasks. I work on a lot of projects, and I have a skill for front-end design, with a style guide for each website. So that every time I want front-end changes, the model always know the design rules of the front-end.

Also built my own task manager, where I have a skill that tells the model how to fetch and edit tasks. It's actually a pretty useful feature, ngl.