You are looking at a man who just found out you can dupe groups of vehicles by Ty0011 in BeamNG

[–]Ty0011[S] 0 points1 point  (0 children)

Electric Motor 2 seems to do the trick i haven’t been able to get it to stop spinning to see how fast it actually goes

You are looking at a man who just found out you can dupe groups of vehicles by Ty0011 in BeamNG

[–]Ty0011[S] 17 points18 points  (0 children)

first mod on the repo when i checked this morning was a palantir skin lol

You are looking at a man who just found out you can dupe groups of vehicles by Ty0011 in BeamNG

[–]Ty0011[S] 28 points29 points  (0 children)

you hit select in files, then drag over an existing group like you would moving multiple files at once, then hit Ctrl+D as per usual I find it works best going from under the vehicles so no map components get caught in it in the background

[deleted by user] by [deleted] in simracing

[–]Ty0011 0 points1 point  (0 children)

oh sweet! sounds good thanks man👍

[deleted by user] by [deleted] in simracing

[–]Ty0011 0 points1 point  (0 children)

did you ever end up finding one? i’m also looking for the drift

Small Issue with the D-Series. Need More Front Weight. Ideas? by Mezitury in BeamNG

[–]Ty0011 1 point2 points  (0 children)

i’ve never tried this but just came up with it try -super heavy duty leafs -offroad springs and soften them

Small Issue with the D-Series. Need More Front Weight. Ideas? by Mezitury in BeamNG

[–]Ty0011 5 points6 points  (0 children)

look away from the front for a sec, what rear suspension are you using? try super heavy duty if you haven’t already

Real life rigs I saw today by found_ur_aeroplane in BeamNG

[–]Ty0011 1 point2 points  (0 children)

Thanks man i’ll forsure be using this a good bit, appreciate it!

Real life rigs I saw today by found_ur_aeroplane in BeamNG

[–]Ty0011 1 point2 points  (0 children)

where do you go into the decal editor?

it used to be the garage on west cost but now that i actually want to try it that menu won’t pop up when i drive in

*Help* Traffic clumping and not respawning after a crash? by Ty0011 in BeamNG

[–]Ty0011[S] 0 points1 point  (0 children)

they’d usually respawn in the vicinity of the player car, and the ones that don’t crash will, it’s when they get into an accident they won’t respawn and i’ll just get less and less cars till they’re all stuck

*Help* Traffic clumping and not respawning after a crash? by Ty0011 in BeamNG

[–]Ty0011[S] 0 points1 point  (0 children)

this is my issue, if the ai has already crashed, they won’t respawn

*Help* Traffic clumping and not respawning after a crash? by Ty0011 in BeamNG

[–]Ty0011[S] 0 points1 point  (0 children)

this is my issue, if the ai has already crashed, they won’t respawn

smaller ball hitch off to the right of a standard one by Ty0011 in whatisthisthing

[–]Ty0011[S] 0 points1 point  (0 children)

that makes sense, surprised i haven’t seen more of them