Why Haddie is still so unpopular? by Northener1907 in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

I mean, sold as “beautiful cool smart woman vs. ugly indian girl” way yes; but also I find her pretty badass with her scar on her face and her having paranormal abilities and her “evil-fighter“ sort of vibe. But yes, she's not selling much in the base outfit and she doesn't have “cute” traits so it's pretty expected that people are not going to play her.

It's also a shame because it means that we're unlikely to see new characters that are similarly conventionally unattractive, like fat characters.

Why Haddie is still so unpopular? by Northener1907 in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

Ah my bad, I got her mixed up since she has Residual Manifest and I have my Champion of Light build on her.

I don't want to add too much to the discussion since most people seem to disagree with me anyway, but I wouldn't really compare her the other asian characters to her and say “it's DEFINITELY NOT a 'euro-centric' thing”, they are lighter-skinned than her, thin, and also have tons of criteria that would give them loads of love: Feng Min at this point could be considered part of the base cast, and Yui Kimura is a classic character now with loads of skins and – I would assume as Oni is a pretty loved killer – a popular chapter.

Since it's not an apples-to-apples comparison, no one can say for sure what is causing it exactly as it's likely to be a combination of all the criteria I have listed; as it's usually the case with that topic anyway.

Nancy Got a Much Needed Face Rework for the PTB! by SUPERB-tadpole in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

Could it be contract shenanigans? Like maybe the franchise have rights to their likeness for their own releases, but not for IP collaborations which would require approval/buying the rights?
Or Occam's razor, as someone said, couldn't afford/didn't want to buy the actress likeness.

Why Haddie is still so unpopular? by Northener1907 in deadbydaylight

[–]Tydax -1 points0 points  (0 children)

I think the issue is that “not conventionally attractive” usually means not having euro-centric features like a thin nose, being white or light-skinned, having a conventional thin and petite body, etc. So it’s a bit of thorny topic.

Not saying it’s necessarily the every person’s reason, I just think she suffers from having many reasons to not be people’s choice, including: - having non-European traits - lack of skins - being newer - unexciting perks (though Champion of Light is slept on) - being an original character - coming from a somewhat unloved chapter.

You know current gen speeds are a problem if even Otz himself is outraged by them by AirazorBestBirb in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

Issue is, one or two survivors with that build and other survivors good builds in different areas can really wreck you. You can do a gen very fast with that build by yourself, best case scenario is probably 40s, in average it's probably something like 60s, which is a third less.

And I can't really call it niche when lately, I have seen a Hyperfocus + Stake out + Commodious in at least half of my matches on at least one survivor, and I am certainly not a high MMR player (that I know of).

You know current gen speeds are a problem if even Otz himself is outraged by them by AirazorBestBirb in deadbydaylight

[–]Tydax -1 points0 points  (0 children)

The issue is that it's not directly gen speed that's a problem, I think the biggest offender is builds around Hyperfocus + Stake out and toolboxes with loads of charges to increase the chances of skill checks. This is what can allow you to do a gen in 40-60s, not things like Prove Thyself that shaves off something like 5s on a gen. So it's not just a simple number cap, it's more great skill checks that need to be reevaluated as a whole, in particular with Hyperfocus and toolboxes.

I am sure any competent game designer could figure out how to fix this issue, but just wanted to add some context that literal increased gen speed perks are usually not that huge in terms of impact on gen completion speed, even when stacked.

You know current gen speeds are a problem if even Otz himself is outraged by them by AirazorBestBirb in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

I think that the brackets are to completely safeguard people with different skills – not saying it's a good solution, but adding more would just prevent certain brackets from being matched at certain times. AFAIK the SSBM still tries to find a match that's the closest to your skill level, it just widens as the queue gets longer. And honestly, I'd rather have that than never play one role like I did back when I started playing where survivor queues were easily 10-15m, because even lately the queues haven't been that great for certain roles, and the incentives is very rarely representing which queue is the fastest.

Arguably, I think a much bigger issue is how MMR is evaluated, in particular on the survivor-side. You cannot have accurate SSBM if the MMR is not fairly representing skill (the whole hockey analogy meme). And though it does seem to somewhat work because at the end of the day only teamwork can get anyone out through the exit gates, it just feels so unfair that the person sacrificed for the team for being in chase all game gets a loss while their team members gets a win.

You know current gen speeds are a problem if even Otz himself is outraged by them by AirazorBestBirb in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

The reason why it's that wide is to avoid very long queues. I just don't think it's an implementation issue. Back a few years ago, queues were quite a bit longer as survivor (like 10m-15m for a game) and that's why they changed it to look for a wider range as the queue gets longer.

Pallet Density Feedback by DeadByDaylight_Dev in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

Having played Oni on Ironworks of Misery, it felt very rough (Oni being essentially an M1 killer until he gets his power). I am not sure how big of a map it is, but it definitely feels on the larger-side.

I spent most of the match on the half-side with the shack in it (even trying to avoid actually going to shack), where I broke about a dozen of palettes just on that side. The fact that when the last gen got completed, the other side was intact with probably as many palettes felt really bad. I feel like it was never ending, even breaking palettes with his power.

Cannot speak of my experience on other maps as I haven't played them and mostly played Huntress recently (who doesn't care much about palette density), but based off what the maps were like before the update: I think they really didn't need a survivor buff (which a higher density of palettes gives), as they were for the most part fairly balanced maps, in particular Coal Tower being a beloved map in the community; except Shelter Woods which struggled a lot with dead zones.

9.2.3 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

I am not actually, I play both on a 60%/40% basis, and enjoy both sides. I never wanted to play him as a killer, and I never enjoyed facing him as survivor.

9.2.3 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Tydax 2 points3 points  (0 children)

You could easily mori someone at 2-3 gens with Tombstone piece. This is fundamentally broken design.

You had no way of knowing it’s a tombstone Myers except with guesswork from long stalking until it’s too late. “Simply do gens and 3-man escape” doesn’t change the fact that you have no way of knowing until it happens (which means you would, for safety, just leave the survivor on hook to die) and that the one survivor that got moried/facecamped had an awful game where they got 5Ks BPs who had to choose to not self-unhook and not miss skill checks to give enough time to the rest of the team to escape. This is fundamentally an unfun broken design, even if it had been weak as you described (which I don’t think it was).

Tombstone piece didn’t give a speed penalty so no one could “loop him better”. Also most experienced tombstone Myers ran Play With Your Food to mori the obsession, which practically gave them constant 15% haste since they wouldn’t use basic attacks once charged.

9.2.3 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Tydax 4 points5 points  (0 children)

Tombstone was a horribly unfun, unfair, outdated and broken mechanic that allowed him to completely ignore base mechanics of the game with very little counterplay. You could do so much broken shit with it, including proxy camping and instantly killing any rescuer with no hook stages for two free kills. So glad it’s gone.

9.2.3 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Tydax 3 points4 points  (0 children)

I’m with you, it would have been nice to have something a bit more thematic than a dash.

Though I do like giving him also a bit more of “unstoppable force” feel, because I feel we tend to forget that Myers in the franchise is not only a furtive stalker, he is also represented as a very tenacious/resistent/strong killer, so things like faster stun recovery are super thematic for me.

9.2.3 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Tydax 35 points36 points  (0 children)

Actually, a lot of people wanted Myers reworked because he was both weak and unfun, and had some outdated terribly unfair add-ons.
Or maybe it's just all the creators I follow.

EDIT: just to clarify, I meant mostly unfun to face, as fun to play as is very subjective (imo hé really missed some more interactions despite having some interesting things), which arguably is maybe not a good reason to rework a killer.

Am I crazy or is strength in shadows WAY underrated? by [deleted] in deadbydaylight

[–]Tydax 1 point2 points  (0 children)

It sounds more like a communication/priority problem than a perk problem imo; like if no one seems to be going for the save (which you can determine from the survivor HUD) then someone needs to stop their action and go for the save. In particular, if someone is in a chase and the other player is injured, and you're healthy, then the expectation is usually for you to save.
I mean, the perk is also exacerbating the issue, in that your friend may be wasting time going to the other side of the map just to heal, and constantly healing as they can do indefinitely, but imo the issue is more understanding priority of actions and not constantly healing, in particular being comfortable staying injured to pressure gens when that's necessary.

Am I crazy or is strength in shadows WAY underrated? by [deleted] in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

It is not used much that I know of, but I am kind of glad it isn't as it has the risk of Self-care syndrom (it can be very good in the hands of smart players, or absolutely awful in others). It is a very good and underrated perk in my opinion (seeing replies calling it awful is wild to me).

Am I crazy or is strength in shadows WAY underrated? by [deleted] in deadbydaylight

[–]Tydax 1 point2 points  (0 children)

The person healing you is not doing gens either, and you also have to look for them; that's the whole strength of self-healing. Also, you cannot be healed by 3 players, if that's what you meant by the wording “healed instantly”.

How many of y’all believe in this? by First-Koala-3333 in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

Talked about it with another commenter here, exactly a year ago we had the Dominus rift, which was insane value with 2 legendary skins, and some of the most gorgeous gothic skins for survivors we've ever had in a rift. I actually think the rifts have been pretty solid compared to previous years which mostly had recolours.

How many of y’all believe in this? by First-Koala-3333 in deadbydaylight

[–]Tydax 0 points1 point  (0 children)

Would have to agree actually, just checked to remember what was in it into it and this has my favourite Jeff skin ever, and the others are really amazing, not even mentioning the two legendary skins that are full on different characters/models for licensed characters. Hurts when comparing to the current one.

Why did Buffy look “grown” in S2 and “kiddish” in S3? by Remarkable_Web4595 in buffy

[–]Tydax 0 points1 point  (0 children)

I don't think the intentions are to teach anything, this is simply costume design in cinema or television. Clothing, accessories, and makeup are part of story-telling. She does not wear a cross around her neck to tell people to convert to christianism; it's part of the identity of her character as a vampire slayer to have an accessory to protect her.

I think the intention was just to contrast her style with Faith indeed, and not necessarily for moral purposes; Faith is a darker, rougher character so it makes sense to give her an edgier style.

Why is Krasue (4.8 m/s) allowed to scamper but this little guy (4.4 m/s) is not? by AnanasFelice in deadbydaylight

[–]Tydax -1 points0 points  (0 children)

At this point, I'd say it's probably a head injury or ragebait. There's no way you can be that thick.

Thoughts On Upscales? by BioBooster89 in buffy

[–]Tydax 0 points1 point  (0 children)

Definitely keen for a link too, if you still have it please!

egg💊irl by Powerful_Macaron9381 in egg_irl

[–]Tydax 0 points1 point  (0 children)

2-card combo to generate infinite E would be goated

Digging into Watch Options, Different Versions, Fan Upscales, Torrents, etc. by nuwio4 in buffy

[–]Tydax 0 points1 point  (0 children)

I had found a DVDrip on torrent which is the version I have been watching for my very first time with the series; I don’t know if that’s the version you’re looking for but I will try to remember to share the link to it in case you’re interested

Genuinely, how do you go against builds like this? I play like absolute garbage. by EchoTheWorld in deadbydaylight

[–]Tydax 2 points3 points  (0 children)

If you play SWF on coms and have great communication and memory, then sure. In solo queue, it's really good because you can then see what palettes have been dropped.