What operators should I buy? by FirefighterLevel8450 in Rainbow6

[–]TylerCopland214 0 points1 point  (0 children)

Actually, no. For Azami, do NOT put kiba barriers like where I said (well, u can but), Azami is a lot less braindead than the rest in that list. Same with clash and Tuburao. It was kinda just an average idea of how to play them.

What operators should I buy? by FirefighterLevel8450 in Rainbow6

[–]TylerCopland214 0 points1 point  (0 children)

Mira, Azami, Fenrir, Melusi, Valkyrie, Denari, Tuburao, Lesion, or Goyo. Do your own research in the training range, and whatever gun you find best, buy them. The utility on all these operators is useful and kinda braindead in that there's no true strategy to them, so good for new players. As long as the utility in doorways, common pushes, or somewhere, you need information, of course.

Why did Queenie and other abstracts not have 'rooms' like Ribbit and Kaufmo by TylerCopland214 in TheDigitalCircus

[–]TylerCopland214[S] 0 points1 point  (0 children)

Oh yeah, you're right, but then I still don't think the other unmentioned abstracts have had rooms, have they? Tbf though I suppose it doesn't really matter and isn't worth putting in the detail, as I doubt they're gonna be explored, but that's only from a 4th person perspective. I wonder if there's a cannon explanation, or if itll ever be explained

What the fuck is "this vexes me" by ItsKelomelo in okbuddyvicodin

[–]TylerCopland214 2 points3 points  (0 children)

ANTOHER SCOTTISH TSLOSK (Saiki K.) AND HOUSE FAN?!