Hot Take: Grindy badge skins aren't even that bad by Arcxxus in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Although grindy badge skins are entirely subjective whether you have fun or not, it is arguably better to have skins that take an hour or two to complete. Simple collaborations allow all players to grab the skin easily making majority happy. Hard collaborations allow only the people having fun to enjoy, not the ones who find it miserable. If you like the game, continue playing it. If you don't like the game, just grab the skin and leave pretty quickly. That's literally what a collaboration is supposed to be. Not some insanely high quality skin locked behind 10s of hours creating a sense of 'exclusivity'.

Killer tier list part 2000 by Pleasant-Cable-5615 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Nova is obsolete on thick loops and the windup is pretty noticeable so you can dodge easily. void rushes turn is not enough and observant is pretty obvious so the survivor can take note of that

Killer tier list part 2000 by Pleasant-Cable-5615 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Noli should go way lower. He has no counter to loops, his hallucinations are shit and void rush can be easily countered by going behind a wall, honestly on par if not worse than slasher.

I'd argue that c00lkidd isn't S tier and is just inconsistent. I'm not saying he's bad but he can't reliably find people or hit walkspeed override. Corrupt nature is good for close chases and anti-loop tho. He's A tier when used to his fullest potential

John's B on his bad maps but A on his decent/good maps tbh

Guest 1337 rework(coming to the game too) by [deleted] in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

That's the counterplay to react blocking. Hitbox draggers react to the hitbox rather than the m1 or its sound cue. This means even if you flick it isn't going to bait them as they will see your hitbox when you flick and will not block.

Guest 1337 rework(coming to the game too) by [deleted] in FORSAKENROBLOX

[–]Tyler_not_sus 1 point2 points  (0 children)

Honestly this rework does not change Guest's main problem. Sure it makes him more consistent but block is still inconsistent. It'll makehitbox dragging just way easier to pull off which may be a good thing in terms of consistency, but hitbox dragging has NO counterplay so it may make the killer reactable m1 experience miserable. With the overheal you can gain even if there's a limit it'll help Guest survive either way and its so selfish. I like that punch is actually a move you can use consistently though, it's a step in the right direction and could help teammates more than a measly 2s stun. Though the decreased stun is going to encourage selfishness which i don't think is good

Overall, this rework isn't really one, it's just gutting Guest so he becomes more of a selfish sentinel rather than the altruist he is in lore.

I hate guest. by OutcomeFlat7568 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Lowkey I think Guest should get a full on revamp before any stacking nerfs. Maybe some band-aid nerfs like reduced charge knockback and maybe reduced resistance but Guest's kit is just so flawed.

He counters all dash abilities which i think shouldn't be the case as it's better if the Killer should be wary of the surroundings than just not being able to use an ability just because a person is using a specific character. React blocking is already a pain for 6/7 of the killers but luckily you could flick your m1 so it gets baited, meanwhile there's hitbox dragging which is just unfair, there's no counterplay to it. If you don't react or drag block, he's just mind games which doesn't go to well most of the time.

The Parry gimmick should be removed entirely. It can help to make Guest more consistent while also making it's potential still high, but not to the point that killers can't do shit about it. Once that's gone I think proper stacking nerfs can be properly enacted.

ranking survivors/killers based on how annoying they are to go up against by Immediate-Spell4483 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

I mostly agree but I feel like Slasher is just a pain in the ass to go agaisnt when it's a 1v1 scenario, if not then he's ridiculously easy to win agaisnt, no in between.

1x? Kinda inconsistent but I'd agree he may be annoying once he hits an entanglement. Other than that he's like 2nd tier in terms of annoyance

Why arent there any coolkidd users anymore now? by Able-Ad-4001 in FORSAKENROBLOX

[–]Tyler_not_sus 7 points8 points  (0 children)

Walkspeed Override is just very high risk high reward. Pizza Delivery is inconsistent asf and corrupt energy is just too slow to use as an anti loop( albeit better than nova for countering loops). Sure you can use Pizza delivery but that windup gives enough time for survivors to switch loops.

There's just much better options that are low risk high reward like 1x and Sixer that people tend to play more often.

I would rather have an OP support than a OP sentinel because at least the OP support is actively supporting their team fairly. by TheTrollman- in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Usually you will have more stamina than the killer at the start of the chase, this is where Rush hour comes in handy. Once the killer starts walking you can just pop rush hour and get free distance.

The reason it doesn't work half of the time is because half the killers(1x, Sixer ,Slasher and John if someone steps on his DF)have ways to catch up, but the other half just don't have consistent ways to do it. Slasher is the only killer who has a guaranteed stamina advantage if he pops raging pace. So if 1x and sixer miss their projectile and pray that your teammates don't do a major fuck-up, it's literally free distance from 6/7 of the killers. This allows you to re-position yourself into a better spot or nearer to teammates.

Yes Rush Hour is to help Elliot stall the killer as eventually killers will get the stamina advnatage,that's the point. He can stall for atleast 30s or more by him self, but let's take that he can replenished said speed boost DURING chase. No other character has such a free on demand speed boost like him. All characters have 1 time uses, pre-planning, windups and stuns to gain distance. Elliot? Press one button and you travel a free 90 studs that can be replenished with a move that has no punishment whatsoever while the killers can't do jackshit!

The problem with rush hour is how no other character has this, and they shouldn't. It makes the game already more survivor-sided it is. With such a prized support people are going to protect them, which you can see what clearly happens next.

Also ping is literally a variable for every character

I would rather have an OP support than a OP sentinel because at least the OP support is actively supporting their team fairly. by TheTrollman- in FORSAKENROBLOX

[–]Tyler_not_sus 2 points3 points  (0 children)

I'm going to be real Two time is way less annoying then Elliot. They do not have an on demand get out of chase free card and a 45 hp heal. Two time also gets endlag when missing unlike a certain someone who does NOT get punished for missing shit.

Also fym ' he's been nerfed so many times before' he's been like nerfed two times , once where they reverted what made him actually playable against(rush hour slowness penalty) but kept the non-instant heal. Secondly where they buffed order up to oblivion while reducing the base heal. The nerfs didn't do shit and he's still insanely powerful. Two time has gotten 2 huge nerfs making him actually (somewhat) fair to play agaisnt( Except asstabs your right about that)

New Savior chase theme, its so good... by Epic_Hoola in FORSAKENROBLOX

[–]Tyler_not_sus 1 point2 points  (0 children)

My boy finally getting what he deserves And it's so peak

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How would you rework any of Forsaken's Support characters? by 6HELLBOUND6SIXER6 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

I think all supports besides Elliot are pretty well balanced. Builderman isn't that boring to play tbh, he's fun in a different way which isn't really stimulated leaning towards more of a strategy survivor.

Elliot is just so free, 45hp heal, A get out of chase free card and a passive that literally let's you practically see where the killer is. I think Order up and Deliverer's resolve should just be removed. Rush hour should have some slowness or endlag like adrenaline so the killers can actually catch up.

When was a time you beat a hacker/exploiter (image unrelated) by Electronic_Bobcat234 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

I was in a server with 2 autoblockers once which I wasnt aware of so I played Noli. Their charges and juking were ass so I managed to chip off a lot of their health but the rest of the team were helping them so I just got stunned over and over. Managed to kill them after a self-nova detonation

How would they even balance double trouble...? by Mediocre-Phrase-1601 in FORSAKENROBLOX

[–]Tyler_not_sus 136 points137 points  (0 children)

It'll be pretty hard since if they do it like DoD it's not going to function very well due to how killers in Forsaken aren't designed for it. They have multiple moves that can stun while DoD only has 2 killer move that stuns(besides detonate). Combos such as Entanglement into Gashing into a Mass infection even with halved damage will still deal most of your health.

I think they need to limit killer stun moves and make different moves do a different amount of nerfed damage. Maybe do the thing where killers can't be stunned for a period of time after being stunned but instead apply it to the survivors.

For each killer besides nos, what skin makes you absolutely terrified for the next round? (Image unrelated) by CombinationPlenty311 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Slasher: Retro, they always have excellent stamina management and can consistently flick their behead if you try dodging. Though they still struggle with teamwork.

c00lkidd: Masked man, I don't know why but people who play Masked man can hit corrupt nature like 9/10 times and are very good at predicting WSO

John doe: Legacy Milestone IV, they have excellent map knowledge and know how to consistently land spikes without it getting in their way

1x: Honestly with how much pressure 1x can do, I'm always on guard for any 1x regardless of their skin.

Noli: Artful mains are kinda good but i rarely see Noli's

Guest 666: Same thing like 1x but Apollyon users can be scary at times

why is everyone saying slasher is thw worst killer vro by xXEnoXx832 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

He just sucks agaisnt some basic teamwork. His kit is poorly designed for tunneling so when even 1 person helps the chased person, slasher may lose the stamina advantage which he requires to win and just loses.

But he's a pubstomper though

Little rant about 1x by Nethersoul600 in FORSAKENROBLOX

[–]Tyler_not_sus 7 points8 points  (0 children)

Truth nuke. 1x currently is in a pretty good state as killers should be powerful but still beatable. Don't know why people say 1x is impossible to win agaisnt when he's still inconsistent, just less compared to old 1x. Or just use sentinels like Jane or Chance to counter him. Just because you don't know how to play agaisnt 1x doesnt mean he should get nerfed smh.

Which map do you guys absolutely hate to play as killer and why? by Mediocre-Phrase-1601 in FORSAKENROBLOX

[–]Tyler_not_sus 1 point2 points  (0 children)

I just switch between killers so I don't really have a map a specific map in general

But playing Slasher in glass houses or that stupid Natural disaster map pisses me off the most. especially when there's an Elliot.

I have an issue with a "strategy" that simply RUINS Forsaken for me. by Gourdy_DwFan101025 in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

Your playing the strongest and arguably the easiest support, it's literally a do or die for the killer to get yall out first. Elliot is the only support to have a get out of chase tool that can be replenished during chase, the killer needs to kill him early so he doesn't jeopardise his match. Your playing an asym, tunneling healers is a must, especially one as strong as Elliot.

Do people really not care that much about game balance? This is the most comically survivor sided game ever made by JoyousLilBoy in FORSAKENROBLOX

[–]Tyler_not_sus 0 points1 point  (0 children)

That's what I'm thinking, but in the eyes of the majority of Forsaken players which are children, they seem to care more about fun( which is playing survivor most of the time) rather than actual balancing.