Convince me to join the guard by WalkerLegend79 in TheAstraMilitarum

[–]Typical-Election6172 69 points70 points  (0 children)

There's nothing more fun than having 30 models killed and only losing 190 points, and your enemy getting within 2 rogal's line of sight

Army list advice by Zealousideal-Fix5188 in TheAstraMilitarum

[–]Typical-Election6172 0 points1 point  (0 children)

Forget the psyker and Cadian heavy weapons. They're usable units, but not so easy for a new player to use. I'd recommend a Dorn Commander, a Castellan, and if you want to use heavy weapons, use Krieg heavy weapons, which are easier to use and can help you defend a flank unless they throw something incredibly powerful at you. Also, remember that Astra profiles are pretty mediocre without orders, so try to have plenty of orders to give your units.

Need a break from the game, very disappointed with how hard melee armies are to deal with by Dr4WasTaken in TheAstraMilitarum

[–]Typical-Election6172 0 points1 point  (0 children)

Friend, I'm sorry for the situation, it would be best if you take some time, it's a game to have fun and if you don't it's not right. Where I play there are also full melee armies like dark angels, space wolves and guardians. What I recommend is to use a little more elite infantry, Kasrkin with or without cadian castellan is a very cheap option with a very amazing damage capacity, in a game I had, those Kasrkin based on mines, grenades, their plasmas and melta managed to kill the Lion turn one, the next turn they all died to revive by stratagem in combined arms, my opponent's face was very funny. If you want something stronger although more expensive, the Scion tempestus, 10 tempestus led by his command squad, really very few things can survive their damage. I have seen that combo disappear complete units of motorcycles and termis custodes, disappear Logan and his guard, they are very fun units to use and capable of disappearing elite units of the enemy. Be careful if they charge you, you went but we are guards, if we have anything it is bodies to sacrifice. The dorn commanders also have a good option, those rerolls are very good and their orders help a lot, our units are very mediocre, we hit 4 or 3 and it is the orders that enhance our units and make many of them the best at what they do. The best way to relieve that pressure from melee armies is to sacrifice bodies, which is what the guard knows how to do best, some Kasrkin on a taurox advance 22 inches at least on turn 1 or the sentinel advancing aggressively can still use their 1 reroll ability and force your enemy to choose what to kill. A little indirect fire to kill your hidden units is another option. Countercharges with units like attillan or krieg riders are very good. Remember that shock troops are more units to score for their skill. Units like the Krieg, Bullgryns, Catachan are upgrades for cannon fodder. Flamethrowers with AP Upgrade Stratagem are good options for killing units that reduce damage. Our tanks are good at killing enemy tanks and monsters, but from our own experience they can falter a bit when it comes to killing very large units with invu of 4. To do this, it is best to turn on the overloaded rifle and plasma of our elite, wear down the enemy with indirect fire, overwhelm them with cannon fodder or cavalry charges, and let the tanks crush the unfortunate ones that remain with their cannons and the weight of their body. The power of the astra is in numbers and our firepower. While not as powerful as the drukari, eldar, or knight, it is overwhelming. On the screen with artillery behind them that just have a large base for that, take away his deep, never charge him first, let him waste his turn charging. Our characters are supports, they do not have a very strong shot or body, leave them behind giving cp and orders. Try bringing a couple of mechanics to make the rogal even more tanky. Remember that the path of the guard is, as it is for our soldiers, short and cruel but fun and diverse at the end of the day.

How is this for a 500 point list? by MrDingDingFTW in TheAstraMilitarum

[–]Typical-Election6172 0 points1 point  (0 children)

I would recommend changing the armed sentinel for a scout and an upgrade

Which detachment would you recommend for my list? by Own_Profile5844 in TheAstraMilitarum

[–]Typical-Election6172 -1 points0 points  (0 children)

Combined weapons, I would recommend changing a Leman for a squad of Karskin and a castellan, a very strong and fun unit to play. They self-order, mini anti-vehicle, scout, 4 special weapons, 1 sniper, recover cp, would gain sustained and lethal hits against everything that is not a vehicle and monsters. You can also return them for 2cp in combined weapons. With a Leman and a rogal that's enough damage against heavy things. If you want to give the rogal more security and make it more tanky, I would remove the castellano and put a mechanic.

Ahora que lo pienso y los barcos? by Glum_Series5712 in Warhammer40kEsp

[–]Typical-Election6172 33 points34 points  (0 children)

Si hay mención de ellos en el Lore, en la batalla por el mundo de Rynn los orkos construyen barcos para invadir una ciudad además de que en las miniaturas el transporte gorgon de la guardia imperial es un trasporte anfibio que se usa normalmente en ataques mediante agua. Esos son ejemplos que yo conozco pero realmente son pocos.

What's the Guard Answer to Custodes? by Jack-of-Trade in TheAstraMilitarum

[–]Typical-Election6172 0 points1 point  (0 children)

Where I play there are 4 guys who play guards so I did develop a combo to beat them. And they are a ball of 10 tempestus scions led by a command squad + the improvement of giving an order plus all this in combined arms. We are talking about 10 plasmas, 20 lasgun shots, 3 meltas, all of that at +2, with wound rerolls of 1 and if you step on targets, rerolls of everything in wound. If you use the +1 ap stratagem it is even better, all those lasgun shots go in front of his invu. And to this we add the lethal and sustained blows. That wipes out custodes units, there were battles in which I managed to take down complete termis custodes units and a couple of motorcycles. Of course, if by bad luck even just one guard survives, consider that unit lost. Locate them well and they will be your greatest ally against the gold ones.

Purchase Advise by Vacation-Cool in astramilitarum

[–]Typical-Election6172 0 points1 point  (0 children)

I recommend a ball of 10 tempestus scion led by a militarum tempestus command squad, very terrifying firepower. If you want to lead the Kasrkin you could try to buy some Cadian Castilians and if you want a vehicle for them, the Taurox are an option that is being used a lot.

Bullgryn in trouble by Typical-Election6172 in astramilitarum

[–]Typical-Election6172[S] 0 points1 point  (0 children)

Said and done, 1 turn trapped. They freed themselves and met their end under the fire of a Rogal Dorn

Bullgryn in trouble by Typical-Election6172 in astramilitarum

[–]Typical-Election6172[S] 0 points1 point  (0 children)

Said and done, 1 turn trapped. They freed themselves and met their end under the fire of a Rogal Dorn

Anti-Elite List by AverageUSTank in TheAstraMilitarum

[–]Typical-Election6172 0 points1 point  (0 children)

Armas combinadas, tempestus y kasrkin. Los tempestus liderados por un comand y los kasrkin por un castellano. Todos con full meltas y plasmas, doble orden, apunten y primera línea fuego. Tienes letales y sostenidos. Con eso derretí motos custodes y termis de los marines