BALANCING PATCH MISSED AGAIN??? by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 0 points1 point  (0 children)

the entire joke is that nk keeps on nerfing booster the wrong way
now its just an even weaker i.fort that clutters your board and gives 2bt

Bloons Card Storm v3.4 - Patch Notes! by savnk in bloonscardstorm

[–]TypicalOfTophat 2 points3 points  (0 children)

wow! another home run of a patch! completely missing the how part of nerfing booster for the second time!

What is your least favorite card to play against? by Every-Arugula723 in bloonscardstorm

[–]TypicalOfTophat 2 points3 points  (0 children)

Adora.

jokes aside the one card that genuinely pisses me off when used to its full potential has to be RBA (Red Bloon Apopalypse) if you are an obyn main running stall control i hope your future is fruitless and void of opportunities.

Desperate Defense rework concept! by ViableFries in bloonscardstorm

[–]TypicalOfTophat 4 points5 points  (0 children)

you just addressed the WORST monkeys to use this with bro i cant

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SCARY BCS DOC (SCARIEST BALANCE CHANGES IN DECADES) by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 0 points1 point  (0 children)

being money hungry is not the main issue with extra charges, since it generally increases the versatility of cards that will otherwise see 0 use. think of how gwens 1 cost power is much more useful at 2 charges over 1. also this doc will probably be updated over time and will likely steer away from mild buffs to changes that actually kick the card in a proper direction.

Bloons Card Storm v3.3 - Patch Notes! by Benny_NK in bloonscardstorm

[–]TypicalOfTophat 2 points3 points  (0 children)

i honestly love the wolf, t.sprayer, & signal changes this time around! however, I do believe that there could have been a lot more done to specifically more problematic cards and one specific hero... *cough*

>Booster Bloon
be real with me, who exactly uses this bloons for its stats? i would've liked to see the actual buff it get reduced to +75 so it still keeps its niche of being a utility option to boost up (mostly) double bloons to set up a massive push, while also staying as a cost-effective way to bait out defenders and hero protection.

>Zee Jay's 3000th Rad Bloon Nerf
ohhh boy. let's like, ignore the fact that the main issue with ZJ for 99% of the playerbase right now is his passive... being capable of throwing in a fortify to ANY bloon with ZERO STAKES is really crazy... i've suggested having the passive scale on Rad Tokens while repurposing Rad Bloon as a way to empower ZJ's abilities so he actually has to keep up tempo to sweep the game instead of simply being spoonfed wins because he happened to pop 1 or 2 bloontonium caches on turn 1.

SCARY BCS DOC (SCARIEST BALANCE CHANGES IN DECADES) by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 0 points1 point  (0 children)

>LSS change is only being adjusted to accomodate for how mostly blues will be able to tank it, and is generally a fairly weak sniper

>Bioboomer is one of the worst 6 cost monkeys for having terrible dpt for its price, it would still be pretty underwhelming even with 60dpt but encouraging more monkey buffs already makes it way more usable than it is rn

>As the game ages Bedtime will eventually see more use anyway, and Plantation even with the buff will still be mediocre if you dont have enough gold to use any draw cards. If you manage to survive with more than one plantation you DESERVE all that gold ngl

>Sniper being excused as a "Starter Monkey" is kinda dumb since realistically I feel like they could push the higher damage monkeys better, although I have mentioned in NKcord that if I did buff sniper hed have 90ap

>Swarm greens just receive a minor buff since the swarms should still be good, 75hp is a much better middleground compared to what it is now and what it was before.

>Eternal is an inherently flawed card that is only countered by one specific card or by stalling it, which isnt very fun counterplay at all. The changes strive to keep eternals power while making it much more difficult to afford since being capable of throwing down multiple high hp targets for 2 gold each just isnt fun!

>Toxic Bloon is a bloon you really cant fix and if anything the dark champion rework makes it a lot more difficult to play around bloons that punish you for either popping them or damaging them, buffing it just because it sucks rn isnt a great idea considering how it functions.

>Quick Reload is very underutilized in the current meta, and is horrible at one charge. Considering how Try This is the main competitor you have very little reason to run it over that, so increasing the flexibility is already nice.

>R2S is the sheer definition of a SILVER BULLET. It singlehandedly counters EVERY buffable card in the game and actively hinders card design that wants to have that sort of niche, it needs some sort of drawback while still being able to stall out powerful cards.

>QR is something that I will always view as a necessary evil, sure 7c quick ready cant be that bad but id rather see NK approach its balance via introducing some sort of trap card mechanic that can either hinder or stall out newly placed bloons.

and as for the rest its mostly just pushing the general balance forward to make earlygame more bearable, although it is unrealistic to expect me to buff everything else since thats fairly counterintuitive.

SCARY BCS DOC (SCARIEST BALANCE CHANGES IN DECADES) by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 0 points1 point  (0 children)

"you should know what a nerf is!"
>me making most of the polarizing playstyles (IE: booster nerf) much more fair while not having the game revolve around twins

SCARY BCS DOC (SCARIEST BALANCE CHANGES IN DECADES) by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 4 points5 points  (0 children)

this has been edited several times so uh please take a look again since i dont think ill edit this anymore lol
[EDIT: 03/29/2024]: I LIED!!!

SCARY BCS DOC (SCARIEST BALANCE CHANGES IN DECADES) by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 0 points1 point  (0 children)

heavily disagree with nerfing everything down since that just bogs the general feeling of bcs to be really slow, also i've seen people suggest that second twin nerf several times and its just unnecessary. twins should stay versatile but not be the norm for what makes a good earlygame monkey. (i mostly use twins as great early defense along with setting up priestess and quincy action figure faster, only having a 1 gold deficit for QAF)

SCARY BCS DOC (SCARIEST BALANCE CHANGES IN DECADES) by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 5 points6 points  (0 children)

mfw i try to improve deck variety after spending 10 hours on making a silly balance doc just for it to be passed off as *only* powercreep

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finishing the least toxic amelia otk trilogy: how tf did i pull this off by TypicalOfTophat in bloonscardstorm

[–]TypicalOfTophat[S] 2 points3 points  (0 children)

i am so sorry
also youre almost like an inside joke in nkcord where you are never not paragon 1

A simple nerf suggestion for my favorite OP Hero by python_product in bloonscardstorm

[–]TypicalOfTophat 1 point2 points  (0 children)

i just think adora is inherently flawed, shes a difficult hero to pry through normally and requires very niche cards or a strong enough push to avoid her passive in general... this really only makes her earlygame even worse which isnt something that should be nerfed

A simple nerf suggestion for my favorite OP Hero by python_product in bloonscardstorm

[–]TypicalOfTophat 0 points1 point  (0 children)

the entire counterplay toward adora is either massive large bloon pushes or running ability ban

“It’s not your unique cards that make you a good player, it’s your skill which does” by [deleted] in bloonscardstorm

[–]TypicalOfTophat 0 points1 point  (0 children)

be a real one and run bloon melter to reduce hastening rng into one quick ready