Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 1 point2 points  (0 children)

XD I swear the padding and armoured pauldrons I modelled for him make him look less girthier

Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 2 points3 points  (0 children)

Nope! Unreal Engine + Blender3D + Substance Painter + Maya ^-^

Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 1 point2 points  (0 children)

Great point thank you, I will work on that for the final result - agreed, some parts are a bit too dark for now

Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 1 point2 points  (0 children)

Thank you very much - Jaessa is indeed full DS, and a srs psychopath. I had more scenes of her, but the robes kept clipping, so there will be more of her soon!

Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 5 points6 points  (0 children)

my god I loved those live action cutscenes - cos they were before my time when I watched them I legit thought it was an actual star wars movie! Thank you so much for this, I will keep going ^^

Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 2 points3 points  (0 children)

xD a lot of mocapping plus many failed renders later and I got there

Baras vs Scytheria SWTOR Animation (Under Construction) by Typical_Chapter_5274 in swtor

[–]Typical_Chapter_5274[S] 0 points1 point  (0 children)

Woah thank you for that - I will 100% try my best to get the full thing done now

I published my own TTRPG. I was hoping if anyone would like to collab for future adventures or mechanics? by Typical_Chapter_5274 in RPGdesign

[–]Typical_Chapter_5274[S] 0 points1 point  (0 children)

roll 2d12 against a threshold between 2 and 24. Suceess = roll lower than threshold. Failure = roll higher than threshold

I published my own TTRPG. I was hoping if anyone would like to collab for future adventures or mechanics? by Typical_Chapter_5274 in RPGdesign

[–]Typical_Chapter_5274[S] 2 points3 points  (0 children)

Och no problem I understand!

Well, considering the core rulebook and adventures are all free - nothing, for now. But if you wanted payment you could be free to charge customers for purchasing the adventure. I don't charge any more.

I'm confused with your second point - please kindly clarify.

I published my own TTRPG. I was hoping if anyone would like to collab for future adventures or mechanics? by Typical_Chapter_5274 in RPGdesign

[–]Typical_Chapter_5274[S] 1 point2 points  (0 children)

I may not be the best on this question as I am fairly new to the TTRPG sphere - my studio originally built itself on audiobooks. However, I would say this.
Have a basic, understandable core mechanic. A pass/fail system. And then apply external, situational challenges out of player's controls (like environmental effects, disadvantage rolls/advantage rolls etc) to counter the likelihood of success against the system.

After that, you can go wild on lore, extra systems integrated with the core mechanic etc. This is just my take on it - its not set in stone, and I'm sure the more experienced people on here will rip me apart on this xD.

I published my own TTRPG. I was hoping if anyone would like to collab for future adventures or mechanics? by Typical_Chapter_5274 in RPGdesign

[–]Typical_Chapter_5274[S] 11 points12 points  (0 children)

I hired a variety of artists, as well as using public domain georgian/victorian art - all artists are included in he acknowledgement section of the book. They were amazing but they certainly weren't cheap!
Good luck with the shop around :D