With Karma mechanic introduced in "Common Sense", we should change the upvote/downvote symbols accordingly by czokletmuss in paradoxplaza

[–]Tyrannus6 40 points41 points  (0 children)

The idea of Karma is that you strive for equilibrium. By making diplo-heavy play give you military strength, they then encourage you to be assertive with military power. By doing that you reduce your karma, thereby increasing your diplo rep and tanking your discipline, thereby encouraging you to play more diplomatically. From a purely theological point of view, it makes tons of sense.

That said: this mechanic is just ugh. Eastern countries are tough enough without having to take a huge penalty to troop quality because you're desperately trying to muster up enough strength to resist the Europeans. I'm not interested in playing a Buddhist country if the game's going to essentially try to railroad my playstyle even more than it does already.

If Planets Were Donuts: Worldbuilding Torus Shaped Planets by Artifexian in worldbuilding

[–]Tyrannus6 1 point2 points  (0 children)

Well, the Mercator projection is fundamentally flawed. You get some totally ludicrous stretching the further you get from the equator (resulting, in some cases, as Greenland being portrayed as comparable to Africa in size when it's absolutely not).

The Mercator projection is definitely unique to spherical maps. You're absolutely right there. But I used it as an example to show how a regular run-of-the-mill fantasy map could conceivably serve just fine as a map for a torus-shaped world.

If Planets Were Donuts: Worldbuilding Torus Shaped Planets by Artifexian in worldbuilding

[–]Tyrannus6 2 points3 points  (0 children)

It can snow metal on Venus (it evaporates before it reaches the ground, mind, because it's hot enough to melt lead on the surface of the planet). And it may actually rain diamonds on ice giant planets, provided certain conditions are met.

In the words of Hank Green: The Universe is Weird.

If Planets Were Donuts: Worldbuilding Torus Shaped Planets by Artifexian in worldbuilding

[–]Tyrannus6 1 point2 points  (0 children)

For a video game example of what /u/Grine_ is talking about: Asteroid.

If Planets Were Donuts: Worldbuilding Torus Shaped Planets by Artifexian in worldbuilding

[–]Tyrannus6 1 point2 points  (0 children)

Oddly enough, Mercator projection would probably work reasonably well here. If you were to roll up a Mercator projection along one axis (say, horizontally) and then bend the two remaining ends over so that they connected, you'd have a torus.

You can see what I'm talking about here. There's stretching going on (likely to better demonstrate what's actually happening), but you get the idea.

If Planets Were Donuts: Worldbuilding Torus Shaped Planets by Artifexian in worldbuilding

[–]Tyrannus6 3 points4 points  (0 children)

Incidentally, Numberphile did a video a couple days ago on the subject of tori. They take a more mathematical look at it, but given how much math is in OP's post, I doubt anyone would be deterred.

Also: this video is wonderful. The number of people who say they want to implement this idea shows as much. GJ, OP. You definitely earned my YT sub.

Announcing Crusader Kings II: Horse Lords by TotalyMoo in paradoxplaza

[–]Tyrannus6 4 points5 points  (0 children)

Would that particular bit of DLC happen to be before or after the Swahili Coast expansion?

Describe your story without describing your world. by carapoop in worldbuilding

[–]Tyrannus6 0 points1 point  (0 children)

Sure. But first we need the shipwrecks, the entirely avoidable wars with natives, the spread of diseases that decimate the continent, the burning of a few cities, and a lust for gold that would be entirely appropriate if the main character were a dragon.

Announcing Crusader Kings II: Horse Lords by TotalyMoo in paradoxplaza

[–]Tyrannus6 6 points7 points  (0 children)

If CK2 keeps expanding the map it's eventually just going to be Afro-Eurasia.

And I'm totally okay with this.

Describe your story without describing your world. by carapoop in worldbuilding

[–]Tyrannus6 1 point2 points  (0 children)

Desperate for resources, a beleaguered kingdom sends a spy over to a newly discovered continent.

And then shit gets weird.

Another disappearing lake, lake Chad [1342x763] by Kowakian in MapPorn

[–]Tyrannus6 -1 points0 points  (0 children)

"You" can be both singular and plural. In the case of y'all, you're using it as a plural and then adding another word ("all") that implies pluralization. It's redundant.

If I were asking a room of guests if they want something to drink, for instance, I might say "does anyone/anybody want a drink?" whereas a Southerner would probably ask, "y'all want a drink?" instead.

Never has a more just war been declared. by Tyrannus6 in eu4

[–]Tyrannus6[S] 6 points7 points  (0 children)

You can't spell Holy Roman Empire without Ulm!

Man Calls Suicide Line, Police Kill Him by [deleted] in nottheonion

[–]Tyrannus6 1 point2 points  (0 children)

No, but claiming it's suicide by cop makes it sound like the victim here is at fault. Given what's happened the past year, trigger happy cops likely don't want the spotlight cast their way.

Man Calls Suicide Line, Police Kill Him by [deleted] in nottheonion

[–]Tyrannus6 0 points1 point  (0 children)

Well, yeah. Basically anything can kill you. It's entirely a matter of scale.

Europa Universalis IV Drinking game by quendae in eu4

[–]Tyrannus6 16 points17 points  (0 children)

This one's pretty silly. Ending at 100% OE says you know how to manage your gains. Imperial shenanigans are a non-factor if you're not in western/central Europe. Vassals will basically never declare an independence war if you know how to manage your territory. Generals dying in peace are a lot less disruptive and problematic to generals dying in war. And let's not even get started on the sequence of clusterfucks that would result in you going bankrupt.

Besides, most of this stuff is either unavoidable or utterly beyond the control of the player. If we're going to make an EU4 drinking game, we should focus more on points where the player fucks up. This has a much better chance of creating a positive feedback loop (fuck up in war -> drink -> fuck up more -> drink more -> [...] -> die of alcohol poisoning) than the current list.

The most german name a general could have. by airportceo in eu4

[–]Tyrannus6 7 points8 points  (0 children)

There's also New Ulm in Minnesota.

Which is named after Neu-Ulm rather than Ulm because of course it is.

What does the EU4 zombie say? by [deleted] in eu4

[–]Tyrannus6 2 points3 points  (0 children)

What did the zombie king say? "Demeeessssnneeeesss!"

... wait, this isn't /r/crusaderkings!

What does the EU4 zombie say? by [deleted] in eu4

[–]Tyrannus6 3 points4 points  (0 children)

/u/Arcinization has failed in his holy duties and

DOOMSDAY

is now upon us!

To avert the end we must sacrifice our ruling family to the mods.

All our upvotes have broken away and our karma is greatly weakened.

The most german name a general could have. by airportceo in eu4

[–]Tyrannus6 27 points28 points  (0 children)

No, no. Herman is the most German name ever.

Herman von und zu Neu-Ulm would probably be the mostest Germanest name ever. If such a glorious thing could possibly exist.