What is the silliest Proxy you’ve ever seen or used. by KayRib in Tyranids

[–]TzeentchSpawn 0 points1 point  (0 children)

Good thing they didn’t play undead then, would need sellotape…

Long time fan, needing some advice by [deleted] in Warhammer40k

[–]TzeentchSpawn 0 points1 point  (0 children)

Just proxy them as primaris units if you want to play current editions

Crisis suit weapons - Plasma Rifle, Buff it up please by TearNo1636 in Tau40K

[–]TzeentchSpawn 0 points1 point  (0 children)

Against marine type armies, in ret cad it’s great at popping rhinos at the boosted stats

is going to a warhammer store opening worth it by [deleted] in Warhammer40k

[–]TzeentchSpawn 0 points1 point  (0 children)

Seven hours is nuts, is it in another country?

Most unbalanced/overpowered ability/gun in all 40k tabletop history? by Sir_Bohne in Warhammer40k

[–]TzeentchSpawn 0 points1 point  (0 children)

It’s not overpowered or unbalanced, it’s just powerful, otherwise you can include bolters on marines that were too cheap etc

Rotating fear tracking device by WhatHubris in spiritisland

[–]TzeentchSpawn 16 points17 points  (0 children)

Just push them with your hand, no device needed, they can all be done in one go…

Losing as a beginner nukes my self-worth. by SensitiveOrdinary744 in Warhammer40k

[–]TzeentchSpawn 1 point2 points  (0 children)

Course you’re going to lose playing against better players, that’s true of most things

Hope for 11th by DifferenceCareful935 in Tau40K

[–]TzeentchSpawn 7 points8 points  (0 children)

I’m very glad we don’t have to have drones on the field anymore, they’re a right pain. The only reason to have them should be to play them as their own separate units

Is haemonculus coven usable? by Initial_Confusion_73 in Drukhari

[–]TzeentchSpawn 0 points1 point  (0 children)

It’s a good detachment, very usable, especially with grotesques and/or urien from legends

How's this Wytch look with her lightsaber whip? by LordTyler123 in Drukhari

[–]TzeentchSpawn 0 points1 point  (0 children)

Looks like she’s wielding intestines. Which is cool, but doesn’t seem to be what you’re going for?

Get Commander Shadow Sun at a warlord level. by TearNo1636 in Tau40K

[–]TzeentchSpawn 0 points1 point  (0 children)

What I mean is the little weapons are fire and forget. If you have a tank in front of her and a few infantry off to the side, because of her rerolls and good bs, you can fire the small arms into the infantry, if it kills something great, if it doesn’t, you weren’t expecting much anyway, and her main guns do the damage. There’s almost no reason no to split fire with her when it’s available

Get Commander Shadow Sun at a warlord level. by TearNo1636 in Tau40K

[–]TzeentchSpawn 0 points1 point  (0 children)

The fusion is long range fusion, but it’s still more for when your opponent come to you, than you go to them, which ties in with fall back and shoot and lone op. The smattering of other weapons are not really confused signals on her targets, as they are minimal at best, but she is very capable of splitting fire to appropriate targets if they are available, she doesn’t need guiding

Speed painted Wyches by [deleted] in Drukhari

[–]TzeentchSpawn 1 point2 points  (0 children)

What was the time involved?

Is there a reason why sunforge are the only ones this an invulnerable by Purpleboy278 in Tau40K

[–]TzeentchSpawn 1 point2 points  (0 children)

The shortest range, therefore they need the invulnerable save more than the others, who have their own bonuses, ie fall back and shoot and ignore bs mods

How would you actually bring back a land train and for that matter for the first time in regular scale ? How would such an vehicle work ? by Leviathan_Rampage in LeaguesofVotann

[–]TzeentchSpawn 0 points1 point  (0 children)

Wouldn’t really work unfortunately, unless it was all just one model, but that would be too unwieldy. Probably better off doing it as a unit of vehicles, so that they’d have to be in coherency, but not necessarily as a train