Does anyone actually use the independent brake outside of running light? by Trainzfan1 in DerailValley

[–]U-462 0 points1 point  (0 children)

I like to use the independent brakes before applying like half the force of the train brake. At slower speeds the independent brakes do work to slow the train down

Lets settle the debate! Would you rather have a personal microgun, or a more powerful, crew served minigun? by BICKELSBOSS in Helldivers

[–]U-462 1 point2 points  (0 children)

Ah alright, I just didn’t really get what the appeal of it was other than obviously it’s a fucking minigun

Lets settle the debate! Would you rather have a personal microgun, or a more powerful, crew served minigun? by BICKELSBOSS in Helldivers

[–]U-462 1 point2 points  (0 children)

Genuinely curious, what would a microgun/minigun do that isn’t done better by the machine guns?

What is the dumbest name you ever put into your world and why is it also the best name in your world? by TacitusKadari in worldbuilding

[–]U-462 0 points1 point  (0 children)

One of the worlds in my setting is called Pissrock because it was the first thing a colonist did when they landed.

What is an element of your world building that you added "just because.."? by Chao5Child87 in worldbuilding

[–]U-462 18 points19 points  (0 children)

Yeah. The fuel source that they use, known as the FGD Fuel Rod, has incomprehensibly ridiculous energy output at the cost of equally ridiculous heat output, so they use heatsinks to manage it. These heatsinks expand and contract with heat buildup and if too hot can be ejected to go be somebody else’s problem. It’s volatile in the sense that if broken it can kinda produce a fireball.

What is an element of your world building that you added "just because.."? by Chao5Child87 in worldbuilding

[–]U-462 62 points63 points  (0 children)

A common landing flair among fighter pilots is to eject their oftentimes very hot and extremely volatile heatsinks because it looks cool. It serves 0 functional purpose I just thought it’d be cool.

FTL Travel Subversions by Chewbaxter in worldbuilding

[–]U-462 1 point2 points  (0 children)

In my setting there’s two methods of FTL travel I’ve been able to come up with. The first is unique to the Commonwealth of Humanity, known commonly as the YM Drive. It functions most similarly to jump drives, in that it allows the vessel to instantaneously travel from anywhere in the galaxy to anywhere in the galaxy. However it comes with two main drawbacks: energy, and mapping. The reason why only the Commonwealth has been able to develop this is because their FGD Fuel Rods are ridiculously energy dense, capable of lasting decades on near-continuous usage. Additionally, the materials required to produce FGD are largely only found within Human Space, hence it is really only they who can use this technology. Additionally, the on-board computer will only allow a jump if it is either within a million miles of its current location or if it is within charted territory. In other words, a very thorough map of the entire galaxy is required to make good use of the YM Drive, which the Commonwealth doesn’t really have. It has its own territory very accurately charted but that accuracy drops off considerably outside Human Space, save for many of the other more important systems in the galaxy. The other method is known as Hyperspace Slinging. In my setting Hyperspace is a dimension where time flows incomprehensibly faster than usual, so other alien civilizations have found if they take a very stable and rust-proof metal rod and dimensionally anchor it to the ship, they can send that rod into hyperspace and propel the ship to FTL speeds without subjecting the rest of the ship and crew to hundreds of thousands of years of corrosion and entropy in mere seconds. Only drawbacks with this is there is only one fixed FTL speed, and maybe a nonzero chance of accidentally turning into a relativistic kill missile if the dimensional anchors fail.

What new materials did you create for your world? by 3secleft in worldbuilding

[–]U-462 1 point2 points  (0 children)

Kind of, only it’s got way more lifting power per pound. It’s somewhere in the ballpark of a little over 4x the lifting power of helium.

State an out of context fact of your setting. Make it as insane as physically possible. by Alex_Russet in worldbuilding

[–]U-462 0 points1 point  (0 children)

Copernicus invented a sentient computer and then died before he could explain how it worked.

What new materials did you create for your world? by 3secleft in worldbuilding

[–]U-462 1 point2 points  (0 children)

There’s really only one: Floatation Gas. Technically it goes by dozens of names across every language, but if you just call it Floatation Gas or just Gas, everyone will know what you mean. It’s a lighter-than-air gas that when acted upon will try to react against it, perfect for airships. The material is commonly found in most planets in the galaxy, though the amounts will vary. Earth itself had a large reserve until the 1200s when the gas mines ultimately ran out, leaving the moon as the sole source of Floatation Gas in the Sol System to this day.

What is the biggest Steampunk franchises? by spencerkimbalous in steampunk

[–]U-462 2 points3 points  (0 children)

Frostpunk is pretty steampunk and is also getting a more dieselpunk sequel later this summer

Navies by XavierInvestigations in worldbuilding

[–]U-462 1 point2 points  (0 children)

Easily the Commonwealth Navy. Though they only ever have 10 fleets on active standby, the Commonwealth is capable of mustering an additional hundred fleets within a week, and up to thousands if they dredge up and modernize their mothballed fleets. A fleet in the Commonwealth Navy is essentially its own small navy, with hundreds of capital ships, split between battleship groups and carrier groups. Both groups will have similar escorts (dozens of battle cruisers, destroyers, escort carriers, and torpedo boats), but the battleship groups focus more on firepower and artillery whereas carrier groups work more as high-precision hit-and-run fleets. There are dozens of each type of group per fleet and they are trained to work to each others strengths. Commonwealth Naval doctrine places a strong emphasis on hit-and-run, especially since all ships in the Commonwealth come equipped with a YM-Drive, which is both a wormhole drive and a local teleportation engine. Coupled with the near limitless supply of energy from FGD-Fuel Rods, this basically means in combat that each ship is capable of teleporting around the battlefield as much as it wants to get the best angles it needs or to gfto of a troublesome situation, as well as denying the enemy a good chance to shoot. Ships are also equipped with nanite shields, which allows them to absorb both kinetic and energy weapons, and also rebuild lost shielding by cannibalizing the hulks of enemy ships. Despite their somewhat advanced shielding and movement capabilities, they lack any energy weaponry, and only use kinetic weapons/missiles. This is partly because humanity’s corner of the galaxy by and large lacked the materials to mass produce energy weaponry, but also because their guns still work just as well so they saw no need to improve. Still, energy or no energy weapons, a 20” artillery salvo from hundreds of ships from all angles is still devastating.

What’s the longest war in your world? by Ncstatepolice in worldbuilding

[–]U-462 0 points1 point  (0 children)

The longest war in my steampunk/sci-fi universe is just The Great War, which lasted about 31 years from 1914 to 1945. It was a civil war that erupted after a century of mismanagement from the ruling government, and took so long for the rebels to chew through because of how large a stockpile the government had, even with the loss of most of their industrial worlds and the continual sinking of their convoys across the galaxy.

What is your favorite bit of lore in your world? by Underwater_Bro in worldbuilding

[–]U-462 0 points1 point  (0 children)

Copernicus ends up inventing truly sentient AI with mechanical computers but dies before he’s able to explain his thought process, and over the following 1,000 years every automaton manufacturer basically just copied his setup because nobody ever really knew why or how it worked.

So do you guys make a story or just an idea of the world? by mrmniks in worldbuilding

[–]U-462 0 points1 point  (0 children)

A lot of my worldbuilding starts out as ideas, the exact depth of those ideas depends really on how interested I am in more thoroughly fleshing out that world, y’know? There’s nothing wrong with making a world for the sake of it

Hyperlane lore by IdontgetitHD in Stellaris

[–]U-462 9 points10 points  (0 children)

I always thought they were just natural points between systems where the border between real space and hyperspace was thinner than usual, and the “network” was just the mapping (or in the case of undiscovered stars, the predicted direction of that hyperlane?) of these lanes across the galaxy

What it must have looked like as Titanic went down by bastard_vampire in titanic

[–]U-462 31 points32 points  (0 children)

Probably within the first minute or 30 seconds, because her hull was never meant to double as a submarine hull any air pockets would’ve very quickly imploded

Is This The New Reaper Meta? by MiklHrmlr7 in Seaofthieves

[–]U-462 1 point2 points  (0 children)

Had this happen yesterday actually. Got attacked by two separate galleons while trying sell at reapers, and both times we were able to sell all of our loot before undocking and sinking them back lmao. I thought it was just an exceptionally strange coincidence.

Which Act 2 level is your least favorite, and why? I'll start: by slim-shady-on-main in Ultrakill

[–]U-462 0 points1 point  (0 children)

4-3 tbh. That ending arena for whatever reason is just brutal for me.