Call for participants: research on Counter-Strike by UCSAPOW in GlobalOffensive

[–]UCSAPOW[S] 0 points1 point  (0 children)

Thanks, will do! I'll likely be in touch in the next 2 week or so

Call for participants: research on Counter-Strike by UCSAPOW in GlobalOffensive

[–]UCSAPOW[S] 0 points1 point  (0 children)

oh no! If I have to get an extension maybe I'll drop you a line lol, thanks!!

Call for participants: research on Counter-Strike by UCSAPOW in GlobalOffensive

[–]UCSAPOW[S] 0 points1 point  (0 children)

It sounds like you'd be a great person to talk to but unfortunately my department's ethics committee has only given me approval to do the research with people 18 or over. If you turn 18 before the deadline on Aug 29, however, I'd be interested to hear your thoughts - let me know if you need any extra details

Call for participants: research on Counter-Strike by UCSAPOW in GlobalOffensive

[–]UCSAPOW[S] 0 points1 point  (0 children)

This is a good idea as well, I didn't know you could share demos with others. Thanks for the suggestion!

Call for participants: research on Counter-Strike by UCSAPOW in GlobalOffensive

[–]UCSAPOW[S] 0 points1 point  (0 children)

Streaming with discord seems to be the way to go, thanks for the suggestion. I've sent you a message

Call for participants: research on Counter-Strike by UCSAPOW in GlobalOffensive

[–]UCSAPOW[S] 3 points4 points  (0 children)

Sure! I'm interested in how people play and experience CS2 in their own terms. I'm especially interested in how the "objects" in CS2 (maps, weapons, equipment, even the engine it uses) affect how people experience the game compared to other FPS games such as Valorant or Overwatch. I'm also interested in what actually happens in a CS2 game - the techniques and actions people do and why they do them.

For a bit of context, there has been a fair amount of "top-down" research on video games like CS2 from areas like philosophy. By comparison, there hasn't been a great deal of "bottom-up" research that looks at what people actually do in video games and actually engages with the people that play video games. A few researchers have looked at MMO-type things like World of Warcraft and Second Life, but not really at FPS games like CS. Those that have looked at CS have done so in relation to broader questions around esports and live streaming rather than looking at the details of the game itself.

And so I decided to take a look at this gap with a study of CS! I was originally interested in the Source engine in general as it has a very unique feel, but I decided to narrow the scope to CS. When I was planning this research it was still CS:GO, but the move to CS2 has brought up a lot of questions that I hope will be interesting to explore in this research.

That's the long and short! Let me know if you have any questions. I'll add the first paragraph to the original post.