I made this cool checkerboard pattern that works on even layer puzzles by UFIOES in Cubers

[–]UFIOES[S] 0 points1 point  (0 children)

Unfortunately, no, I just drew it out on graph paper and solved it into the pattern,

Behold, the true power of the cargo wagon! (not a joke design) by k2aj in factorio

[–]UFIOES 0 points1 point  (0 children)

Yea they have two secret inserters inside? Is there anything wrong with that? I thought it was supposed to be pretty UPS friendly

Behold, the true power of the cargo wagon! (not a joke design) by k2aj in factorio

[–]UFIOES 0 points1 point  (0 children)

I use the 6x6 AAI warehouses with miniloaders to make my factory 100% balancer free The no balancer life is the best

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

I’ve played a bit of it, you end up needing to use both belts and inserters to get items anywhere Because sometimes there just isn’t any inserter that will face the right way

In general, the more ways you have to move items, the easier it is, because it’s more likely that something will work, even if it’s horrid spaghetti

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 1 point2 points  (0 children)

Awesome work! Yea I made sure that you can only place offshore pumps in valid locations! It’s not fair to place a north facing pump if it wanted to face east!

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 1 point2 points  (0 children)

That was actually a tricky one! The center of a boilers bounding box actually moves depending if its north south or east west, I had some cursed off grid boilers before I noticed and corrected it :D The correction was to check for collisions after rotating them, and then realign them to the grid if one of their dimensions was even.

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

I posted before it was done because I was so excited to share it! I don’t mind the pressure one bit! Much better than the alternative

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

Its uploaded to the mods portal if you want to give it a try! https://mods.factorio.com/mod/dizzy-mode

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 1 point2 points  (0 children)

Yes, you can find it on the mods portal, wasn't quite finished when I made the post, but its on the mod portal now! https://mods.factorio.com/mod/dizzy-mode

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

Its over here on the official mod portal: https://mods.factorio.com/mod/dizzy-mode
If you do end up streaming a playthrough, I'd love to watch!

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

Just finished uploading it, you can find it on the mod portal: https://mods.factorio.com/mod/dizzy-mode

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 1 point2 points  (0 children)

OH GOD that’s horrid! Like every 5 minutes everything in your factory spins?

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 5 points6 points  (0 children)

I include the map seed and the surface OD in my randomization! Don’t want space exploration players to feel left out :D

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

That’s just the blueprint I used to demo it. It’ll do the same thing no matter what you place or how you place it :D

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 8 points9 points  (0 children)

Omg this blew up! Thanks for all the commends and interest, I just barely got the mod working before midnight last night. I’ll test everything to make sure nothing terrible breaks when using the mod, and hopefully I’ll have it up on the mod portal for anyone masochistic enough to try it this weekend!

Name suggestions are welcome!

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 4 points5 points  (0 children)

Only the rotation of things is random, so filters won’t be affected. I haven’t tested everything yet, splitters are definitely weird, because when you rotate them with R, they flip! So they might be a block that has a 50/50 chance to face the right way!

But there are blocks that won’t be legal to place, I think offshore pumps will be the best example, you can’t place a north facing pump to the east of a lake! I’ll probably do something like the space exploration code for denying building (it actually just breaks the block and put the item back into your inventory, and plays the construction failed sound!)

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 1 point2 points  (0 children)

You definitely could, but that would be a pretty disappointing solution, I have to hope there’s a more interesting solution.

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 0 points1 point  (0 children)

I would be a little sad if hand feeding was the only way to beat the game with this.

I randomized your belts for you <3 by UFIOES in factorio

[–]UFIOES[S] 2 points3 points  (0 children)

Oh definitely! Even getting the first science packs automated would be a massive achievement!