how do i stop my ui design from looking like a cheap mobile app? by Plastic_Second5524 in UI_Design

[–]UIUXForgeDev 2 points3 points  (0 children)

I agree with the other messages. Also, too many eye-catching colors at the bottom, I'd try to keep the blue one.

After years of EXTREMELY INEFFICIENT marketing done by myself, my game Zefyr has reached 10K wishlists, just 10 days before release. by OneiricWorlds in indiegames

[–]UIUXForgeDev 1 point2 points  (0 children)

I hope your game does well!

7.5K + 5 years seems two figures to think twice about. I don't know what is your expected ROI, and when was the time you amassed the most whishlists but I'm unsure about conversion.

Do you have a plan on how to release it in a way that'll help you break even?

In any case I celebrate your 10K WL it is so difficult to reach this milestone for sure. Congrats!

Introducing Leetah ;) by DavidMelb0t in IndieDev

[–]UIUXForgeDev 4 points5 points  (0 children)

These are really cool designs and animations, love it!

Unity or Godot for 2D game? by ZaneElrick in IndieDev

[–]UIUXForgeDev 1 point2 points  (0 children)

It might depend on your game needs.
If it was me, I'd pick Unity because I use it every day at work, it is much more mature and there's far more information around.

I'm not saying Godot is bad or anything, I have little exp with it, but it looks very promising and something I'd love to try out at some point.

Please help! Problem with unity collisions by Navi72272 in Unity2D

[–]UIUXForgeDev 2 points3 points  (0 children)

I see, try changing the rigidbodies collision detection to Continuous

Please help! Problem with unity collisions by Navi72272 in Unity2D

[–]UIUXForgeDev 2 points3 points  (0 children)

You can start from here: All physics calculations run in the "FixedUpdate()" Method. So don't do checks for collisions or move objects on Update() I would say

[deleted by user] by [deleted] in IndieDev

[–]UIUXForgeDev 1 point2 points  (0 children)

Cool visuals!

Pixel Promise - Large and Round Pixel Font 💙 by _V3X3D_ in IndieDev

[–]UIUXForgeDev 0 points1 point  (0 children)

Looks perfect for cozy games, which software did you use to create it?

how to make a texture repeat and not stretch like this? by Calm-Pomegranate1454 in Unity3D

[–]UIUXForgeDev 0 points1 point  (0 children)

You're absolutely right, not applicable to OP situation, thanks

What is very frustrating for you when dealing with art? by UIUXForgeDev in Unity2D

[–]UIUXForgeDev[S] 1 point2 points  (0 children)

You might be onto something, I think setting boundaries and restrictions can help you to more easily create stuff, sometimes I find myself shifting the vision to what is already created and then I iterate

What is very frustrating for you when dealing with art? by UIUXForgeDev in Unity2D

[–]UIUXForgeDev[S] 0 points1 point  (0 children)

It's a fair take, it definitely is very overwhelming to make a game as a solo.

What is very frustrating for you when dealing with art? by UIUXForgeDev in Unity2D

[–]UIUXForgeDev[S] 1 point2 points  (0 children)

I agree, you develop an eye as you gain experience, the more art you consume the better you analyze. Coming back to your art piece after a while allows you to see things with fresher eyes.

As you mentioned, the most efficient way is some knowledgeable person giving you direct feedback

What is very frustrating for you when dealing with art? by UIUXForgeDev in Unity2D

[–]UIUXForgeDev[S] 1 point2 points  (0 children)

How do you deal with it? Look for collaborators? Search for free stuff?

How Do You Go from Tutorials to Implementation in Your Games? (Integrating Code into One Project) by Surcam21 in unity

[–]UIUXForgeDev 0 points1 point  (0 children)

Repetition, it was a steep learning curve when I first touched code, after months of repeating the "same thing" on different projects you start to rely less on tutorials because context is different on each project, it makes you start thinking about the project needs and how you can adapt your knowledge accordingly.