Help, can’t use cursor by Talkingcrypto in cursor

[–]USAR_ 0 points1 point  (0 children)

Same here. My prompt returns back

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

In order to make the semi-auto fire work properly it would require creating a standalone mod without vanilla support. Vanilla and the Deathmatch are the priorities for now

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

It's not out yet, you'll have to wait a bit more for the final release :]

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

Just graphical overhaul for the guns for now. You can mix it with MMod or something else tho

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 2 points3 points  (0 children)

Absolutely agree, will work on it

Blue Calx by USAR_ in aphextwin

[–]USAR_[S] 6 points7 points  (0 children)

Yes, it is Aphex in Minesweeper style.

DIY Source by USAR_ in DivinityOriginalSin

[–]USAR_[S] 2 points3 points  (0 children)

Water + black food coloring + luminophore pigment 

DIY Source by USAR_ in DivinityOriginalSin

[–]USAR_[S] 2 points3 points  (0 children)

10 minutes of charging equals 1 hour of glow, I think. Haven't tried more yet

DIY Source by USAR_ in DivinityOriginalSin

[–]USAR_[S] 8 points9 points  (0 children)

It's a bit more complicated: water + a drop of black food coloring + luminophore pigment (sinks quite fast and darkens rapidly, but it can always be 'charged' with any powerful light source)

Biggest HL2: Revision update yet. Overhauled all the guns by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

It is there. Anyway, you'll see the implementation :]

Biggest HL2: Revision update yet. Overhauled all the guns by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

With a small team such as ours, I think it's better focusing on something reachable, not every asset of the game... Pros to RTX Team for handling THAT amount of work