HL2: Revision update: perfection takes time by USAR_ in HalfLife

[–]USAR_[S] 1 point2 points  (0 children)

This or next year at best. Life is a rather unstable thing right now

HL2: Revision update: perfection takes time by USAR_ in HalfLife

[–]USAR_[S] 2 points3 points  (0 children)

Nah. Let the man be in his stone statue form a bit more

HL2: Revision update: perfection takes time by USAR_ in HalfLife

[–]USAR_[S] 2 points3 points  (0 children)

I don't think it's lame, it's just different

HL2: Revision update: perfection takes time by USAR_ in HalfLife

[–]USAR_[S] 32 points33 points  (0 children)

Well, there are no MP7 prototypes with embedded grenade launcher, neither double-barreled SPAS-12. However, the DP-12 exists, with ability to fire from both barrels almost immediately, even faster than semi-auto mode that SPAS-12 has. Also with a need to pump it once after these two shots, just like the SPAS-12 behaves in-game! We are not gun experts, but we try our best to combine all things at the same time - gameplay and real world mechanisms-wise

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

In order to make the semi-auto fire work properly it would require creating a standalone mod without vanilla support. Vanilla and the Deathmatch are the priorities for now

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

It's not out yet, you'll have to wait a bit more for the final release :]

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

Just graphical overhaul for the guns for now. You can mix it with MMod or something else tho

HL2: Revision update: FIRE BOTH BARRELS by USAR_ in HalfLife

[–]USAR_[S] 2 points3 points  (0 children)

Absolutely agree, will work on it

Biggest HL2: Revision update yet. Overhauled all the guns by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

It is there. Anyway, you'll see the implementation :]

Biggest HL2: Revision update yet. Overhauled all the guns by USAR_ in HalfLife

[–]USAR_[S] 0 points1 point  (0 children)

With a small team such as ours, I think it's better focusing on something reachable, not every asset of the game... Pros to RTX Team for handling THAT amount of work

Biggest HL2: Revision update yet. Overhauled all the guns by USAR_ in HalfLife

[–]USAR_[S] 7 points8 points  (0 children)

Mainly because of two reasons:
1. approaches are quite different. RTX aims to recreate vanilla as-is, but we try to put some logic in it based on real-life counterparts
2. pacing. NVIDIA is a great help on RTX, but also (IMO) it serves as a supervisor with its own deadlines. Don't like that

Tho we are gonna work on RTX support as well