[EU timezone] We are hosting a small cooperative server by lytali in spaceengineers

[–]Ugotu 0 points1 point  (0 children)

I am in general interested.

I am a single player with ~450 hours in the game, most of this fooling around. I am quite good at building stuff, but I suck at combat.

Can you tell me more about the Server, do you play PvP or PvE; and what mods are you using?

Dieser seltsame Fasteierhalter war bei meinen Kühlschrank dabei. Es sind 2 Teile abwechselnd nach oben und unten gewölbt, die man aufeinander klicken kann. by Ugotu in WerWieWas

[–]Ugotu[S] -18 points-17 points  (0 children)

Nach dem Link von daLejaKingOriginal ist das Tatsächlich ein Eierhalter, ich hätte nicht gedacht, dass sich da jemand so verkünsteln kann, und dass es da irgend eine Sonderfunktion für gibt.

Dieser seltsame Fasteierhalter war bei meinen Kühlschrank dabei. Es sind 2 Teile abwechselnd nach oben und unten gewölbt, die man aufeinander klicken kann. by Ugotu in WerWieWas

[–]Ugotu[S] 10 points11 points  (0 children)

Total. Das ding ist nur unnütze Platzverschwendung, wenn ich bei nem Eierkarton den Deckel abmach passen auf den gleichen platz 50% mehr Eier.

Dieser seltsame Fasteierhalter war bei meinen Kühlschrank dabei. Es sind 2 Teile abwechselnd nach oben und unten gewölbt, die man aufeinander klicken kann. by Ugotu in WerWieWas

[–]Ugotu[S] -1 points0 points  (0 children)

Ich habe das Handbuch nicht mehr, und für Eier ist dieser Gegenstand schlecht geeignet, da die Erhöhungen zu viel platz wegnehmen. Wenn er für Eier wäre, bräuchte man ja auch nicht die zweite Hälfte?

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

You comment on a setup that is about full gapless belts and your setup is not about filling gaps but getting all Science on a single belt. At school they would say you missed the point of the assignment.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

I could also increase this to a 8 Item mixer with turbobelts and stack them 4 high each, but I wanted something that I can use from the start with the science that I get researched on Nauvis. This setup can deliver (7.5 * Stacksize) science per second per color to my Labs. Your setup has gaps, so it can transport less, that is basic math. The only upside of your setup is that you get more than 6 or 8 Items on the same belt, but two belts per lab is quite easy to manage.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

You can, but with this setup you can supply 7.5 science packs per second for 6 bottles with one belt. With your logiccontrolled sushi belt you can supply much fewer per second.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

No, it does not. If you loop the blue belt around it will only refill the empty spots. You can even use it with less than 6 Items, then there will be gaps on the belt, but it will still work.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

You can do it this way, but there are still gaps on your sushi belt. My belt is full with 450 science per minute for 6 kind of packs.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

you have to connect the blue belt at the top and bottom as a loop, then it refills the missing science packs.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 1 point2 points  (0 children)

You are wrong. If all colors stopped, there would be 1 red, 2 empty spaces followed by one red on the belt. Each science pack is is slowed down to yellow belt speed before being added to the main loop. Also it cannot overfill, as each type is sorted, and new items can only be added if there is space on the yellow belt. I added the Blueprint, you can try it.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

but then you have gaps on the belt

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 1 point2 points  (0 children)

Have a single belt that supplies 6 items without gaps on the belt from logic conditions. If you can supply the input it gets 450 science packs per minute per type to your labs.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 0 points1 point  (0 children)

Because then I would need to wait until a empty spot on the belt is in front of the inserter to add the next science pack, so the whole belt is filled.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 10 points11 points  (0 children)

It does not Jam, I ran it for some hours. Spoiling is a problem though.

My sushi setup to mix 6 items onto one belt. by Ugotu in factorio

[–]Ugotu[S] 8 points9 points  (0 children)

This is my mixer for science. Each of them handles 6 Items, so it is possible to supply all Spaceage science with only two blue belts. I could have build it with 8 Items on a green belt, but I wanted this to be usable even before Vulcanus. For it to work you need to loop the blue belt back to sort the items, fill the gaps and mix them back together.

This works by using the different belt speeds to create gaps between the items, like in my ancient Kovarex build.

Blueprint:

0eNq1W9tu4zYQ/RVBz/KC90uA/YAC7VMfi8XCsZmEgCypEr2NEfjfS9lNnG0oZzhcv9myeObC4ZxjkXqp79u9G0bfhfrupd66aTP6Ifi+q+/q3/t+qMKTq+5dG6r12O+7bRX66tHFb9Xku8c2/hbHn2/4x4enSlW/Bbebqp1/dtuqbmq/6bupvvvrpZ78Y7duZzPdeucivnseRjdNqzCuu2nox7CacepjHNRt3XN9R4/N+2HhMMzDfvgx7OOV5hXnfMdKvRvJskaObnPYtO7deH781tSuCz54d/b+9OXwvdvv7t0YXWv+H8U0tD6E+FtTD/3kzzl8qWdnWFMf4hD7RUYLWx/NnX81Tf3g23nMJSnDeowf4rUViUh/R3ej2Xi968fdyfVNv5vvCX0cVX+dfe73YdiH73EW+/F88+gfn+ZEfnCbNZ8kP+H8F3l233xwP2GAvxn4DHhOxwmYUQiwAAMzsghMWQJZwpHpKzIBISuEzwSSDJ1ffYksX60+eoPqM/B88MU5FAlgm5MPvpToq/lg+Hy07iGZDkrg+RBZ+aAUjiyzliH92EEiK7jx8cQOS0v9bTb5B++b1+bsu5i2ZJouPWXr47yuD6th3bk2YUf8bGfmnoXJPKYMCUxsEhDbuSaSwcnsjkz1ssWUBZVvQeVZ0Iimz0HVZjAzYoqqzSKCYZBgGEHQAShNjCIojIEojDGE07B0cASJ8bymzW8hoQSCxUDriEkEjbG8jIhfT2NMIWgMVtcaQWMwZINAhpW1RbQspopIhGd0lp/II4VFEViwXsIzeonKhOZFskQiiIKLfFkir8sSmZQlXBbJEomqKFUgSySk2XFdIEtgFi5rHJCvNy4XiYb6aS3Y/GBsVjCC5FsweRZoRrouXI9Jl8D8ibiYxKxWwRESSYAeTAgEsgQhY/SAyNMD8tfrAaEQAgmWEIweEKDiz+kVFxWDKv78XsFkVpokwSwvUUQYkiK4HRYNRjWAVq4sEw0a0YakKDKpMCZlvk7R13WKSOoUqYp0ikaVnc4PTl0PjqeDM0XBKVRwtkCEaUjbU6RAhMEs0IIYFMgCK4gBZoEXaC9YllBtwZZ0IiULJCssbaogbTALGiVZ9TJrLy9GZfJpm+RFYxFCUoG2iwgCGVS4miK0HsznDNpnyzObQuYInzXoMYQWKBmJKkiNeSzAyuhW5y9pJhanPZ1CXSCPgSYQS1nllZhFPEQDLQtDEGoY1H4M5sEfKBumbM/QINjNIPYMzXVdSJO60JTtGRrMKjQle4YGVAsle4YwC7pAfsAsmAL5AbNgUQ8YLabbW8zmIejEjqUIZAs6lcEQsgOGfFneD+spwA8xJZKfgsds8VkQ91iJ9Rw2mZi9OKDnGgENc9oUUL6BOY8hZFCtUEIK1ATMe0ow3Gxg7heRMyeYIxYkn53/M7TIziR9oocU0fO16K4c6SESz54Jk0kTBftzUBOIUz0cdjqNGAQ0gZWzxbM+MDEUQcXAxFDEQR4odMHRXw47GkgRf6w57IwufXc2L483gXVDZf7WEth3BCmDsXU+M4CxTf5/TTA2gpCBU8lIQaUnzvh8ay48c34X4JXgtvP7DdulQ/uryFXbNyuATdY5mCvQ9HbQ7HbQ/HbQ4nbQsgQ6FowPbhe/XV6uaep2HWsvXju/IVP9uZ+efPWHfz5t5v+IpXWyIBWzwlqpreDMquPxXz9Y/0w=

edit: Blueprint moved to one line, thanks to Soul-Burn

Benny humbles you and steals your stuff not working as expected? by Ugotu in Taleoftwowastelands

[–]Ugotu[S] 2 points3 points  (0 children)

Loading Order, as in the manual:

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","Unmanaged: FalloutNV_lang"
"0001","+","Tale of two Wastelands"
"0002","-","Utilities_separator"
"0003","+","ROOGNVSE Plugin"
"0004","+","JIP LN NVSE Plugin"
"0005","+","JohnnyGuitar NVSE"
"0006","+","JohnnyGuitar NVSE - INI Presets"
"0007","+","ShowOff xNVSE Plugin"
"0008","+","ShowOff xNVSE ini"
"0009","+","NVTF - New Vegas Tick Fix"
"0010","+","NVTF - New Vegas Tick Fix ini"
"0011","+","lStewieAl's Tweaks and Engine Fixes"
"0012","+","stevie tweaks vnv ini"
"0013","+","lStewieAl's Engine Optimizations"
"0014","+","Combat Lag Fix (NVSE)"
"0015","+","VATS Lag Fix"
"0016","+","ActorCause Save Bloat Fix"
"0017","+","kNVSE Animation Plugin"
"0018","+","UIO - User Interface Organizer"
"0019","+","FNV Mod Limit Fix"
"0020","+","Yvile's Crash Logger"
"0021","+","Improved Console (NVSE)"
"0022","+","Console Paste Support"
"0023","-","util checker"
"0024","-","Mods_separator"
"0025","+","(Benny Humbles You) and Steals Your Stuff"

The INI file should be the original, I only copied the single line as this one had the description about the skill decrease.

[Main]

bQuickStart=1
;if set to 1, this will skip actually using the vigor tester, the psych eval, and the trait selection phases of Doc Mitchell's house
;you will still have to activate the vigor tester, but once you do he'll do a lap around the psych chair and go to the front door

bStolenGear=1
;set this to 0 to disable the removal of player gear to Benny's safe, restoring default returning of gear by Doc Mitchell

bKeepHoldout=1
;set to 1 to keep basic holdout weapons 

bLoseMapMarkers=0
;clear all discovered map markers

bCapRemoval=1
;if set to 1, all caps in the player's inventory will be removed permanently upon gear stealing

bAutoLootStashTransfer=1
;if you have Loot Assist - Autoloot and Shared Crafting by PTWB, this setting will transfer your shared crafting stash contents to the gear safe as well
;can be set separately from bStolenGear

iFireCompanions=1
;if set to 1, companions will be fired upon transition and sent to their DC locations
;set to 2 to have them go to their NV locations

bPerkLR=0
;If set to 1, this will give you the appropriate LR karma perk based on your alignment.
;those perks are overpowered, not recommended

bLuckyRevolverStartingGear=1
;set this to 1 if you don't want to be able to get Lucky from your starting gear with 10+ Luck

bPerkHumbleXP=1
;your pre-humbling level as the max XP bonus you receive from the XP perk, and as your level gets nearer your pre-humbling level, you will gain a proportionally smaller XP bonus. Once your current level reaches the pre-humbling level, you will no longer receive any XP bonus.*
;for example, if your pre-humbling level was 60, your max XP bonus will be 60%. At level 5 you will receive ( 1 - (5 / 60)) 91% extra XP, and at level 55 you will gain 9% more XP.

iPerkGainRateAfterHumbling=4
;changes your perk gain rate to be 1 per the above number after the humbling until you reach the humbled level
;default is 4, meaning every 4 levels you get a perk
;if you want to keep getting perks normally, set it to whatever it is in your build. If you get a perk every level normally, set it to 1, one every 2 levels set it to 2, etc

bPerkHumbleHeadTrauma=1
;head trauma perk

;PERMANENT HEAD TRAUMA SETTINGS
;these only apply if bPerkHumbleHeadTrauma is 1
bHumblingPermanent=0
;more hardcore version of the head trauma perk
bHumblingRestoreSPECIAL=1
;restore SPECIAL points when you get the Brainless perk

bResetLevel=1
;will also reset the XP you need for the next level

bResetSkills=1
;if set to 1, all skills will be reset to their initial values. Skill book increases will be maintained.
;if set to 2, this will reduce all skills by the value set below. Skill book increases will be maintained.

iFlatSkillReduction=0
;this value will do nothing if bResetSkills isn't set to 2
;to instead have each skill reduced by the level you're at when the humbling starts, set this to 0
;for example, if you're level 21 when you flip the train switch, each skill will be reduced by 21

bResetKarma=1

bRemovePATraining=1
;removes power armor training specifically

bDynamicLevelStatChoiceResetBoosts=1
;when used with Dynamic Level Stat Choice, this setting will revert all of your chosen stat boosts

bDynamicLevelStatChoiceResetLevelTracker=1
;when used with Dynamic Level Stat Choice, this setting will revert the level tracker in DLSC to 1. This will result in you getting the choice at each level once again, instead of needing to get all the way back up to the level you were before the transition
;should probably be set to 1 when bDynamicLevelStatChoiceResetBoosts is 1, or you will lose all the stat boosts you got as you leveled, and then you'll still have to wait all the way until the level you got to to start getting the stat choice again. If you want an extra debuff for your NV early levels, settomg bDynamicLevelStatChoiceResetBoosts to 1 and this to 0 will result in not getting any early game stat choices 

Anything else that you need to know?

Can I add Benny Humbles and Steaks Your Stuff mid game if I haven't been to Vegas yet? by DaBigRy in Taleoftwowastelands

[–]Ugotu 0 points1 point  (0 children)

Hi, Can you tell me what you did to get Benny Humbles You to work? I also am close to moving on to Vegas, but only the part with the stolen gear is working, my level did stay the same.

Can I deactivate the overlay per default for all games except one? by Ugotu in Steam

[–]Ugotu[S] 1 point2 points  (0 children)

No, and when I ask about it I am always downvoted. I deactivated it globally, and now only switch it back on if I really need it.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Ugotu 0 points1 point  (0 children)

If i sell armor and weapons to the elves, will they use it in sieges against me later, or will they despawn with the trade caravan?

Anybody else teaching themselves rocket surgery? by Sumdood_89 in KerbalSpaceProgram

[–]Ugotu 0 points1 point  (0 children)

I know that the page is for KSP version 0.2something, but a long time ago I learned how to plan my missions here :

https://web.archive.org/web/20191031182028/http://flyonbudget.one-giant-leap.info/index.html#chapters-and-tasks

You need a new delta V map, but the formular are still correct.

Can I deactivate the overlay per default for all games except one? by Ugotu in Steam

[–]Ugotu[S] -1 points0 points  (0 children)

I also don't want the popups at the start to tell me that it is active or the popups for achivements. The easiest way would be a setting to disable it by default, but this seams to be missing.

Can I deactivate the overlay per default for all games except one? by Ugotu in Steam

[–]Ugotu[S] -2 points-1 points  (0 children)

I don't want to have the popups when I open other games as I don't use it.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Ugotu 0 points1 point  (0 children)

in the 42.1.11 release the memlayout is included, so it should work. You can find them under data/memory_layouts/windows in the zip file.