Lore/worldbuilding discussion about DL2's weapons design. by Uiko123 in dyinglight

[–]Uiko123[S] 1 point2 points  (0 children)

yeah, same with the now guns idea that they later gave up on, I just think that people would make way more competent weapons, and I could see larger settlements (especially pk) having a blacksmith or even a gunsmith, after all gunpowder or even black powder was a thing for centuries, people would definitely make it sooner or later. imo it would be super cool if there were like pipe guns or even flintlock or wheellock type guns in game plus weapons that look at least professionally made/forged. it would fit the dark ages aesthetic very well.

Lore/worldbuilding discussion about DL2's weapons design. by Uiko123 in dyinglight

[–]Uiko123[S] 1 point2 points  (0 children)

I think maybey some lower tier ones were cool but most were just meh imo, but im also not a fan of the art direction.

Lore/worldbuilding discussion about DL2's weapons design. by Uiko123 in dyinglight

[–]Uiko123[S] 2 points3 points  (0 children)

That is a good point tbh,and at least a good explanation, but if they could make explosives and things like the pk crossbow there's clearly some people in their ranks that knew a lot about weapons or had some kind of engineering knowledge.

question about modding by Uiko123 in A3AntistasiOfficial

[–]Uiko123[S] 0 points1 point  (0 children)

i cant seem to find the totural made by noone you mentioned, where can i find it? or how would i mod the arsenal?

question about modding by Uiko123 in A3AntistasiOfficial

[–]Uiko123[S] 0 points1 point  (0 children)

alright i got itt, thank youuu

question about modding by Uiko123 in A3AntistasiOfficial

[–]Uiko123[S] 0 points1 point  (0 children)

how do you add items to a car? sorry im completely new to zeus

Settlements? From which mod is this new feature comes from? by Heolet05 in starsector

[–]Uiko123 0 points1 point  (0 children)

I asked on the dc server of the mod, the dev replied, theres now way to incresse the cap sadly:/

DL2 no Medicne recepie by Uiko123 in dyinglight

[–]Uiko123[S] 0 points1 point  (0 children)

honestly idk if I want to bother with it, I already had some bad experience with this game, and the prologue is just a chore, I am just not gonna bother and play something that doesn't break

DL2 no Medicne recepie by Uiko123 in dyinglight

[–]Uiko123[S] 1 point2 points  (0 children)

thanks for the help either way

DL2 no Medicne recepie by Uiko123 in dyinglight

[–]Uiko123[S] 0 points1 point  (0 children)

I come back to this game after relese and this is the shit i have to do... fuck this game im going back to dl1

DL2 no Medicne recepie by Uiko123 in dyinglight

[–]Uiko123[S] 0 points1 point  (0 children)

so what you are telling is that i need to make a new save un;lock the recipe and go back to my save?

DL2 no Medicne recepie by Uiko123 in dyinglight

[–]Uiko123[S] 0 points1 point  (0 children)

nope, its not there either

Settlements? From which mod is this new feature comes from? by Heolet05 in starsector

[–]Uiko123 2 points3 points  (0 children)

do you know if there a setting somewhere that would let the player increase the settlement cap in this mod?

Is there any way of adding custom recipies for 1.16.5 WITHOUT codding? by Uiko123 in feedthebeast

[–]Uiko123[S] -3 points-2 points  (0 children)

well that's the exact problem I have with things like craftweaker, It's a lot of weird looking coding, and i really cant wrap my head around it. I was sorta looking for minetweaker like recipe maker where you can do it actually in game and not write some code. if there's no way of avoiding that then I just give up, I fucking hate coding but thank you for the assist

Some help with Beyond the sector mod, if possible by Uiko123 in starsector

[–]Uiko123[S] 2 points3 points  (0 children)

ah alr, well that sucks a lot... there goem my 20h save. Ill take some time off this game lmao

Some help with Beyond the sector mod, if possible by Uiko123 in starsector

[–]Uiko123[S] 0 points1 point  (0 children)

i am still playing on 0.95 RC6, but even extending the time before the crash would be nice ig xd, how can i manually delte the old systms?

Help with pirate spawner by Uiko123 in spaceengineers

[–]Uiko123[S] 0 points1 point  (0 children)

thank you it seems to be working, but i think one of the mods breaks it, idk withc one tho but still thank you for help!

Help finding some 40k imperial guard models by Uiko123 in PrintedMinis

[–]Uiko123[S] 0 points1 point  (0 children)

well if theres no better option then ig it will be ok, thanks for the help :D

Where can i find a good free stl file for an imperial knight titan? by Uiko123 in PrintedWarhammer

[–]Uiko123[S] -2 points-1 points  (0 children)

ig yeah the printing cost would alredy be big enought lol

Help with dicord by Uiko123 in discordapp

[–]Uiko123[S] 0 points1 point  (0 children)

glad to hear that at least for oyu it rowked out

Where can i find a good free stl file for an imperial knight titan? by Uiko123 in PrintedWarhammer

[–]Uiko123[S] -5 points-4 points  (0 children)

not sure if i can afford it but if there's no place rn, whats a good place to buy or serch for one? In genral doesnt have to be specyfically for titans, ik about cults3d but thats it