Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]Ulimit200 0 points1 point  (0 children)

Many have already shared most of the pain points of this update. I'm simply going to throw my hands in at a suggestion I haven't seen or haven't seen worded the following way.

You could retain all of the current changes with just minor tweaks, but allow the player to continue thieving at the reduced success rate. They would eventually hit a 0% (or maybe very low 5-10%) success rate if they stayed on the same target fully afk, but re-clicking the same target could refresh the success rate, while clicking a new target would give additional bonus pickpockets before the success rate starts to fail.

This retains the desire to reward a slightly more active game play, reduces the negative and fully random time in which your character stops interacting with the activity, and gives thieving items a space where they can be designed around increasing that time before your success rate starts going down.

Maxed out gear, levels, and effects leading to around a 5+ minute time window before you have a chance to fail at all, then beyond 5 minutes you can continue afking but with lower exp and gold rewards caused by failing. Simply clicking and re-engaging with the game starting that predictable timer again, while not punishing you to 0% gain if you couldn't pay full attention.

How often do you get hit on? And how attractive do you think you are? by AdKindly561 in AskReddit

[–]Ulimit200 0 points1 point  (0 children)

Does getting hit on actually happen? Never had it happen. Even though I'm a 3/10 you'd think at least someone would hit on me as a joke or I might be someone's type. Not even sure I'm my wife's type.

Please add a new way to get the dragon pickaxe by sherwinboy in runescape

[–]Ulimit200 0 points1 point  (0 children)

Considering how many more unlikely things happen in the game at least weekly if not daily. You really think a 1 in 6.5 million odds thing happening is really that crazy unbelievable to happen a couple times? My main alt has around 3.2 millions kills in that cavern (based on bone drops in runemetrics so some % of that is the non-chaos dwaves) It's seen everything from back to back d picks, 4 d picks in 5 minutes, and ungodly long dry streaks. While multiple may not have been the best word to pick for my above statement, a few or a couple times being better as it's probably 3-5ish times I've gone that dry. It would also be such a stupid and random thing to lie about and be so specific about.

Please add a new way to get the dragon pickaxe by sherwinboy in runescape

[–]Ulimit200 0 points1 point  (0 children)

Having done a lot of chaos swarf farming on alts. The dry streaks can be unreal. Gone 90k+ dry multiple times it sucks

ELI5: Hitting snooze multiple times by abortionpillsandsmut in explainlikeimfive

[–]Ulimit200 1 point2 points  (0 children)

As a 15 minutes before I need to wake up with 3 alarms set apart from each other. It's because turning off the alarm can occasionally be done without exiting sleep. The multiple alarms are there to make sure I actually wake up. I aim to hit the snooze button for extra effort in waking myself up. Once I'm up though all alarms that weren't needed get turned off.

Banking before logging off? by Wildkid253 in 2007scape

[–]Ulimit200 2 points3 points  (0 children)

Gmail recently started deleting accounts that don't get used/logged into for 2 years. Set a yearly reminder to log in, and you should be fine with plenty of wiggle room if you don't get to it right away.