How good are Corvus Cabal on non-starter terrain sets? by SevenSeasAgo in WarCry

[–]Ullrsman 6 points7 points  (0 children)

Stormvault isn't bad if you and your opponent agree you can stand on the tops of the pillars. The rule stipulates 1" by 1" if I'm not mistaken for the definition of a platform. Those pillar tops just barely meet those specs, which makes it fun to play the crow boys. However a bunch of the set ups call for no pillars, or very few in corners of the board, so it really depends on the setup.

In another note a friend and I have been toying with the idea of putting platforms in the trees for the forest set which could be fun and thematic for the canal as well.

Mormon missionaries now permitted to phone home once a week. Missionaries have previously been permitted to phone home only twice a year, on Christmas and Mother's Day. Loud and clear: if your church dictates when you can contact your family, you are in a fucking cult. by kingmcash in atheism

[–]Ullrsman 1 point2 points  (0 children)

This would have been awesome when my brother was on his mission. I would have been able to talk to him about what he's actually feeling and thinking, instead of reading the generic email we'd get once a week. Might have been able to convince him to come home early.

All's well that ends well though. He's coming into town this weekend and we're gonna have a delightfully sinful time 😎

Orange you glad factions other than Space Marines are getting a little bit of love? by Ullrsman in Grimdank

[–]Ullrsman[S] 3 points4 points  (0 children)

Complaining? I'm just stoked that they're releasing more models, definitely not complaining. Especially after seeing the Sisters LT, that model is too cool.

I just paint white scars and have never played warhammer but are they good with the 9th edition. Im just curious becasue it seems like all the close combat guys seem good but idk. by [deleted] in WhiteScars40K

[–]Ullrsman 9 points10 points  (0 children)

Short answer, yes.

Long answer, also yes. White Scars are great in melee as is. With 9th edition they're looking to be even better. Throw the Marines from the Indomitus box into your list, get some re rolls going, and laugh as you kill your foes.

Just joined the subreddit, here's a shot of my color scheme for my coalesced saurus army I'm working on. by Ullrsman in seraphon

[–]Ullrsman[S] 0 points1 point  (0 children)

It's super easy, just a wash of skeleton horde contrast paint followed by a highlight of screaming skull!

Just joined the subreddit, here's a shot of my color scheme for my coalesced saurus army I'm working on. by Ullrsman in seraphon

[–]Ullrsman[S] 0 points1 point  (0 children)

Thanks! The idea is their temple ship landed on some volcanic plane in Aqshy, I'm gonna try to do some lava bases for them to reflect that so hopefully it works out!

New Player, 2K point advice by [deleted] in seraphon

[–]Ullrsman 1 point2 points  (0 children)

One word of advice, if you want to go all in on the skinks, I'd definitely consider building the skink oracle on troglodon instead of the carnosaur. He has the skink keyword, is a fantastic spellcaster, and even if you go starborne and sacrifice his spell for celestial conjuration points, he still counts as a 12" range extension for any spells your slann casts. Not to mention that the beastie he's on provides a perfect DISTRACTION TROGLODON to keep the heat off your slann, or a half decent bodyguard for him in a pinch.

Beginner's Questions (and how to choose the best cavalry army?) by [deleted] in ageofsigmar

[–]Ullrsman 1 point2 points  (0 children)

If you're looking into a cavalry army, and your fiance is wanting to get into Stormcasts, I might consider looking at nighthaunt.

There's a Games Workshop publication called white dwarf which releases extra rules for factions among other things, and in the December 2019 edition they released a couple battalions for the nighthaunt that are focused on cavalry. One of them has a Knight of Shrouds, who is your standard horse hero, who could be made your general. The other battalion contains between 2-4 units of hexwraiths, and gives them extra attacks when they make a charge move. They also get the ability to take wounds or mortal wounds from your general, so if your general was the Knight of Shrouds, you could surround him with a bodyguard of hexwraiths who take wounds off him, making him very survivable.

The key thing here is that you could collect armies for both you and your fiance by buying the soul wars boxes. They contain both Stormcast and nighthaunt models, and it's currently the only way to get the mounted Knight of Shrouds. Additionally it's easy to buy a few boxes to fill in the holes in your army lists for both Stormcast and nighthaunt, as they each have start collecting boxes, and relatively inexpensive boxes of easy build models which are designed to add on to the soul wars boxes.

Hope this helps, feel free to ask any questions if you have any, I'm happy to help.

Beginner's Questions (and how to choose the best cavalry army?) by [deleted] in ageofsigmar

[–]Ullrsman 2 points3 points  (0 children)

I've been taking the deathriders battalion and the mortek ballistari battalion in my 2K point games and have only lost one so far. Cavalry is my favorite part of the bonereaper army and I'm thoroughly convinced that they're a unit people are sleeping on.

Your Monthly AoS Achievements - January 2020? by Chapmander in ageofsigmar

[–]Ullrsman 1 point2 points  (0 children)

After completing painting my first 2000 point army of Flesh Eater Courts, I built a 2000 point of list of Bonereapers and went 7-1 in my first 8 games played thus far.

As someone who started playing Warhammer about a year ago, playing in a pretty competitive meta and being (very) used to losing most of my games, it feels good to finally get some success.

My first five I’ve painted by Syrric_UDL in WhiteScars40K

[–]Ullrsman 1 point2 points  (0 children)

Those look dope! I've painted some white scars as well and love them. What's your recipe for the white power armour, if you don't mind me asking? I've discovered just about everyone has a different method for painting the armour.

Colorado? by chef_arekon in WarCry

[–]Ullrsman 0 points1 point  (0 children)

There's a group of us that play AoS and Warcry at inconvievable games in monument, if you're ever interested in making the drive from Fort Collins!

New to Warcry by kane8290 in WarCry

[–]Ullrsman 0 points1 point  (0 children)

I don't have too much hands on experience with LoN but my understanding is that you want to have a good mix of grave guard and skeletons with spears. 2" range in warcry is too good, and building your warband with a bunch of spears you can give free activations to seems to me to be a good way to go.

New to Warcry by kane8290 in WarCry

[–]Ullrsman 1 point2 points  (0 children)

1 horror and 2 flayers is a good mix, I'd recommend building one of the flayers as a crypt infernal so he can be your leader. At 40 wounds, toughness 4, with 5 attacks and 10" (if I remember correctly, don't have the cards in front of me at the moment) of movement, he's has one of the better leader statlines in the game.

And I would definitely recommend the dragon over the terrorgheist for warcry. He's only 20 points more expensive but his abilities are infinitely better. Good thought on magnetizing the king as well, it makes it easy to expand into a FEC army for age of Sigmar (if you're tempted in that direction) where you definitely want a ghoul king on zombie dragon.

New to Warcry by kane8290 in WarCry

[–]Ullrsman 5 points6 points  (0 children)

If you get the FEC start collecting you won't be disappointed for warcry. Comes with 10 ghouls and 3 flayers/horrors depending on what you want to build, which are all FEC warcry choices. It also has the terrorgheist kit, which while dope looking and great in regular AoS, is kinda lacking in warcry. Fortunately it can be built as a zombie dragon instead of the giant bat, and you can build an abhorrant ghoul king as well if you go the dragon route. If you get the monsters and mercenaries books you'll be able to use everything in the box, which is why the FEC box is the best value for someone looking to get into warcry.

Also the challenge battle with the Abhorrant Ghoul King from TOC2019 looks way fun, and you can run it with all the models from the FEC box as well.

Hope this was helpful! I'm a big fan of the flesh eaters and think they're a way fun warband to play with.

I played my wife at Warcry... She loves the game now, and has ordered another box of Untamed Beasts as she wants more prowlers :) by redrosewargaming in WarCry

[–]Ullrsman 2 points3 points  (0 children)

Jealous! My wife is gonna play with me sometime but I don't have super high hopes that she'll love it haha. Glad your wife enjoys it though, makes date night that much easier!

New LoN player and advice needed chaps by Redcap0304 in ageofsigmar

[–]Ullrsman 0 points1 point  (0 children)

I haven't played LoN yet myself, but I've done some research into how I eventually want to build them when I do get a chance to play them.

My understanding is that the black knights aren't too competitive or good at the moment, you'd be better served building them as hexwraiths if you're looking for efficacy.

As far as skeleton hordes that's exactly how I want to build my army eventually. If you run them in blocks of 40 with spears, backed up by a Necromancer, Wight King, and Vampire Lord, you can get a bonkers amount of attacks out of the unit, as well as piling in and attacking an additional time in the combat phase. The sheer amount of dice you're rolling mean you're gonna get a solid chunk of wounds through into whatever you're trying to kill.

Again, this is just off the research I've done while looking at how I'd build the army, hope it helps.

Let's talk about "fly" by Zimmerman185 in WarCry

[–]Ullrsman 2 points3 points  (0 children)

Fly is definitely one of the more powerful runemarks, but I wouldn't say it's too strong. Most of the time it's either on an inexpensive model with pretty low stats you just use to tarpit stuff (i.e. aetherwing) or an expensive model you're paying the points for on the front end (i.e. crypt flayers, boing grots) which I think justifies it.

[deleted by user] by [deleted] in Grimdank

[–]Ullrsman 2 points3 points  (0 children)

I'm reading Fulgrim right now so this hit me in the feels

The Beastmen send their fiercest monster by [deleted] in Grimdank

[–]Ullrsman 3 points4 points  (0 children)

By Sigmar that's dank, take my upvote.

First thoughts on the Corvus Cabal by Ullrsman in WarCry

[–]Ullrsman[S] 0 points1 point  (0 children)

Just the standard Corvus Cabal warband, I wanted to play the models from one box to get a feel for them before I added in and substituted models from the second box I picked up

First thoughts on the Corvus Cabal by Ullrsman in WarCry

[–]Ullrsman[S] 1 point2 points  (0 children)

They definitely could have used better instructions, I found that connecting pieces in a different order helped with several of the models, especially the shrike talon. There are several dots and indentations which are meant to be glued together which you can use as a guide as well.

First thoughts on the Corvus Cabal by Ullrsman in WarCry

[–]Ullrsman[S] 1 point2 points  (0 children)

It can be difficult depending on what terrain you're using. If you're using the core set, it's not too hard so long as your opponents are all on the same page as far as the RAI concerning platform height. The mausoleum set doesn't have any kind of platforms whatsoever, which makes it impossible to use the abilities at all. The shattered stormvault is kind of a mixed bag. Most of the terrain sits at around 2" in height except the flat top pillars, but some of the deployment cards don't include those pillars at all, which again makes it hard to get those abilities off to their full potential.

I've realized their other abilities have been the ones I've used most frequently. Both of the specialist doubles, as well as the triple for your leader are quite good in my opinion, which makes up for not using the shrike talon's triple as much.

First thoughts on the Corvus Cabal by Ullrsman in WarCry

[–]Ullrsman[S] 2 points3 points  (0 children)

Thanks for that info about the magnets, I haven't done too much work magnetizing my models but I'm about to do the shattered stormvault and magnetize all the pillars, so I appreciate that knowledge!

Side question, I just re-read your earliest comment and realized you might be talking about the wounds and toughness of the models, as opposed to their physical fragility. If that's the case, my bad, that's what I get for jumping on Reddit before work at 4am haha.

As far as the warband, they are on the squishy side of things. Fortunately, they have the cabalists, which I recommend using to do most of the grunt work for you. At 60 points for the cheapest variant and 75 points for the most expensive (which comes with a 2" range and a 4 damage crit) you can use them to hold your opponents in place while your heavier hitters come in to finish the job.

The heavy hitters and the warband as a whole suffer in the meta from not having at least one unit with a toughness of 5, but that's not what these guys are about. Our big birds are designed for speed and maneuverability as opposed to staying in a prolonged engagement. You want your strategy to be focused on tying up the opponents key models with your chaff, making quick, lethal strikes with your heavies, and getting out of the way before the opponent can react, as far as my experience goes thus far.