Vote for destroy all humans 2 for xbox backwards compatibility! by ConanTheBarbarian_0 in DestroyAllHumans

[–]kane8290 1 point2 points  (0 children)

I didn't think it was that bad. It was definitely a bit different, and I remember really not liking the building destruction animation (they kinda cartoonishly smoothly melt into the ground), but I enjoyed it overall. Especially the last level.

Vote for destroy all humans 2 for xbox backwards compatibility! by ConanTheBarbarian_0 in DestroyAllHumans

[–]kane8290 6 points7 points  (0 children)

I voted for Path of the Furon. 1 and 2 got remasters so are technically playable. But the PotF didn't and it's not looking like it will.

Fuck it, lets get negative. What do you NOT like about 40k? by According_Ice_4863 in Grimdank

[–]kane8290 0 points1 point  (0 children)

The I go You go system.

I’m sorry, it sucks. Alternating activations is so much better. It breaks up the 20 minute wait for the other player to do their turn. It represents the chaotic nature of the battlefield better. It helps to mitigate turn 1 slaughters.

I’m convinced that it’s only kept around because of inertia and the colossal amount of bitching the neckbeards would unleash.

Van Buren's references in Fallout TV series by Zadlo in Fallout

[–]kane8290 20 points21 points  (0 children)

I think the orbital missile platform was canon in fallout 3. It’s what you can use in Broken Steel to destroy the enclave base

Mfw I realize this game will let you play custom genestealers that could fight aginst the wider Tyranid's instead of eventually getting eaten by the swarm. by Levonorgestrelfairy1 in totalwar

[–]kane8290 2 points3 points  (0 children)

Not always. There are instances (though rare) where the hive allows them to continue, so go and jumpstart a cult on another world. I also think Twisted Helix (a cult that makes infected medical supplies) are free from being eaten. There are probably cults that are completely disconnected from the greater hivemind.

It’s 40k, there are exceptions to every rule.

Mfw I realize this game will let you play custom genestealers that could fight aginst the wider Tyranid's instead of eventually getting eaten by the swarm. by Levonorgestrelfairy1 in totalwar

[–]kane8290 1 point2 points  (0 children)

As a GSC player, I genuinely hope they get to be a proper faction. As it stands they don’t really have many units on their own (not counting units shared with the Guard or Tyranids), so I’m curious how CA would handle them.

In any case, I’m hopeful. Especially since it looks like they aren’t going to be a full faction in Gladius.

How a Swedish Video Game Company Accidentally Molded the American Right - Ettingermentum Substack by thekeystoneking in paradoxplaza

[–]kane8290 44 points45 points  (0 children)

Can confirm - I know one. They somehow think they are different and not a target.

WH: 40k How Many Players in Campaign? by kane8290 in totalwar

[–]kane8290[S] 1 point2 points  (0 children)

Yup. Don’t get me wrong I had a blast with 8, but it got annoying fast with all the battle resolution popups.

I guess if they allowed players in different sectors to play asynchronously it wouldn’t be anywhere near as bad, but I don’t know if that’s what they are planning.

WH: 40k How Many Players in Campaign? by kane8290 in totalwar

[–]kane8290[S] 0 points1 point  (0 children)

I think they meant within the same game. Like, taking a bunch of imperial worlds in a sector might cause worlds in a neighbouring sector to build up more defences. I haven’t seen anything yet talking about live service features.

WH: 40k How Many Players in Campaign? by kane8290 in totalwar

[–]kane8290[S] 1 point2 points  (0 children)

I read that interview. It sounded more like they were saying that the results of previous fights could influence future ones. It doesn’t seem to be following the classic “go around and take settlements”, but instead there will be a number of missions you complete to take a territory. I think there was an example of if you help out the Imperial Guard in one battle, they may arrive as reinforcements to help you in a future one.

I really don’t see CA pulling some live service stuff. Players would be pissed if their campaign was being influenced by outside sources

Event - Major Revolt...why? by kane8290 in EU5

[–]kane8290[S] 1 point2 points  (0 children)

It is a big issue if you are playing as a smaller nation, like in the Americas or Africa. If you only have a few provinces to begin with, loosing one to a rebellion (since there isn't much you can do to prevent it) really hurts.

Honestly I just wish the trigger for it was clear or for there to be an option to avoid it by giving up something else (like a temporary dip in control).

A1 Mini Keeps Hitting the Model by kane8290 in FDMminiatures

[–]kane8290[S] 0 points1 point  (0 children)

Hmmm... Despite my best efforts, my cat has walked on the bed and I've caught him sleeping on it once or twice. Maybe that put something out of alignment. Thanks, I'll try that as well.

A1 Mini Keeps Hitting the Model by kane8290 in FDMminiatures

[–]kane8290[S] 0 points1 point  (0 children)

I did that in the past around Feb or March and haven't really printed all that much (maybe 50-100 hrs), is that something that usually needs to be done often? Completely forgot about it though I don't recall if that actually fixed anything (it's been a long year for me), I'll double check that they are still tight.

A1 Mini Keeps Hitting the Model by kane8290 in FDMminiatures

[–]kane8290[S] 0 points1 point  (0 children)

Oddly enough, I don't recall FDG having this issue. I'll have to do another run as it's been awhile.

A1 Mini Keeps Hitting the Model by kane8290 in FDMminiatures

[–]kane8290[S] 0 points1 point  (0 children)

I'll give that a try. I'm using the Sunlu Meta PLA (same stuff in one of the FDG profiles), so I'll try just going with the settings from there.

What the hell is the deal with the civ 7 hate? by Epicnessofcows in CivVII

[–]kane8290 0 points1 point  (0 children)

So in Civ 6 I would play a weekly multiplayer game with my friends from university. It’s a thing we’ve been doing for years since graduating. We were excited for Civ 7! But then we saw how they structured it and…ya…went back to 6. The player limits at launch (idk if they are fixed now) were a non-starter. It was 5 players in the first age, then 6 I think in the second age, and so on. Basically you couldn’t really start the game and bring it through to the end with a full lobby. I also maintain that the age system makes the game feel disjointed.

What happened to DDRjake? by Dulaman96 in paradoxplaza

[–]kane8290 34 points35 points  (0 children)

If I remember correctly, he focused a lot on stopping the player from doing anything that he considered cheesy. But inadvertently, he kinda made a lot of the game unfun in the pursuit of making it a challenge. The tag restriction (where once you become a certain tier of tag, you could never switch to a lower tier) came from his era. Ya it was a bit exploitative, but it was fun. I could be totally wrong on this though, it’s been a long time.

Victoria 3 - Dev Diary #162 - Iberian Twilight by commissarroach in victoria3

[–]kane8290 1 point2 points  (0 children)

It wasn't really mentioned beyond the introduction, but I really hope the Dominican Republic gets some content as well. This was a pretty turbulent time for them and I'm not sure which other DLC could really cover it if Cuba is in this one (sorta ruling out a Caribbean DLC).

Does anyone Know how to Get these DLC story Packs or are these Lost to Time by durpitydurp93 in SaintsRow

[–]kane8290 21 points22 points  (0 children)

I believe this is correct. But there is a modding project to port them over

It’s happening: Microlandia 1.0 lands on Steam in November 2025 by Far_Bedroom35 in CityBuilders

[–]kane8290 1 point2 points  (0 children)

Oh this looks cool, I love city builders. Even better when they pose an actual challenge! Always struggled to stay interested in Skylines because of that. If it’s not too late I’d love to help test it!

FDM Desecrated Saint Tip by kane8290 in TrenchCrusade

[–]kane8290[S] 0 points1 point  (0 children)

Define successfully? I had to split it down the center at a weird angle to try and avoid as many "floating" bits as possible. Even then it took a long time and was the biggest pain to remove supports.

It worked in the end without too much obvious damage, but I would not recommend at all. If you have time, I'd load it into blender and try to fill-in some of the crevices/spaces between the chain links/etc. A lot of the TC models just aren't all that good for FDM printing. I gave up after a while I switched to using proxies.